07558b5bc0
Merge branch 'master' into ruleset-result-types
2020-10-09 13:17:05 +09:00
d9089ef93c
Add missing bonus type for taiko ruleset
2020-10-08 12:52:52 +09:00
6020ec9ca3
Add valid result types for all rulesets
2020-10-07 15:43:52 +09:00
d7747ebb2d
Remove unused WorkingBeatmap argument.
2020-10-03 16:51:22 +02:00
0163688a17
Remove IBeatmap from PerformanceCalculator.
2020-10-02 19:24:30 +02:00
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
43d6d2b2e8
Add back unstable rate display
2020-08-27 20:46:49 +02:00
f152e1b924
Revert IStatisticRow changes
2020-08-27 20:13:44 +02:00
05e725d59f
Add unstable rate statistic to rulesets in which it makes sense
2020-08-26 22:06:29 +02:00
bbb3d7522e
Scope up return type to IStatisticRow
2020-08-26 19:24:12 +02:00
bd5957bc0a
Add dynamic compilation exclusion rules for ruleset types
2020-07-10 14:49:44 +09:00
988baad16f
Expand statistics to fill more of the screen
2020-06-22 19:20:43 +09:00
261adfc4e6
Create a local playable beatmap instead
2020-06-22 18:38:41 +09:00
486b899e8f
Rename method
2020-06-19 22:11:29 +09:00
83e6c3efdb
Adjust API for returning statistics
2020-06-19 20:31:52 +09:00
da289c474e
Split files out
2020-05-29 16:45:47 +09:00
7d4e60f05e
Add basic setup for TaikoHitObjectComposer
2020-05-29 16:45:39 +09:00
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
546772192c
Add helper method to convert to legacy mods enums
2020-03-24 13:07:51 +09:00
e3a5be71cc
Implement random mod for taiko
2020-03-23 12:09:30 +09:00
3a903339d6
add playingverb and database migrations
2020-01-03 11:39:15 +00:00
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
d45556eb6a
Remove whitespace
2019-12-26 17:57:16 +09:00
eba6371526
Re-implement taiko's accumulating health processor
2019-12-26 15:01:19 +09:00
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
a324bfbc2c
Remove LegacyID from Ruleset
2019-12-24 13:48:27 +09:00
08b477ed52
make ModDifficultyAdjust abstract
2019-12-20 18:30:23 +08:00
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
ea661fce21
Merge branch 'master' into adjustable-map-settings
2019-12-18 18:44:11 +09:00
6e0802e50c
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 14:49:09 +09:00
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
002a125b4a
make ModDifficultyAdjust generic
2019-12-12 21:14:26 +08:00
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
b795532aa5
add difficulty adjustment mods
2019-12-11 19:43:16 +08:00
20edaf4ba6
add cinema mod support
2019-11-23 17:32:16 +00:00
a407e267a2
Fix PF/SD legacy mod conversion
...
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
a15828ab25
Introduce the concept of SkinComponents
...
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
6ab2b20c70
Add an interface for working beatmaps
2019-08-29 19:38:44 +09:00
8a64ab0384
Remove generics from IApplicableToBeatmap
2019-08-01 12:39:32 +09:00