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mirror of https://github.com/osukey/osukey.git synced 2025-07-01 16:29:58 +09:00
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1,285 Commits 3 Branches 1 Tag
23938a810be82f5d86c0a172d43e9ae6deee513f
Commit Graph

13 Commits

Author SHA1 Message Date
柯十六夜
acfbf2e32e Add prefix Online to BeatmapID and BeatmapSetID 2017-01-09 21:05:01 +08:00
Dean Herbert
54fc25e163 Fix disposal logic. 2016-11-28 12:25:20 +09:00
Drew DeVault
c85454d034 Reset db on dispose 2016-11-25 05:12:01 -05:00
Drew DeVault
89effca12e Remove need for PlaySongSelect ctor to take a db 2016-11-25 00:44:46 -05:00
Thomas Müller
c6d688898f Initial implementation of a beatmap carousell and various minor improvements to song select.
No big optimizations yet, but groundwork is laid out.
2016-11-20 20:34:16 +01:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00
Dean Herbert
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Dean Herbert
d664c97279 Don't reinitialise fake data if we've already populated it. 2016-10-27 17:38:38 +09:00
Dean Herbert
ace31c68ea Imply we are using fake data in description. 2016-10-27 17:38:23 +09:00
Dean Herbert
a764a97602 Use memory database again, local to TestCasePlaySongSelect. 2016-10-27 17:35:00 +09:00
Dean Herbert
f16cc430f8 Stop using memory database. Load sample data local to TestCase.
Also makes the connection private.
2016-10-27 17:08:53 +09:00
Drew DeVault
bc6e705e2b Add test case for song selection 2016-10-24 11:39:18 -04:00
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