Commit Graph

6874 Commits

Author SHA1 Message Date
5471994450 Merge branch 'master' into sample-point-multiple 2021-11-15 14:13:58 +09:00
fdbb59fd1d Merge branch 'master' into gameplay-test/share-clock-state 2021-11-15 13:49:17 +09:00
5be22916bb Add test coverage against frequency ramp increasing between fail animation and fail screen 2021-11-14 14:41:17 +09:00
ca239ca40a Add failing test case for sharing clock state with gameplay test 2021-11-13 22:10:59 +01:00
73ca1d39a2 Improve sample bank text box UX in case of multiple selection 2021-11-13 21:59:44 +01:00
76baf08140 Expand test coverage with desired bank text box placeholder behaviour 2021-11-13 21:59:44 +01:00
3fee6b0938 Add support for setting sample bank & volume for multiple objects at once 2021-11-13 21:24:59 +01:00
9cf45e418a Add failing test coverage for setting sample bank on multiple objects 2021-11-13 21:24:58 +01:00
6ba154129b Add failing test coverage for setting sample volume on multiple objects 2021-11-13 18:14:50 +01:00
9800cd4903 Add test coverage for sample control point piece operation 2021-11-13 18:14:50 +01:00
983d5a6cb8 Merge branch 'master' into difficulty-point-multiple 2021-11-13 23:47:12 +09:00
5f2a789a6d Ensure editor clock is stopped before testing gameplay 2021-11-13 14:01:00 +01:00
eb8c5292d5 Ensure editor background is dimmed after return from gameplay test 2021-11-13 13:50:57 +01:00
a5ba3bd012 Move gameplay test pieces to own namespace 2021-11-13 13:39:17 +01:00
e55e2a1697 Allow to adjust slider velocity on multiple objects simultaneously 2021-11-12 23:32:11 +01:00
b8b86cbd2a Add failing tests for desired multiple selection behaviour 2021-11-12 23:32:11 +01:00
7ba93aac27 Add test coverage for difficulty point piece operation 2021-11-12 22:16:09 +01:00
692e846acd Rename BeatmapSetInfo.OnlineBeatmapSetID to OnlineID to match interface 2021-11-12 17:52:44 +09:00
6a098a8634 Rename BeatmapInfo.OnlineBeatmapID to OnlineID to match interface 2021-11-12 17:46:24 +09:00
9d8b317dee Merge branch 'master' into fix-failed-imports-thinking-correct 2021-11-12 09:08:04 +01:00
e2416d6f3b Merge branch 'master' into display-string-on-null-reference 2021-11-12 08:37:40 +01:00
5345018d4c Add test coverage of failed imports 2021-11-12 16:12:44 +09:00
98dcf487da Add fallback case for GetDisplayString if called on a null reference 2021-11-12 16:02:51 +09:00
62600f1390 Merge branch 'master' into editor-gameplay-test 2021-11-12 14:14:06 +09:00
459ec7b3bf Fix test failures due to missing dependencies 2021-11-11 20:54:37 +01:00
c465bcb821 Ensure track is stopped on player completion 2021-11-11 20:54:36 +01:00
385df51b06 Ensure editor test player is exited on completion 2021-11-11 20:54:36 +01:00
6ce1a78723 Add test coverage for basic gameplay testing scenarios 2021-11-11 20:54:36 +01:00
32b5a736c8 Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
dbdbfc4723 Add failing test case for PP counter not initially updating 2021-11-11 16:33:31 +01:00
69809390d3 Fix HUD unstable rate counter not including judgements before load complete
Also unifies UR calculation logic with the results screen statistic item
to reduce duplication.
2021-11-11 13:36:05 +01:00
9bad912dd0 Add failing test case 2021-11-11 13:22:06 +01:00
4db2ad1cb3 Merge branch 'master' into rename-ef-model-properties 2021-11-11 19:12:54 +09:00
51a353e12d Rename BeatmapInfo.Version to DifficultyName to match underlying interface 2021-11-11 17:20:53 +09:00
ebe58cee11 Rename BeatmapInfo.StarDifficulty to StarRating to match underlying interface 2021-11-11 17:19:46 +09:00
f38d6ef8db Add failing test steps 2021-11-11 09:01:50 +01:00
8371307709 Merge branch 'master' into editor-clipboard-refactor 2021-11-11 01:09:39 +09:00
5e31e890ae Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
343318c6f9 Merge branch 'master' into display-string 2021-11-10 11:10:38 +01:00
a52d9363f9 Rewrite tests to be easier to follow 2021-11-10 11:09:09 +01:00
f4ef841972 Add fallback for cases where beatmap has no author/title/artist specified 2021-11-10 18:29:05 +09:00
9404eac227 Merge pull request #15552 from Naxesss/dispose-background-after-check
Use disposal in `CheckBackgroundQuality`
2021-11-10 15:05:46 +09:00
72ee2b1556 Refactor to avoid duplicate code 2021-11-10 06:18:40 +01:00
52c740b377 Add failing test showing team display display failure 2021-11-10 13:44:31 +09:00
5dc6a9ed21 Add background stream closed test 2021-11-10 05:04:30 +01:00
410e9159d1 Fix test failures due to missing dependencies 2021-11-09 19:54:38 +01:00
03a315b9f5 Fix missing beatmap in replay download test scene
Was causing nullrefs in `GetDisplayTitle()`.
2021-11-09 14:33:06 +01:00
9686bf507d Add failing tests for coverage of GetDisplayString() 2021-11-09 13:53:08 +01:00
a1b55d6490 Add failing test case 2021-11-09 13:34:36 +01:00
3b485b5f37 Rewrite PreviewTrackManager to avoid constructing TrackBass locally
This paves the way for the framework code quality change
(https://github.com/ppy/osu-framework/pull/4873) which stops exposing
the constructor.

Most of the restructuring here is required to give `PreviewTrackManager`
an adjustable target to apply the global mute.
2021-11-09 17:38:12 +09:00