f54047d17b
Move selection clearing to top
2022-08-26 18:55:20 +09:00
9c9238d6e8
Fix TimelineTestScene
's beatmap getting overwritten by EditorClockTestScene
2022-08-26 18:38:52 +09:00
cd90536e4b
Remove Track
access in Timeline
2022-08-26 18:25:48 +09:00
4b72e55770
Fix various test scenes not adding EditorClock
to the draw hierarchy
2022-08-26 18:08:43 +09:00
12d6d6793c
Move EditorClock
processing to Update
and always decouple
2022-08-26 18:08:43 +09:00
78717956d5
add visual test
2022-08-26 16:55:18 +08:00
fec744a7fe
Add global FramedBeatmapClock
for BeatSyncProvider
components
2022-08-26 17:48:21 +09:00
31e459364b
Use FramedBeatmapClock
in EditorClock
2022-08-26 17:28:58 +09:00
9050f54681
Split out test assertion methods to read better
2022-08-26 16:56:03 +09:00
ed0843aa84
Reword xmldoc regarding final clock source to read better
2022-08-26 16:46:22 +09:00
0b4d1fd3c0
Merge branch 'ppy:master' into merge-hitobject-hitsound-fix
2022-08-26 15:20:30 +08:00
9862b79b47
Fix typo in long comment
2022-08-26 15:20:09 +09:00
d8854413cb
Add newline
2022-08-26 12:38:36 +10:00
6651e76e2e
Remove whitespace
2022-08-26 12:37:56 +10:00
b0e7f63361
Update angle multiplier to nerf repeated angles
2022-08-26 12:34:33 +10:00
0d6b7fde92
Merge pull request #19940 from smoogipoo/legacy-combo-increase
...
Add `legacy_combo_increase` hit result type for legacy scores
2022-08-25 16:17:35 +03:00
a260d7872d
Update framework
2022-08-25 21:50:10 +09:00
dad4946481
Merge branch 'master' into legacy-combo-increase
2022-08-25 15:44:08 +03:00
a546aa2673
Clamp SpectatorPlayerClock
's elapsed calculation to avoid player clocks getting too far ahead
2022-08-25 21:33:33 +09:00
4fc96f0389
Merge branch 'ppy:master' into merge-hitobject-hitsound-fix
2022-08-25 19:34:05 +08:00
16fee7ac1c
add visual test
2022-08-25 19:31:47 +08:00
ae38c9e58d
Update framework
2022-08-25 19:18:17 +09:00
510d9ac79f
Merge branch 'master' into text-selection-sfx
2022-08-25 19:18:14 +09:00
2d2bfac5e9
used firstHitObject.Samples
as samples for mergedHitObject
2022-08-25 17:49:38 +08:00
a8c699610a
Fix lead in tests not waiting for player to start running
...
The tests are only meant to ensure that gameplay eventually starts.
The case where failures can occur is where the master clock is behind
the player clock (due to being in lead-in time). Because the test is
running in real-time, it can take arbitrary amounts of time to catch up.
If it took too long, the test would fail.
2022-08-25 18:00:14 +09:00
ddb434f47a
Rename asserts to method names to make it easier to track in logs
2022-08-25 17:30:13 +09:00
9bca7223f6
Adjust xmldoc to better explain score contribution
2022-08-25 17:16:30 +09:00
e2e10a8f26
Add some explanatory comments to conditions
2022-08-25 17:14:53 +09:00
a5c61d9a52
Improve understandability of TestMostInSyncUserIsAudioSource
2022-08-25 16:47:33 +09:00
a68c71b34f
Merge pull request #19959 from peppy/fix-slider-path-version-runaway
...
Fix `SliderPath.Version` bindings not being correctly cleaned up on path changes
2022-08-25 16:32:34 +09:00
3a17c6df08
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-25 16:24:55 +09:00
6840e906e7
watchedUsers
-> watchedUsersRefCounts
2022-08-25 09:50:52 +03:00
eb57ea76ab
Merge branch 'master' into legacy-combo-increase
2022-08-25 09:46:12 +03:00
bb0701c457
Merge pull request #19939 from smoogipoo/maximum-statistics-2
...
Add `maximum_statistics` to `ScoreInfo`
2022-08-25 09:45:33 +03:00
3ca4bdc087
Add ToArray()
calls to removal iteration for safety
2022-08-25 15:13:38 +09:00
091c51e664
Fix SliderPath.Version
bindings not being correctly cleaned up on path changes
2022-08-25 15:00:32 +09:00
3ac8b6779b
Merge branch 'master' into maximum-statistics-2
2022-08-25 14:53:18 +09:00
bf43f1d076
Merge pull request #19956 from peppy/fix-beatmap-carousel-interactive-test-run
...
Fix some `BeatmapCarousel` tests not correctly reinitialising local data per run
2022-08-25 14:52:22 +09:00
a6ed589db4
Remove guard against RemoveFilters
running more than once
...
It turns out this is required to remove some filters immediate, and some
later. Weird.
2022-08-25 14:47:33 +09:00
ad3dd1c700
Fix a couple of oversights regarding track
nullability
2022-08-25 14:45:00 +09:00
85705d97a5
Merge pull request #19853 from Lawtrohux/pp-rescale-effective-misses
...
osu!taiko performance point adjustments & effective misses
2022-08-25 14:43:03 +09:00
ec60e16439
Apply NRT to FailAnimation
2022-08-25 14:35:42 +09:00
8f4a953d11
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-25 14:26:42 +09:00
4c45f7d938
Ensure FailAnimation
can't be Start
ed after filters are already removed
2022-08-25 14:26:20 +09:00
146cc62f00
Merge branch 'master' into maximum-statistics-2
2022-08-25 08:18:44 +03:00
1032b2a68c
Fix some BeatmapCarousel
tests not correctly reinitialising local data per run
...
Closes https://github.com/ppy/osu/issues/19949 .
2022-08-25 14:03:26 +09:00
8eab36f8c9
Actually fix possible NaN value
2022-08-25 14:02:10 +09:00
17029f0b92
Ensure clones don't reference to MaximumStatistics
2022-08-25 13:58:58 +09:00
136dcee3b5
Merge pull request #19571 from vunyunt/colour-encoding-2
...
Rewrite of the colour skill & refactoring of difficulty calculation within osu!taiko
2022-08-25 13:56:50 +09:00
73f41439ae
Remove redundant qualifiers
2022-08-25 13:34:58 +09:00