84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
44319c1b71
Commit missed change
2020-05-12 20:26:34 +09:00
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
2020-04-23 16:25:33 +03:00
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
155bc8b49a
Remove ModTestScene
ruleset parameter on constructor and use CreateRuleset
instead
2020-04-17 11:17:59 +03:00
0be423183d
Rename data class
2020-03-11 00:36:56 +09:00
c803de2b49
Fix player instantiation
...
Since ModTestScene.CreatePlayer would apply mods in addition to
instantiating the player, overriding it could lead to mistakenly also
overriding the code that was supposed to set up the test via
currentTestData.
Make ModTestScene.CreatePlayer sealed, which ensures that mod &
autoplay changes are applied, and expose ModTestScene.CreateModPlayer
instead which has the expected semantics.
2020-03-08 14:18:45 +01:00
cc5cae4db9
Do not transition to result screen
2020-03-08 14:08:49 +01:00
ece263131b
Update to follow new naming/structure
2020-03-06 00:36:05 +09:00
cd43a0c9e8
Better check for failing state
2020-03-02 13:24:07 +09:00
e801ad514b
Fix ruleset nullref
2020-03-02 13:24:02 +09:00
6d939e9d41
Add failing test scenes
2020-03-02 12:42:48 +09:00