Commit Graph

4342 Commits

Author SHA1 Message Date
d7477955ac CI fixes. 2017-04-21 20:42:13 +09:00
5cdbb226f8 Remove CurvedHitObject to make RepeatSamples not tied to curve. 2017-04-21 20:40:11 +09:00
b8f9a2be6e Whoops fix xmldoc. 2017-04-21 20:40:05 +09:00
748f13501a Remove HeadSamples and TailSamples, combine into RepeatSamples. 2017-04-21 20:04:40 +09:00
382e656e9f CI fixes. 2017-04-21 19:51:23 +09:00
6c8bd4dfe4 More trimming. 2017-04-21 19:41:46 +09:00
47f9b2d55b Trim whitespace. 2017-04-21 19:38:04 +09:00
b8c10aa595 Improve xmldoc. 2017-04-21 19:37:16 +09:00
cae4c7c6e5 Combine construction and assignment. 2017-04-21 19:12:16 +09:00
a999c42d8a Split slider samples into head + tail + repeats + body (the original HitObject.Samples). 2017-04-21 18:49:49 +09:00
3f832731c9 Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
a7afde02bf Oops, apparently normal hit sound should always be added. 2017-04-21 16:27:35 +09:00
ca824de91c Implement RepeatSamples in IHasRepeats. 2017-04-21 16:18:34 +09:00
b4a4597366 Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds. 2017-04-21 16:18:11 +09:00
83f1f9d7e5 Add ability to parse per-repeat sounds. 2017-04-21 14:38:46 +09:00
bd7341c5a1 Restructure reading normal/add/volume members into class to make code a bit more readable/usable. 2017-04-21 14:36:28 +09:00
2d53ad4c0a Remove xmldoc-only using usage. 2017-04-21 14:01:58 +09:00
ac9f0ccb48 Fix hit normals always being played, regardless of sound type. 2017-04-21 13:59:55 +09:00
6e3125e115 Merge pull request #656 from smoogipooo/taiko-fixes
Taiko fixes
2017-04-20 20:10:29 +09:00
3342a97b20 Remove using. 2017-04-20 19:52:32 +09:00
7df35e1197 Bind to method instead of exposing ScoreProcessor to HealthDisplay. 2017-04-20 19:45:15 +09:00
008ca07b16 Update score to read statistics from server.
Also brings some naming up-to-date.
2017-04-20 18:54:35 +09:00
f50e43fc4b CI fixes. 2017-04-20 18:02:09 +09:00
6e3018f36d Add a glow fade based on density of hits. 2017-04-20 17:11:58 +09:00
e92e08f86d Make StandardHealthDisplay glow extrude beyond the end of the bar. 2017-04-20 17:11:31 +09:00
61090d918c Temporary for taiko lagging on auto replays due to inImportantSection.
Note that this isn't a full "as intended" fix, because the full fix is quite big. I'll be saving it for a separate branch/pull-req.
2017-04-20 15:26:42 +09:00
1707c2458e Update exception name. 2017-04-20 12:11:03 +09:00
873599b359 Fix conversion regression. 2017-04-20 11:36:50 +09:00
2a422ca5fa Remove ScoreStatistic. 2017-04-20 11:26:02 +09:00
a47870b376 Apply Ruleset to Scores. Reduce complexity of score creation. 2017-04-20 11:16:08 +09:00
6cf026e5c1 Remove OsuScore and change the way statistics are stored (dynamic dictionary). 2017-04-20 11:03:11 +09:00
3e65cab9b7 Move replay creation logic to ScoreDatabase. 2017-04-20 10:25:07 +09:00
3e48a57e9a Merge branch 'master' into score-statistics 2017-04-19 20:36:14 +09:00
3b95fbab7d Add score statistic tracking (osu!). 2017-04-19 16:29:27 +09:00
662544e04f Merge branch 'master' into results-screen
# Conflicts:
#	osu.Game/Rulesets/Replays/Replay.cs
2017-04-19 16:25:31 +09:00
83fa143e17 Bring API request structure up-to-date. 2017-04-19 16:05:06 +09:00
cef6a014d5 Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00
49f4981f1c Fix CI issues. 2017-04-18 22:28:16 +09:00
a0d9c14526 Add temporary means of getting the user which is responsible for a resulting play. 2017-04-18 22:22:14 +09:00
15d62a0c76 Add temporary ScoreRank assignment. 2017-04-18 22:22:14 +09:00
66865c50ad Remove explicit RelativeSize setting. 2017-04-18 18:10:13 +09:00
fbd26a1d5e Mode -> Ruleset. 2017-04-18 16:05:58 +09:00