f61fbcf3fc
Update assertion to also check GameplayClockContainer
's current time
2023-02-22 15:26:09 +09:00
a511e64fa5
Seek using GameplayClockContainer
2023-02-22 14:41:20 +09:00
9321ec29dc
Update slider sample source asserts to match expected behaviour
...
As pointed out in review, if the current time is after the end of the
slider, the correct hit object to use for sample retrieval is the object
itself, not any nested object.
2023-02-21 14:04:38 +09:00
e686b4393e
Add wait steps to ensure frame-stable clock has caught up before checking state
2023-02-21 14:04:19 +09:00
2fdf1fd876
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-16 19:43:02 +01:00
5bdc5dfadd
Add one more assert to keep coverage from previous implementation
2023-02-16 19:02:51 +01:00
b59ec551f6
Add test coverage of GameplaySampleTriggerSource
not considering nested objects
2023-02-16 18:21:33 +09:00
979c079f8b
Refactor GameplaySampleTriggerSource
test to not be realtime dependent
2023-02-16 17:58:44 +09:00
9d02a2ef0e
Apply NRT to GamepleSampleTriggerSource
tests
2023-02-16 17:58:44 +09:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
0329601e84
Fix inspection
2022-09-15 16:09:27 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
f078a9d2bf
Fix incorrect step type
2021-08-26 17:17:39 +09:00
7e6e2a7e29
Remove unused assignment
2021-08-25 17:39:06 +09:00
fc85ae0e34
Add test coverage
2021-08-25 16:56:44 +09:00