aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
ac548dc9ec
Rework notifications to be more flexible.
2017-02-12 14:50:42 +09:00
8ec927899f
Implement notifications.
2017-02-10 16:30:23 +09:00
c61052d62e
Added toggling the progress bar, added buttons to the visual test
2017-02-09 20:12:15 -04:00
0327c46d36
Fixed columns not being able to have zero fill
2017-02-09 19:29:12 -04:00
843b58c8f4
Moved random graph values to test case, added null handling for graph values
2017-02-09 19:08:23 -04:00
ac6726ee2e
Fixed setting column filled values not updating visually, added gray background to visual test
2017-02-09 18:56:50 -04:00
7fea233181
Removed gradient from test case, modified DragBar to allow access to what's needed in the progress bar, styled the progress bar
2017-02-09 16:28:40 -04:00
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
50f93bc215
Refactoring to SongProgress in osu.Game.Screens.Play, moving out progress bar into it's own class
2017-02-08 16:22:31 -04:00
02ddaf336e
Added license headers
2017-02-07 13:26:17 -04:00
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
3d0feb4de9
Very basic implementation of the graph
2017-02-07 01:49:41 -04:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
756fd78a88
Fix incorrect line endings.
2017-02-07 13:52:19 +09:00
0d8815bd37
Added back current work
2017-02-03 15:22:02 -04:00
7ce5fc08ee
Merge branch 'master' into skip-button
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# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
2c12568a0d
Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser
2017-01-31 20:51:26 -04:00
91a5d0b3cf
Made requested changes
2017-01-31 09:17:47 -04:00
ecaa88a0d2
Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed)
2017-01-31 08:42:14 -04:00
c642660896
Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
2017-01-30 16:15:56 -04:00
9ab49247b2
Forgot one
2017-01-30 08:08:38 -04:00
8f6a6143d6
Removed excess parenthesis
2017-01-30 08:07:37 -04:00
f8cbc35f8e
Small cleanups
2017-01-30 04:43:06 -04:00
d70cbd37dd
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
2017-01-30 04:08:14 -04:00
6b57456681
Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
2017-01-28 20:30:37 -04:00
feba3f35ba
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
2017-01-27 15:28:39 -04:00
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
420e61fa97
TwoLayerButton
2017-01-27 21:08:36 +09:00
8c6d9bdf2e
Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
2017-01-27 08:03:32 -04:00
811cf4b04e
Added newline, thanks Xamarin
2017-01-27 07:12:20 -04:00
3ed88ea043
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
2017-01-27 07:11:22 -04:00
f35974021a
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
2017-01-27 06:19:52 -04:00
dedd6a4bcf
Small cleanups
2017-01-27 05:39:15 -04:00
fe265c01cb
Added current work on pause overlay
2017-01-27 05:24:49 -04:00
d4e30f65db
Adjust timing of TestCaseHitObjects a bit.
2017-01-27 00:16:02 +09:00
a2501cc81d
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
2017-01-27 00:16:02 +09:00
c07001b566
Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary).
2017-01-27 00:16:02 +09:00
4aa2834082
Fix TestCasePlaySongSelect not working on consecutive executions.
2017-01-27 00:16:02 +09:00
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
ee0b6be84b
Merge pull request #266 from kizayoi/master
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Add support for old beatmaps
2017-01-16 16:02:22 +08:00
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
ca2531164a
Add a label for slider bar.
2016-12-19 10:53:03 +08:00
1982c8de46
Update to latest silder bar definition.
2016-12-18 12:36:49 +08:00
1323c6a861
Merge branch 'master' into test-case
2016-12-18 12:30:50 +08:00
eb1c5e0899
Put slider bar into ButtonsContainer.
2016-12-18 12:30:28 +08:00
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
63da7e5ea4
Merge pull request #225 from peppy/hitobject-improvements
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Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
bbc11c77ca
Add (temporary) transitions to songselect and player.
2016-12-07 20:47:28 +09:00
87ad44b901
Fix HitObject test case not displaying properly.
2016-12-07 18:46:47 +09:00