33a9bb6997
Merge branch 'master' into set-busy-timeout
2017-09-25 12:05:57 +08:00
a1b313620c
Set a busy timeout when creating an SQLIteConnection
2017-09-25 11:51:48 +08:00
a5622bb293
Merge branch 'master' into master
2017-09-25 09:58:29 +09:00
2b11ecec13
Remove usings to extensions.
2017-09-24 06:03:52 +08:00
87c8278139
Use Array.Empty.
2017-09-24 03:45:46 +08:00
c5aebf6401
Use TimeSpan to represent time.
2017-09-24 03:23:31 +08:00
d277952e0f
Use DateTimeOffset.ToUnixTime
2017-09-24 00:42:46 +08:00
442259d9e0
Fix overlay toggling in song select.
2017-09-23 19:47:23 +08:00
e04526222c
URL encode beatmap filename
2017-09-22 22:47:26 +02:00
34fb6ccdf5
Removed generic parameter function
2017-09-22 16:17:03 +02:00
9e02570802
Merge branch 'master' into song-select-toggle-overlays
2017-09-22 22:41:52 +09:00
02bc429911
CI fix
2017-09-22 15:37:17 +02:00
0a27916761
Added infoMessage class to the project, use the class for the /help command and handle command parameter better
2017-09-22 15:31:30 +02:00
18c26a85ba
Added an infoMessage class to represent system messages that aren't errors
2017-09-22 15:30:07 +02:00
29707788f9
Code formatting
2017-09-22 15:29:04 +02:00
dc5c046d4b
Fixed wrong action message color
2017-09-22 14:33:20 +02:00
2c245f4c22
Merge branch 'master' into storyboard_integration
...
# Conflicts:
# osu.Game/Configuration/OsuConfigManager.cs
# osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs
2017-09-22 12:45:34 +02:00
3e8941f8e1
Fix chat message style for non action messages
2017-09-22 11:35:07 +02:00
dce577f92a
Updated design
2017-09-22 11:30:01 +02:00
98c22e8111
Merge branch 'master' into master
2017-09-22 15:19:23 +08:00
31e26364a6
Initial implementation of chat commands
2017-09-22 01:47:24 +02:00
8438ea1267
Fix formatting ;_;
2017-09-21 22:11:35 +02:00
01e70f9bef
Change type check to safe cast.
2017-09-21 14:53:42 -03:00
46af17f00c
Fix preview button potential null ref.
2017-09-21 14:46:51 -03:00
cb4818e84e
Merge https://github.com/ppy/osu into online-beatmap-set-overlay
2017-09-21 14:25:34 -03:00
e65a17ad96
Remove redundant usings
2017-09-20 18:40:41 +09:00
7168e8fd99
Improve layout of bottom bar in the Editor
2017-09-20 18:16:03 +09:00
58b09a161f
CI fixes
2017-09-20 17:16:12 +09:00
7588f1b6ca
Add SummaryTimeline to Editor
2017-09-20 17:09:38 +09:00
f9568619e7
Move SummaryTimeline into /Edit/Components/SummaryTimeline
2017-09-20 16:59:03 +09:00
3da3ef1a50
CI fixes
2017-09-20 16:53:01 +09:00
5978668d2b
Mini -> Summary
2017-09-20 16:48:30 +09:00
967bfa404e
Generate a set beatmap instead of using the available beatmaps
2017-09-20 16:40:37 +09:00
6a9572db6c
Merge branch 'master' into editor-timing-timeline
...
# Conflicts:
# osu-framework
2017-09-20 16:19:08 +09:00
01d84893a0
Cleanup + commenting
2017-09-20 15:55:23 +09:00
fd278256ad
EditorTimingTimeline -> EditorMiniTimeline
2017-09-20 15:50:32 +09:00
252121968d
Actually load a beatmap for TestCaseEditorTimingTimeline
2017-09-20 15:40:42 +09:00
01c3818ea0
Make EditorTimingTimeline support beatmap changes
2017-09-20 15:40:27 +09:00
120446e4a7
Ensure only one dialog is being displayed by the SongSelect footer at a time
...
Fixes #1208
2017-09-20 14:32:15 +09:00
ce4a44000f
Merge branch 'master' into direct-previews
2017-09-19 19:25:41 +02:00
fcaabf7fdf
Merge branch 'master' into storyboard_integration
2017-09-19 17:36:29 +02:00
67d3861226
Initial implementation of the EditorTimingTimeline in TestCaseEditorTimingTimeline
...
Will probably rename this to MiniTimeline or something... But the basic structure is there plus most of functionality minus keyboard input.
2017-09-19 23:09:08 +09:00
1de8bca7f6
Merge remote-tracking branch 'refs/remotes/ppy/master' into icons_jumping_fix
2017-09-19 17:08:32 +03:00
3000323727
Give WorkingBeatmap's Metadata a non-null default
2017-09-19 21:41:18 +09:00
f96875a470
Add a catch specific player test
2017-09-19 21:40:57 +09:00
4b0eee2bcc
Merge remote-tracking branch 'upstream/master' into merge-projects
2017-09-19 20:43:20 +09:00
ef210018d9
Run headless tests with a unique name based on the executing assembly
2017-09-19 20:04:37 +09:00
390c212dcb
Don't die on a null connection during disposal
...
May be caused by a startup error. This shouldn't result in an additional exception here.
2017-09-19 20:04:13 +09:00
99b512cce5
Output ruleset assemblies to the game folder rather than adding special logic
2017-09-19 19:27:14 +09:00
c41ca10715
Allow files missing on disk to be restored on beatmap import
...
Previously, in the rare case the database became out of sync with the disk store, it was impossible to feasibly repair a beatmap. Now reimporting checks each file exists on disk and adds it back if it doesn't.
2017-09-19 18:35:52 +09:00