Commit Graph

106 Commits

Author SHA1 Message Date
07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
d9089ef93c Add missing bonus type for taiko ruleset 2020-10-08 12:52:52 +09:00
6020ec9ca3 Add valid result types for all rulesets 2020-10-07 15:43:52 +09:00
d7747ebb2d Remove unused WorkingBeatmap argument. 2020-10-03 16:51:22 +02:00
0163688a17 Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
1143d5d992 Update class exclusion for dynamic compilation 2020-09-04 20:41:08 +09:00
43d6d2b2e8 Add back unstable rate display 2020-08-27 20:46:49 +02:00
f152e1b924 Revert IStatisticRow changes 2020-08-27 20:13:44 +02:00
05e725d59f Add unstable rate statistic to rulesets in which it makes sense 2020-08-26 22:06:29 +02:00
bbb3d7522e Scope up return type to IStatisticRow 2020-08-26 19:24:12 +02:00
bd5957bc0a Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
988baad16f Expand statistics to fill more of the screen 2020-06-22 19:20:43 +09:00
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
486b899e8f Rename method 2020-06-19 22:11:29 +09:00
83e6c3efdb Adjust API for returning statistics 2020-06-19 20:31:52 +09:00
da289c474e Split files out 2020-05-29 16:45:47 +09:00
7d4e60f05e Add basic setup for TaikoHitObjectComposer 2020-05-29 16:45:39 +09:00
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
e3a5be71cc Implement random mod for taiko 2020-03-23 12:09:30 +09:00
3a903339d6 add playingverb and database migrations 2020-01-03 11:39:15 +00:00
0f8a76afde Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
b330aec03e Drain starting at the first hitobject, not gameplay start 2019-12-27 16:16:30 +09:00
cac011edc1 Merge branch 'master' into hp-drain 2019-12-26 23:51:12 +09:00
d45556eb6a Remove whitespace 2019-12-26 17:57:16 +09:00
eba6371526 Re-implement taiko's accumulating health processor 2019-12-26 15:01:19 +09:00
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
9702cc9809 Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
0677f746aa Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
a324bfbc2c Remove LegacyID from Ruleset 2019-12-24 13:48:27 +09:00
08b477ed52 make ModDifficultyAdjust abstract 2019-12-20 18:30:23 +08:00
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
ea661fce21 Merge branch 'master' into adjustable-map-settings 2019-12-18 18:44:11 +09:00
6e0802e50c Remove RulesetInfo parameter from Ruleset constructor 2019-12-18 14:49:09 +09:00
e0ce87adca Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
fd2785bab3 Merge branch 'master' into fxcop 2019-12-17 20:14:45 +09:00
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
002a125b4a make ModDifficultyAdjust generic 2019-12-12 21:14:26 +08:00
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
b795532aa5 add difficulty adjustment mods 2019-12-11 19:43:16 +08:00
20edaf4ba6 add cinema mod support 2019-11-23 17:32:16 +00:00
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
8a64ab0384 Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00