88e90d5fa0
Enable NRT in user profile overlay
2023-01-01 23:49:11 +01:00
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
42e88c53d7
Embed behaviour into UserCoverBackground
2020-07-28 20:50:55 +09:00
f4f54bc46b
Fix social browser calling game-wide load stalls
2019-11-29 13:03:17 +09:00
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
0f000fcc14
Fix abysmal load performance when showing the social overlay
2019-06-12 19:58:26 +09:00
ccc804a9b2
get everything working again
2019-04-04 00:24:42 +02:00
2525f5bcb7
Apply most suggestions
2019-03-09 23:58:14 +01:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
f149a66a4d
Use LargeTextureStore for all online texture retrieval
...
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885 .
2018-09-09 02:45:37 +09:00
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
2518b5e9a0
Textures in UserCoverBackground.cs can not be null
2017-11-07 22:50:45 +01:00
159e8d84c2
Move namespace and make cover background public.
2017-05-27 23:37:15 +08:00