f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
2fac710d4b
Add step for adjusting editor clock rate in test scene
2022-05-28 04:10:39 +03:00
93c94b8ea0
Fix test caching woes
2022-05-26 18:30:37 +09:00
acd554d918
Update time info and add bpm
2022-05-25 23:54:59 +09:00
0bcf8c846c
Change editor colour scheme to aquamarine
2022-05-24 18:43:22 +09:00
da9a60a695
Update broken test scenes to match new OsuTestScene
logic
2022-01-18 13:41:50 +09:00
13f88cbc4e
Fix EditorClock
retaining a reference to potentially outdated ControlPointInfo
2021-09-14 23:56:57 +09:00
7c4e54a1d4
Unrevert null-colaescing/conditionals removal
2021-05-07 09:54:14 +03:00
37f44d2e37
Revert wrong not-null track changes
...
This reverts commit f9d99a9882
.
This reverts commit 71547bece0
.
2021-05-07 08:28:44 +03:00
71547bece0
Remove any null-coalescing/conditionals in WorkingBeatmap.Track
usages
2021-05-07 07:46:23 +03:00
4df7ff21c7
Fix editor arrow seek snapping not updating after control point changes
...
The editor clock, which is responsible for performing the seek, was not
aware of changes in control points due to reading from the wrong
beatmap. `loadableBeatmap` is not actually changed by any of the editor
components; `playableBeatmap` and `editorBeatmap` are.
For now this is changed to use `playableBeatmap`. A better follow-up
would be to use `editorBeatmap`, but it would probably be best to move
the beat snap bindable into `EditorBeatmap` first.
2021-04-03 14:02:46 +02:00
e760ed8e01
Fix scroll wheel being handled by base test scene
2020-09-30 16:39:02 +09:00
dd09d7830d
Cache and resolve editor clock as EditorClock in all cases
2020-05-22 16:44:06 +09:00
7d54d4b800
Improve test scene
2020-04-28 18:36:10 +09:00
459a285cd8
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00