Commit Graph

30 Commits

Author SHA1 Message Date
5cb6963940 Make spinners easier for now
The underlying spin counting doesn't match stabnle, so they have been near impossible to complete until now.
2017-05-24 22:08:46 +09:00
836bf930a0 More cleanups. 2017-05-23 15:29:38 +09:00
3cdfd2eef5 Split ControlPoint into different types.
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
82cf94bbff Move spinner colours to local definition for now
We don't want to start polluting the OsuColours namespace with non-UI colours.
2017-05-22 09:50:45 +09:00
8f3ab79918 Simplify SpinnerTicks & CI fixes 2017-05-21 17:31:35 +09:00
95498fe6df Adjust spinner colours making use of EdgeEffect.Hollow 2017-05-21 17:21:49 +09:00
3004a44b98 Further colour adjustments 2017-05-18 22:21:41 +09:00
c78dfb4a13 Oops colours were wrong 2017-05-18 21:56:19 +09:00
e3ae2bca6d Design improvements
paired with smoogi
2017-05-18 21:38:19 +09:00
4100c4fe9f Fix order of methods 2017-05-18 21:04:09 +09:00
ae676b48b2 Fix whitespace 2017-05-18 19:51:45 +09:00
9cd41c0e87 Spinner design refresh 2017-05-18 19:42:20 +09:00
622b155fda OsuConfig -> OsuSetting 2017-05-15 10:56:27 +09:00
7055c99df0 Added default value 2017-05-14 09:36:09 +03:00
a4d5660e41 Cast SpinsRequired value to int 2017-05-14 09:22:49 +03:00
ef23405733 Applied suggested changes 2017-05-14 06:45:35 +03:00
6d9e11a74f CI fixes 2017-05-13 03:10:13 +03:00
5532d3ec49 storing OD value only 2017-05-13 03:04:40 +03:00
86ebd9d663 spinner's progress depends on current map OD now 2017-05-13 02:51:58 +03:00
220c602218 Fix incorrect modifier order. 2017-04-28 13:27:20 +09:00
12c0a17711 Make FollowPoints dumb; use absolute sequence at renderer level. 2017-04-27 18:07:10 +09:00
4ab636cbb8 Update osu! drawables to use TransformSequences. 2017-04-27 17:37:38 +09:00
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
1bb0b96ddc Make IHasCurve not depend on a SliderCurve object. 2017-04-22 20:43:20 +09:00
5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
ca824de91c Implement RepeatSamples in IHasRepeats. 2017-04-21 16:18:34 +09:00
705e66c7a1 Fix spinners becoming wonky. 2017-04-18 22:29:58 +09:00
fbd26a1d5e Mode -> Ruleset. 2017-04-18 16:05:58 +09:00