315994f2b3
Merge pull request #538 from smoogipooo/taiko_base_hit
...
Add Hit class, make TaikoHitObject abstract.
2017-03-23 16:51:45 +09:00
644e9ae9d5
Increase padding to make flyte happy.
2017-03-23 16:36:52 +09:00
6bcbd116c8
Only get APIAccess from DI (it's all we need).
2017-03-23 16:32:35 +09:00
3ae7d0cb98
Better handle the passing of Beatmap and updating of scores.
...
PresentScores was dangerous as it could potentially bring up unsafe threading scenarios. This ensures everything will work well in all cases.
2017-03-23 16:31:08 +09:00
a561611125
Set default tab to global scores.
...
This will need to be saved to the config file eventually.
2017-03-23 16:29:10 +09:00
022fd625df
Remove transitions for now
...
If you want to add transitions, the containers should be IStateful so we can discern their state for later use (because I switched to Show/Hide I can use IsPresent for now). We should probably look at moving the VisibilityState portion of OverlayContainer into a new StatefulContainer class or similar, so it can be used in situations like this.
2017-03-23 16:28:45 +09:00
2c76a2350c
Use AccentColour everywhere in drawable osu! hit objects.
2017-03-23 16:19:12 +09:00
cb51256bd4
Merge pull request #517 from smoogipooo/taiko_playfield_2
...
Taiko Playfield Implementation
2017-03-23 15:43:59 +09:00
0863efb2c8
Remove unused variable.
2017-03-23 15:35:42 +09:00
ebb64e01d1
Add constant for HitTarget line thickness and make slightly thicker (displays better at lower resolutions).
2017-03-23 15:32:41 +09:00
ef8830aa7f
Adjust InputDrum's appearance a touch.
2017-03-23 15:28:17 +09:00
1af17fc108
Remove cross-reference to osu.Game.Modes.Osu from Taiko.
2017-03-23 15:12:08 +09:00
b83db18551
HitExplosion -> DrawableOsuJudgementInfo.
2017-03-23 15:11:22 +09:00
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo.
2017-03-23 15:07:45 +09:00
acfa4a4aac
JudgementText -> DrawableTaikoJudgementInfo.
2017-03-23 14:52:18 +09:00
88d878e1d5
Formatting
2017-03-23 02:47:27 -03:00
16787a6ac2
Merge branch 'taiko_hitobject_drawable' into use_more_accentcolour
2017-03-23 14:41:43 +09:00
3d1dad8185
Merge remote-tracking branch 'origin/master' into taiko_hitobject_drawable
...
Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 14:40:06 +09:00
9a3fd8bcf1
Add readonly attributes.
2017-03-23 14:37:00 +09:00
a40338614a
Merge branch 'master' into taiko_note_circle
2017-03-23 14:29:24 +09:00
b8129526a4
Typo
2017-03-23 02:29:23 -03:00
d441114011
Merge branch 'master' into taiko_playfield_2
2017-03-23 14:28:42 +09:00
acfa0c4762
Merge branch 'master' into taiko_base_hit
2017-03-23 14:26:35 +09:00
63948564c6
Merge branch 'master' into taiko_conversion
2017-03-23 14:26:24 +09:00
e77229b34b
Merge branch 'master' into beatmap-detail-tabs
2017-03-23 14:26:00 +09:00
afb4019921
Merge pull request #540 from peppy/enforce_private_readonly
...
Enforce readonly private members where possible.
2017-03-23 14:17:52 +09:00
41dddcfc2f
Update framework.
2017-03-23 14:08:35 +09:00
681ed38941
Use const whenever possible.
2017-03-23 13:52:38 +09:00
54e1b24fe9
Enforce readonly private members where possible.
2017-03-23 13:50:08 +09:00
b8b45262c5
Formatting
2017-03-23 01:35:55 -03:00
67421cdf1c
Even though it was 5 minutes ago what was I thinking
2017-03-23 01:34:06 -03:00
8c99a8b103
Remove visual test(pretty useless)
2017-03-23 01:25:30 -03:00
8e1eef25b4
Fix some lone newlines.
2017-03-23 13:20:17 +09:00
677b8afc1f
Integration
2017-03-23 01:19:29 -03:00
aa2b22ff12
Fix usings.
2017-03-23 13:02:34 +09:00
cedcab1e26
s/Ring/Hit + privatize Judgement inside RingExplosion.
2017-03-23 13:02:01 +09:00
00054f1573
Comment out unused container for now.
2017-03-23 12:56:32 +09:00
7f33e10db0
Renaming + don't use List.
2017-03-23 12:53:38 +09:00
39ff026b27
Reimplement JudgementText with the new DrawableJudgementInfo.
2017-03-23 12:49:58 +09:00
c9fe9e681d
Make judgement text generic to be used between game modes.
2017-03-23 12:49:28 +09:00
87b8015e8f
Cleanup
2017-03-23 00:29:28 -03:00
c173c4b7ee
Tab control
2017-03-23 00:22:31 -03:00
8b71d70633
Add a way to get the score string from JugementInfo.
2017-03-23 12:21:09 +09:00
b77b039d73
Don't instantiate TaikoHitObject.
2017-03-23 11:25:38 +09:00
f3907ba831
Merge branch 'taiko_base_hit' into taiko_conversion
2017-03-23 11:24:59 +09:00
9a7504a622
Merge branch 'master' into taiko_conversion
2017-03-23 11:24:30 +09:00
db8bf8a78f
Add Hit class, make TaikoHitObject abstract.
2017-03-23 11:21:45 +09:00
2c580f43e9
Merge branch 'master' into taiko_playfield_2
2017-03-23 11:10:23 +09:00
5138890530
Merge pull request #502 from smoogipooo/taiko_bash_base
...
Taiko bash base
2017-03-23 11:06:16 +09:00
5daa574551
Don't set lifetime until LoadComplete (fixes possible clock nullref if added without a clock).
2017-03-23 11:05:58 +09:00