Commit Graph

135 Commits

Author SHA1 Message Date
14af86d6c5 Use the same code path for all scaling 2021-05-19 21:46:41 +09:00
6a3c58b9ad Implement proper scaling algorithms 2021-05-19 19:58:55 +09:00
d661e98fa6 Move common functionality out of OsuSelectionHandler and implement flip support 2021-05-18 18:34:06 +09:00
c80e736712 Change SkinBlueprint to use the origin point as the selection point
Not sure how this feels, but it makes using the same point throughout
the editor possible, which I think is the correct way forward for now.
2021-05-18 18:33:06 +09:00
ea4dfd3374 Merge pull request #12842 from peppy/song-progress-skinnable
Add layout customisation support for `SongProgress`
2021-05-17 20:15:01 +09:00
42d2711dc6 Use ShouldBeConsideredForInput instead of ReceivePositionalInputAtSubTree 2021-05-17 19:29:59 +09:00
60f3e628bc Fix song progress being interactable inside toolbox button 2021-05-17 19:05:22 +09:00
0d7a349500 Exclude interfaces from skinnable types 2021-05-17 18:16:09 +09:00
3d3c5028e6 Trim unnecessary array copy 2021-05-14 22:33:26 +02:00
d09da02673 Fix deleting skin elements not saving out to skin
Closes https://github.com/ppy/osu/issues/12786.
2021-05-14 16:03:22 +09:00
46e7d9e0ed Randomise the values displayed in the skinning toolbox
To stop the spam of "WYSI" comments everywhere. I guess I underestimated
the negative effect this would have.
2021-05-14 12:15:58 +09:00
6a64a705b8 Merge branch 'master' into skin-blueprint-aspect-lock 2021-05-13 17:53:00 +02:00
25b1443c50 Remove dead branch and mark implementation as temporary
The previous implementation was checking if the `x0` or `x2` anchors
were selected to decide on which way to transfer the drawable's scale,
but that check actually ends up being always true for corner anchors. To
visualise, this is how the corner anchors correspond to `Anchor` flags:

    x0  x1  x2
    |   |   |
y0 -O---O---O-
    |   |   |
y1 -O---+---O-
    |   |   |
y2 -O---O---O-
    |   |   |

The Os indicate where the reference anchors are on a selection box.
The first conditional eliminates the middle ones, which makes sense.
But after excluding them from further deliberations (marking via X):

    x0  x1  x2
    |   |   |
y0 -O---X---O-
    |   |   |
y1 -X---+---X-
    |   |   |
y2 -O---X---O-
    |   |   |

The remaining anchors always have `x0` or `x2` set. So to avoid
confusion, just always transfer one way for now. At some point this
should be torn out in favour of an actual implementation of the desired
behaviour.
2021-05-13 17:50:12 +02:00
0fa90a80d4 Merge branch 'master' into skin-blueprint-aspect-lock 2021-05-13 23:38:53 +09:00
3ecbb9ec4b Merge branch 'master' into skin-blueprint-anchor-origin 2021-05-13 23:38:04 +09:00
98830dadda Merge pull request #12762 from peppy/skin-blueprint-visual-improvements
Improve the visual appearance of skin editor blueprints
2021-05-13 23:37:21 +09:00
cef39eb4fa Merge pull request #12766 from peppy/stable-anchor-origin
Keep component positions stable when changing anchor/origin
2021-05-13 23:36:40 +09:00
6c12cae105 Remove unnecessary property 2021-05-13 22:25:11 +09:00
c57a2f43fa Merge branch 'master' into skin-blueprint-visual-improvements 2021-05-13 22:22:42 +09:00
4cf4817ad2 Remove redundant parens 2021-05-13 22:11:58 +09:00
d2fdd1e521 Merge branch 'master' into stable-anchor-origin 2021-05-13 22:06:21 +09:00
67f795cfa6 Merge branch 'master' into save-on-forced-exit 2021-05-13 22:00:38 +09:00
b939318922 Merge branch 'skin-serialisation' into skin-editor-default-placement-location 2021-05-13 19:09:34 +09:00
e5f765d1a8 Fix broken exception message 2021-05-13 19:06:58 +09:00
bda0ea463a Merge branch 'skin-serialisation' into save-on-forced-exit 2021-05-13 19:05:47 +09:00
07e475cd13 Fix skin blueprint box drawing incorrectly when both scale and rotation are applied 2021-05-13 18:54:40 +09:00
df77b28b48 Add a flimsy guard against null parent to avoid crashes on exit sequence 2021-05-13 18:39:21 +09:00
9f8e6979dd Fix display of skin blueprints when flipped 2021-05-13 18:00:25 +09:00
1cda55393e Add aspect ratio locking and flip support to skin editor 2021-05-13 17:51:57 +09:00
106fa97a11 Rename SkinnableElementTargetContainer to SkinnableTargetContainer 2021-05-13 17:07:38 +09:00
7921dc7ece Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
cdcd31b546 Replace ISkinSerialisable with IsEditable property 2021-05-13 17:03:17 +09:00
469a7f5d2a Reorder fields in SkinEditor 2021-05-13 13:04:17 +09:00
2bf8635ffd Move field upwards in class 2021-05-13 13:03:23 +09:00
7bac81f394 Fix incorrect inline comments
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-12 19:37:00 +09:00
088335a035 Revert "Also save on skin switch"
This reverts commit 2f55d1e5ab.
2021-05-12 17:45:51 +09:00
2f55d1e5ab Also save on skin switch 2021-05-12 17:42:12 +09:00
be187e8ebd Avoid hard crash if Save() is called before preparing for mutation 2021-05-12 17:42:04 +09:00
9df08560b6 Save skin editor changes on forced exit 2021-05-12 16:07:00 +09:00
494a1b01a5 Move SkinnableElementTargetContainer out of HUD namespace 2021-05-12 15:59:33 +09:00
29e6f6b6b6 Remove public prefixes from interface type and add Components list for future use 2021-05-12 15:58:21 +09:00
05e0c57a6a Keep component positions stable when changing anchor/origin 2021-05-12 15:30:52 +09:00
d55f42dc2e Show anchor and origin in skin blueprints when selected 2021-05-12 15:12:17 +09:00
42e6795251 Place new skin components at the centre of the screen by default 2021-05-12 14:11:40 +09:00
96d4011de2 Use pattern matching to tidy up instance construction 2021-05-12 14:02:24 +09:00
1d383024e2 Improve the visual appearance of skin editor blueprints 2021-05-12 13:54:30 +09:00
f55407f871 Show a message when attempting to customisse a screen which doesn't support it 2021-05-11 18:39:15 +09:00
6d587dc392 Adjust target size slightly to better align with the screen 2021-05-11 18:39:15 +09:00
1831f581aa Add basic metadata display and remove outdated message about not saving 2021-05-11 18:39:15 +09:00
a4e0529617 Replace polling logic with direct bindable reactions 2021-05-11 18:39:15 +09:00