daa5e63d0d
Fix replay scores not being populated via player
2020-03-17 16:42:55 +09:00
f7ea20a926
Limit font weight to bold
2020-03-16 16:32:25 -07:00
5b8035052f
Merge branch 'master' into fix-hit-error-ticks-outside-bounds
2020-03-09 09:16:51 +09:00
0953751d24
Clamp relative position of judgement ticks in range [0;1]
2020-03-08 15:51:57 +01:00
fa8e7adf07
Merge branch 'master' into fix-testscene-rate
2020-03-06 22:40:02 +09:00
a59c3d997d
Refactor implementation to better match what already existed
2020-03-06 18:00:17 +09:00
90dbb90470
Merge branch 'master' into disable-keycounter-breaks
2020-03-06 17:53:10 +09:00
ebc86c1075
Fix random test failure
2020-03-06 02:14:16 +09:00
e77cefeabe
Merge branch 'master' into fix-volume-bninding-handling
2020-03-03 16:32:18 +09:00
2e4adc056f
Fix potential deadlock during gameplay tests
2020-03-03 13:42:05 +09:00
3d344a076d
Add test for disabled keycounter, don't discard change event values
2020-03-03 06:17:25 +05:30
48f2f615cd
Merge branch 'master' into fix-volume-bninding-handling
2020-03-02 19:28:36 +09:00
489bf16bea
Add SelectNext and SelectPrevious global actions
2020-03-02 18:55:28 +09:00
dc79c11b6a
Merge branch 'master' into layout-rework
2020-03-02 16:36:48 +09:00
bca58ddb42
Make KeyCounter stop counting during breaks
2020-02-29 21:18:43 +05:30
f18a1cde53
Fix crash when reaching results screen on single threaded execution mode
2020-02-29 08:39:27 +09:00
ed2bdd7106
Fix stutter when showing game HUD after being hidden for a while
2020-02-26 20:45:57 +09:00
da89798765
Merge remote-tracking branch 'origin/master' into layout-rework
2020-02-26 15:06:40 +09:00
6c28fd21c7
osu-side changes
2020-02-24 20:52:15 +09:00
0c3286fa5e
Merge branch 'judgement-line-performance' into follow-point-performance
2020-02-23 05:36:22 +09:00
560cf21b12
Add lenience to comparison
...
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
4949977d7e
Merge branch 'judgement-line-performance' into follow-point-performance
2020-02-23 05:14:21 +09:00
8dbcdebd28
Use LoadingLayer at player loading screen
2020-02-23 05:00:08 +09:00
e8ebb31517
Expire old judgement lines if too many exist
2020-02-23 03:53:51 +09:00
3daa49f1bd
Clean up old judgement lines if too many are already present
2020-02-23 03:39:12 +09:00
5aa5a1bbdd
Reduce transform time of judgement lines (visually looks almost the same)
2020-02-23 03:36:15 +09:00
92f6f0207c
Rename LoadingAnimation to LoadingSpinner
2020-02-21 15:33:31 +09:00
7c9569c9a3
Merge branch 'master' into remove-duplicated-load
2020-02-15 12:10:34 +07:00
c753cb46c5
Use [Resolved] wherever possible
2020-02-14 20:14:00 +07:00
851e353093
Merge branch 'master' into fix-player-loader-focused-overlay-interaction
2020-02-14 20:36:38 +09:00
45734f8e8d
Merge branch 'master' into player-loader-code-quality
2020-02-14 19:35:40 +09:00
4d4ec3515d
Fix player loading sequence continuing even when a priority overlay is visible
2020-02-14 19:16:08 +09:00
2808f8167d
Use more regions
2020-02-14 18:28:58 +09:00
b69d1ad678
Reorder and clean up PlayerLoader
2020-02-14 18:22:57 +09:00
be30ef3cca
Move BeatmapMetadataDisplay to its own class
2020-02-14 18:13:52 +09:00
884a5fbad4
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
2020-02-14 14:30:15 +09:00
d4f14e552a
Improve extensibility of mod display expansion
2020-02-13 18:05:53 +09:00
9bfd3a1a63
Make PercentageBreakInfoLine use FormatAccuracy
2020-02-08 00:11:19 +01:00
b7996f91fc
Update the windows platform offset to match stable
2020-02-07 17:51:38 +09:00
4cd4055e7c
Rename to AlwaysVisible and add XMLDoc
2020-02-03 20:00:43 +03:00
51ed289c59
Revert namings and behaviour changes
2020-02-03 19:59:58 +03:00
351cb8ac1a
Rename Visible to HasReplayLoaded and change default value
...
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
4cdf4b223c
Rename to alwaysShow and add XMLDoc
2020-02-02 18:47:12 +03:00
28e340c486
Inherit Container and fade the key flow instead of individual children
2020-02-02 18:46:27 +03:00
6a11c3a8f9
Expose ConfigVisibility bindable for testing purposes
2020-02-02 14:48:07 +03:00
abccf05155
Update visibility of each key counter instead of this container
...
For isolating changing visibility of the key counter display based on config and internal values from just fading the container.
2020-02-02 14:47:14 +03:00
bea20efb64
Merge branch 'master' into mod_content_centering
2020-01-30 10:34:46 +09:00
c9dda78ded
Refactor drawable hierarchy to center properly
...
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
mod button expansion and adjust FooterButtonRandom to use this method
while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
aa264cd2a8
allow tooltip to show as percentage as needed
2020-01-28 12:32:30 +08:00
997b49f6dc
Change display to always show progress bar, only hiding seeking handle instead
2020-01-24 14:21:22 +09:00