be15d07b17
Tidy up various implementation details
2023-05-03 18:59:39 +09:00
b932e4d986
Rename DrawableUsername
to DrawableChatUsername
and only pass message ID
2023-05-03 18:53:22 +09:00
b28d7b1a92
Fix non-block namespace
2023-05-03 18:51:02 +09:00
4f55afb60d
Merge branch 'master' into chat-report
2023-05-03 18:50:38 +09:00
88135a3be8
Merge pull request #23384 from peppy/fix-incorrect-transform-thread
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Fix potentially incorrect thread access in `OsuTabControlCheckbox`
2023-05-03 10:37:27 +02:00
ff28d941b3
Merge pull request #23385 from Joehuu/scroll-back-button-block-hover
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Fix overlay scroll back button not absorbing hover from behind
2023-05-03 16:28:05 +09:00
de1b28bcb2
Fix incorrect initial state of checkbox
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This only ever barely used to work without the `(..., true)`
in `master` because of haphazard operation ordering.
2023-05-03 09:27:23 +02:00
5f781bd6de
Move callback to LoadComplete()
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Is the more correct place for `BindValueChanged()` callbacks.
2023-05-03 09:26:54 +02:00
1c74f6e8ea
Fix regressed button hover fade in
2023-05-02 22:54:42 -07:00
bede1292de
Fix overlay scroll back button not absorbing hover from behind
2023-05-02 22:40:37 -07:00
a3efae3690
Fix potentially incorrect thread access in OsuTabControlCheckbox
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https://github.com/ppy/osu/actions/runs/4868337922/jobs/8681736829 .
2023-05-03 14:33:32 +09:00
6b017ac05f
Merge pull request #23308 from OliBomby/sample-control-points
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Remove SampleControlPoint and DifficultyControlPoint from HitObject
2023-05-03 14:21:51 +09:00
f930c4bd0a
Move struct
to bottom of file
2023-05-03 13:33:31 +09:00
48fd99818e
Split out default and sample application
2023-05-03 13:30:45 +09:00
cca15f930c
Refactor applyLegacyInfoAndDefaults
for legibility
2023-05-03 13:26:50 +09:00
588a4e6196
Move pragma disable to top of LegacyBeatmapDecoder
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Makes more sense as it's used multiple times in the class.
2023-05-03 13:19:14 +09:00
e42b0cc5b1
Merge pull request #23370 from peppy/fix-editor-playfield-padding
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Add more padding around playfield in editor to avoid overlap with tool areas
2023-05-03 11:44:55 +09:00
ec8362c6fc
Merge pull request #23367 from peppy/fix-uo-tooltip
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Fix slider bar tooltips potentially showing negative zero
2023-05-02 18:03:09 +02:00
48dd42407b
Merge pull request #23369 from peppy/beatmap-attribute-text-unicode-preference
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Fix `BeatmapAttributeText` not supporting unicode artist/title
2023-05-02 17:32:55 +02:00
94ae9d7664
Merge pull request #23357 from OliBomby/fix-reverse-crash
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Prevent infinite repeat count when adjusting repeats of 0 length slider
2023-05-02 19:53:26 +09:00
414b80d44e
Change flashlight depth in a more standard way
2023-05-02 17:00:54 +09:00
b2b9f2a036
Merge branch 'master' into bubble_mod_implementation_clean
2023-05-02 16:59:55 +09:00
2e018c8b06
Fix comment 2 osu.Game/Rulesets/Objects/Types/IHasGenerateTicks.cs
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Co-authored-by: Dean Herbert <pe@ppy.sh >
2023-05-02 08:41:47 +02:00
c2ad8c2320
Fix comment 1 osu.Game/Rulesets/Objects/Types/IHasGenerateTicks.cs
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Co-authored-by: Dean Herbert <pe@ppy.sh >
2023-05-02 08:41:30 +02:00
67f83f246b
Add more padding around playfield in editor to avoid overlap with tool areas
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Closes #23130 .
2023-05-02 15:37:02 +09:00
4a97c2c105
Merge pull request #23038 from cdwcgt/scale-background-dim
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Add feature to adjust `ScalingContainer` background dim
2023-05-02 15:36:52 +09:00
ce4a6c38a0
Merge pull request #22950 from Joehuu/fix-initial-playlist-highlight
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Fix now playing playlist not highlighting selected item on initial open
2023-05-02 15:36:34 +09:00
8a536c1cdb
Fix non-block namespace usage
2023-05-02 15:09:24 +09:00
1e4a628cb1
Merge pull request #23284 from Hy0tic/multiplier-doesnt-update-with-preset-mod
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Fix issue where multiplier show wrong value when adjusting speed on preset
2023-05-02 14:59:41 +09:00
e3c384c6b5
Merge branch 'master' into sample-control-points
2023-05-02 14:38:39 +09:00
57f48e0703
Start colour black to ensure initial appear transition doesn't look silly
2023-05-02 14:33:57 +09:00
ab4f66fad3
Minor readability refactors
2023-05-02 14:31:39 +09:00
7a840e1d82
Remove unnecessary TransferValue
spec
2023-05-02 14:29:26 +09:00
7efaa299bd
Merge branch 'master' into scale-background-dim
2023-05-02 14:24:54 +09:00
736be6a73b
Refactor slightly for readability
2023-05-02 14:11:16 +09:00
ad40099e32
Ensure negative sign is only applied when the post-rounded result is negative
2023-05-02 14:00:52 +09:00
37a5dde859
Fix BeatmapAttributeText
not supporting unicode artist/title
2023-05-02 13:47:49 +09:00
e808e7316b
Mark delegate value unused and add comment to avoid future regression
2023-05-02 13:29:30 +09:00
63890ef6fe
Fix audio offset tooltip potentially showing "-0 ms"
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Closes https://github.com/ppy/osu/issues/23339 .
2023-05-02 13:24:22 +09:00
983a8f7dfe
Merge branch 'master' into fix-reverse-crash
2023-05-02 13:14:34 +09:00
5da78098ad
Merge pull request #23362 from bdach/fix-saving-online-beatmap-not-resetting-id
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Reset online ID on locally modifying beatmap
2023-05-02 12:41:23 +09:00
436ebdcfcb
Fix beatmap leaderboard test failure
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Because the online info reset (which includes online ID reset) was
happening after encoding,
`TestSceneBeatmapLeaderboard.TestLocalScoresDisplayOnBeatmapEdit()`
started failing, as the hash no longer matched expectations after the
first save of the map.
2023-05-01 19:44:15 +02:00
cf5211aec9
Enable current distance snap when exactly on a hit object
2023-05-01 19:22:52 +02:00
f470b2c9cc
Always reset online info when saving local beatmap
2023-05-01 18:17:45 +02:00
8ab3a87b13
Add failing test case covering online ID reset on save
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This test scene passes at e58e1151f3
and
fails at current master, due to an inadvertent regression caused by
e72f103c17
.
As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
8c21fddb5e
remove all redundancies from encoded control points
2023-05-01 16:53:38 +02:00
1dc34ee25d
fix infinite repeat count when adjusting length of 0 length slider
2023-05-01 15:48:54 +02:00
8302bb1f37
dont encode custom sample bank for objects without legacy samples
2023-05-01 14:56:29 +02:00
27cfadca16
add sample info to Banana and SpinnerBonusTick
2023-05-01 14:54:06 +02:00
cef9f73d34
dont assign custom sample bank and volume to hitobjects in non-mania gamemodes
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this makes it easier to edit hitsounds in the stable editor after export because the sample control point effects wont get overwritten by the properties of the hitobject
2023-05-01 12:31:27 +02:00