0e42d415c1
Hit another oopie
2021-01-04 21:05:28 +00:00
3468df840b
Moved tooltip to the left to stop the overflow
2021-01-04 21:04:30 +00:00
73f5e5aaf9
Moved "ToolbarSocialButton" back
2021-01-04 21:03:51 +00:00
a86a7b08df
Merge pull request #11418 from peppy/fix-storyboard-skip-starttime-regression
2021-01-04 20:08:59 +01:00
2e2b3ab5d4
Should remove codeFactor error
2021-01-04 17:26:42 +00:00
2d1b52be0d
Moved "ToolbarSocialButton"
...
This will remove it from coming off the screen.
2021-01-04 17:21:31 +00:00
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
3b08faa0ea
Fix RemoveBlockingOverlay causing transform mutation from disposal threads
2021-01-04 17:49:11 +09:00
b7dd54847f
Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse
2021-01-04 16:56:37 +09:00
7fdf876b4c
Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap
2021-01-04 16:38:15 +09:00
b4a779108e
Ensure working beatmap is reloaded on exiting the editor
2021-01-04 16:37:49 +09:00
ba4e411422
Clone and copy ControlPointInfo when retrieving a playable beatmap
2021-01-04 16:37:07 +09:00
485a57776b
Fix hasBeatmap
potentially checking on outdated DeletePending
value
2021-01-04 10:28:41 +03:00
ea38b00b29
Schedule all calls to updateBeatmapState()
2021-01-04 10:27:08 +03:00
9e0c490141
Remove unused using
2021-01-04 15:40:22 +09:00
20d04d6933
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
cb7df0fe11
Add failing test for storyboard start time ordering
2021-01-04 15:15:23 +09:00
445a4bd01c
Re-query beatmap info on database changes
2021-01-04 09:00:16 +03:00
ca5f2bcd4c
Revert database-side changes
2021-01-04 08:50:30 +03:00
1463ff2886
Remove unnecessary using directive
2021-01-04 08:12:31 +03:00
738c94d193
Update soft-deletion logic to use model store's consumable items instead
2021-01-04 07:47:08 +03:00
df04dd21de
Add failing test case
2021-01-04 07:45:29 +03:00
839f5a7570
Ensure clients don't blow up when given user isn't in room
2021-01-03 18:36:37 +03:00
c8423d1c46
Make constructors design more pleasent to eyes
2021-01-03 18:36:05 +03:00
152e9ecccf
Make BeatmapAvailability
class in-line with other online data structures
2021-01-03 18:36:05 +03:00
53e6a349bb
Fix incorrect initial conditional
...
Turns out this wasn't actually required.
2021-01-03 22:44:32 +09:00
efb71713ef
Fix null condition inhibiting deselection events
2021-01-03 22:43:02 +09:00
cd7a5ca23a
Merge pull request #11413 from peppy/fix-mod-settings-transfer-issues
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Fix difficulty adjust settings not being transferred correctly in multiplayer/playlists
2021-01-03 22:38:41 +09:00
9e4a925ab1
Clarify & cleanup comments some
2021-01-03 13:44:29 +01:00
a3e29b9154
Rename parameters for readability
2021-01-03 13:25:44 +01:00
2501707d7d
Copy values using Bind to also copy defaults
2021-01-03 20:45:03 +09:00
7c9f345cd2
Use better naming for DiscordRichPresenceMode
2021-01-03 16:46:25 +07:00
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
...
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com >
2021-01-03 17:04:16 +09:00
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
a6d4992997
Ensure SelectionChanged events are only sent once when selection is null
2021-01-03 12:53:25 +09:00
2e5c67be3f
Add ability to toggle discord rich presence
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There are 3 modes: enabled, limited, and disabled.
The limited mode hides identifiable information such as username, rank, and
(if participating in one) multiplayer lobby name.
2021-01-03 10:37:28 +07:00
caa5109e3a
Add precautionary null checks to update methods in SongSelect
2021-01-03 12:18:35 +09:00
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
09e5e2629a
Add user beatmap availability property
2021-01-03 05:48:49 +03:00
8bb84570df
Introduce beatmap availability structure
2021-01-03 05:48:49 +03:00
0e0cb94ed5
testing ( #2 )
...
* Catch multiplayer client-related unobserved exceptions better
Silencing an exception from a task continuation requires accessing
`task.Exception` in any way, which was not done previously if
`logOnError` was false.
To resolve without having to worry whether the compiler will optimise
away a useless access or now, just always log, but switch the logging
level. The unimportant errors will be logged as debug and therefore
essentially silenced on release builds (but could still be potentially
useful in debugging).
* move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
* Bump Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson
Bumps [Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
* Bump Microsoft.NET.Test.Sdk from 16.8.0 to 16.8.3
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.8.0 to 16.8.3.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.8.0...v16.8.3 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
* Bump Microsoft.AspNetCore.SignalR.Client from 3.1.9 to 3.1.10
Bumps [Microsoft.AspNetCore.SignalR.Client](https://github.com/aspnet/AspNetCore ) from 3.1.9 to 3.1.10.
- [Release notes](https://github.com/aspnet/AspNetCore/releases )
- [Commits](https://github.com/aspnet/AspNetCore/compare/v3.1.9...v3.1.10 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
* Bump Microsoft.CodeAnalysis.BannedApiAnalyzers from 3.3.1 to 3.3.2
Bumps [Microsoft.CodeAnalysis.BannedApiAnalyzers](https://github.com/dotnet/roslyn-analyzers ) from 3.3.1 to 3.3.2.
- [Release notes](https://github.com/dotnet/roslyn-analyzers/releases )
- [Changelog](https://github.com/dotnet/roslyn-analyzers/blob/master/PostReleaseActivities.md )
- [Commits](https://github.com/dotnet/roslyn-analyzers/compare/v3.3.1...v3.3.2 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com >
* Keep SignalR at last working version on iOS
* Allow signalr to retry connecting when connection is closed without an exception
* Bump InspectCode tool to 2020.3.2
* Disable "merge sequential patterns" suggestions
As they were considered to be detrimental to code readability.
* Replace using static with explicit nested reference
This seems to be an inspectcode bug, as the code is correct and
compiles, but let's just work around it for now.
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
Co-authored-by: mcendu <nathandu@outlook.com >
Co-authored-by: Dean Herbert <pe@ppy.sh >
Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
2021-01-03 03:20:25 +01:00
4266c67bb6
Remove duplicated code path in switch.
2021-01-02 19:19:55 +01:00
324f80d994
Fix merge conflicts.
2021-01-02 19:14:10 +01:00
8511112e28
Merge pull request #11380 from bdach/unobserved-exceptions-pt-2
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Catch multiplayer client-related unobserved exceptions better
2021-01-02 23:36:49 +09:00
f8fe22df8f
Merge pull request #11344 from Susko3/master
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Fix file and share associations on Android
2021-01-02 22:44:12 +09:00
26b2a065bc
Add deprecation warning ignore with explanation
2021-01-02 14:26:31 +01:00
e2de5bb8f9
Fix the beatmap carousel not returning to centre correctly after resizing window
2021-01-02 22:05:41 +09:00