Commit Graph

1717 Commits

Author SHA1 Message Date
daa5e63d0d Fix replay scores not being populated via player 2020-03-17 16:42:55 +09:00
f7ea20a926 Limit font weight to bold 2020-03-16 16:32:25 -07:00
5b8035052f Merge branch 'master' into fix-hit-error-ticks-outside-bounds 2020-03-09 09:16:51 +09:00
0953751d24 Clamp relative position of judgement ticks in range [0;1] 2020-03-08 15:51:57 +01:00
fa8e7adf07 Merge branch 'master' into fix-testscene-rate 2020-03-06 22:40:02 +09:00
a59c3d997d Refactor implementation to better match what already existed 2020-03-06 18:00:17 +09:00
90dbb90470 Merge branch 'master' into disable-keycounter-breaks 2020-03-06 17:53:10 +09:00
ebc86c1075 Fix random test failure 2020-03-06 02:14:16 +09:00
e77cefeabe Merge branch 'master' into fix-volume-bninding-handling 2020-03-03 16:32:18 +09:00
2e4adc056f Fix potential deadlock during gameplay tests 2020-03-03 13:42:05 +09:00
3d344a076d Add test for disabled keycounter, don't discard change event values 2020-03-03 06:17:25 +05:30
48f2f615cd Merge branch 'master' into fix-volume-bninding-handling 2020-03-02 19:28:36 +09:00
489bf16bea Add SelectNext and SelectPrevious global actions 2020-03-02 18:55:28 +09:00
dc79c11b6a Merge branch 'master' into layout-rework 2020-03-02 16:36:48 +09:00
bca58ddb42 Make KeyCounter stop counting during breaks 2020-02-29 21:18:43 +05:30
f18a1cde53 Fix crash when reaching results screen on single threaded execution mode 2020-02-29 08:39:27 +09:00
ed2bdd7106 Fix stutter when showing game HUD after being hidden for a while 2020-02-26 20:45:57 +09:00
da89798765 Merge remote-tracking branch 'origin/master' into layout-rework 2020-02-26 15:06:40 +09:00
6c28fd21c7 osu-side changes 2020-02-24 20:52:15 +09:00
0c3286fa5e Merge branch 'judgement-line-performance' into follow-point-performance 2020-02-23 05:36:22 +09:00
560cf21b12 Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
4949977d7e Merge branch 'judgement-line-performance' into follow-point-performance 2020-02-23 05:14:21 +09:00
8dbcdebd28 Use LoadingLayer at player loading screen 2020-02-23 05:00:08 +09:00
e8ebb31517 Expire old judgement lines if too many exist 2020-02-23 03:53:51 +09:00
3daa49f1bd Clean up old judgement lines if too many are already present 2020-02-23 03:39:12 +09:00
5aa5a1bbdd Reduce transform time of judgement lines (visually looks almost the same) 2020-02-23 03:36:15 +09:00
92f6f0207c Rename LoadingAnimation to LoadingSpinner 2020-02-21 15:33:31 +09:00
7c9569c9a3 Merge branch 'master' into remove-duplicated-load 2020-02-15 12:10:34 +07:00
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
851e353093 Merge branch 'master' into fix-player-loader-focused-overlay-interaction 2020-02-14 20:36:38 +09:00
45734f8e8d Merge branch 'master' into player-loader-code-quality 2020-02-14 19:35:40 +09:00
4d4ec3515d Fix player loading sequence continuing even when a priority overlay is visible 2020-02-14 19:16:08 +09:00
2808f8167d Use more regions 2020-02-14 18:28:58 +09:00
b69d1ad678 Reorder and clean up PlayerLoader 2020-02-14 18:22:57 +09:00
be30ef3cca Move BeatmapMetadataDisplay to its own class 2020-02-14 18:13:52 +09:00
884a5fbad4 Fix osu! gameplay cursor not adjusting to mod/convert circle size changes 2020-02-14 14:30:15 +09:00
d4f14e552a Improve extensibility of mod display expansion 2020-02-13 18:05:53 +09:00
9bfd3a1a63 Make PercentageBreakInfoLine use FormatAccuracy 2020-02-08 00:11:19 +01:00
b7996f91fc Update the windows platform offset to match stable 2020-02-07 17:51:38 +09:00
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
4cdf4b223c Rename to alwaysShow and add XMLDoc 2020-02-02 18:47:12 +03:00
28e340c486 Inherit Container and fade the key flow instead of individual children 2020-02-02 18:46:27 +03:00
6a11c3a8f9 Expose ConfigVisibility bindable for testing purposes 2020-02-02 14:48:07 +03:00
abccf05155 Update visibility of each key counter instead of this container
For isolating changing visibility of the key counter display based on config and internal values from just fading the container.
2020-02-02 14:47:14 +03:00
bea20efb64 Merge branch 'master' into mod_content_centering 2020-01-30 10:34:46 +09:00
c9dda78ded Refactor drawable hierarchy to center properly
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
  mod button expansion and adjust FooterButtonRandom to use this method
  while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
aa264cd2a8 allow tooltip to show as percentage as needed 2020-01-28 12:32:30 +08:00
997b49f6dc Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00