7877f42763
Merge remote-tracking branch 'upstream/master' into new-sounds-and-more
2017-11-27 17:59:24 +09:00
f189de437a
Simplify blending assignment
2017-11-27 10:01:44 +09:00
9c90d9ca45
Add panel hover effects
2017-11-26 17:21:23 +09:00
4067b6129b
Add visual highlighting on song select panel hover
...
Prerequisite for adding hover sound effects. Didn't feel right without this change.
2017-11-26 17:14:13 +09:00
4986ad73f7
Merge remote-tracking branch 'upstream/master' into load-optimization
2017-11-23 18:44:17 +09:00
2cc2323791
Style changes (removing newline from before second constructor parameter)
2017-11-23 09:12:23 +01:00
7d428875b8
Changed LoadWrapper back to DelayedLoadWrapper and fixed the implementation (dependent on framework change, delay now in ctor)
2017-11-22 15:46:04 +01:00
870807c265
Switched over to the new LoadWrapper class for all delayed loading.
2017-11-21 16:17:33 +01:00
2603219350
Load beatmap carousel panels asynchronously
2017-11-21 22:30:09 +09:00
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
567cd6316c
beatmap can not be null in DifficultyColouredContainer.cs
2017-11-07 23:17:45 +01:00
a15ab785f2
palette can not be null in DifficultyColouredContainer.cs
2017-11-07 23:16:19 +01:00
36ce287b88
panels can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:51 +01:00
0f539d24f0
Localisation can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:21 +01:00
dc317139c9
beatmap can not be null in BeatmapSetHeader.cs
2017-11-07 23:15:02 +01:00
bc94179032
workingbeatmap can not be null in BeatmapBackgroundSprite.cs
2017-11-07 23:14:22 +01:00
d7dee57886
set can not be null in BeatmapSetCover.cs
2017-11-07 23:13:56 +01:00
dd3874daa8
beatmap can not be null in BeatmapPanel.cs
2017-11-07 23:13:32 +01:00
289a1346fc
beatmap can not be null in DifficultyIcon.cs
2017-11-07 23:13:09 +01:00
080c3fabba
BeatmapSet and manager can not be null in BeatmapGroup.cs
2017-11-07 23:10:06 +01:00
e7931ef4c7
Add a default icon when a ruleset isn't present
2017-10-23 17:32:28 +09:00
cf3881b18c
Fix not being able to restore hidden beatmaps via context menu
2017-10-17 15:50:52 +09:00
c92e0e2dc1
Fix username display on beatmap panels
2017-10-17 11:24:59 +09:00
d3109a5950
Hook up BeatmapPanel "Edit" item
2017-10-07 00:59:14 +09:00
968c61902a
Merge branch 'master' into new-menus
2017-09-05 23:42:33 +09:00
05f5dfba81
Change difficulty colors and add ExpertPlus
...
ExpertPlus is for beatmaps above 6.75*
2017-09-05 13:57:30 +02:00
b871323ed8
Fix BeatmapGroup initialization not correctly setting panels to Hidden.
2017-09-05 19:26:28 +09:00
57678a13d9
Update in-line with framework changes.
2017-09-04 09:32:35 +09:00
dd26c80837
Delete -> Hide
2017-09-04 07:59:32 +09:00
1f646e6d54
Add hiding support for beatmap difficulties
2017-09-01 17:57:12 +09:00
5a58489adf
Hook up play and edit (kinda)
2017-08-30 21:12:58 +09:00
3b4b4b669b
Add framework for deleting difficulties
2017-08-30 21:12:46 +09:00
2fb4126ffc
Use BeatmapSetInfo instead of WorkingBeatmap
2017-08-30 20:53:33 +09:00
8619f28ced
Add context menu to beatmap difficulty (wip)
2017-08-30 20:41:53 +09:00
07da29ea1c
Add context menu to beatmap set header
2017-08-30 20:41:41 +09:00
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
5f53426a9a
*Database -> *Store
...
Welcome back BeatmapManager
2017-07-27 16:56:41 +09:00
9e20a02c0a
Split out BeatmapDatabase into BeatmapStore
...
Hide database functionality at a lower level in preparation from eventually making it private.
2017-07-26 16:31:34 +09:00
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
64f2e2dc32
Use Colour instead of ColourInfo
2017-07-23 13:06:16 +02:00
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
b196b1d3c6
CI fixes, switch RoomInspector to use BeatmapSetCover.
2017-07-13 01:24:59 -03:00
fea40ccc1a
Share BeatmapSet cover sprite code.
2017-07-13 01:17:47 -03:00
9d523ea012
Update framework
2017-07-12 11:06:13 +09:00
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
4abad17b92
Fix Black Space after } and Symbol Spacing
2017-06-08 14:48:42 +08:00
c6320c0f11
BeatmapBackgroundSprite public -> internal
2017-05-19 16:02:42 -03:00