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mirror of https://github.com/osukey/osukey.git synced 2025-08-07 00:23:59 +09:00
Code Issues Packages Projects Releases Wiki Activity
1,788 Commits 3 Branches 1 Tag
2a099bb56cbb4d60d94cf9de05f96521ac6f469f
Commit Graph

13 Commits

Author SHA1 Message Date
Dean Herbert
f207da6041 Add/update license headers. 2017-02-14 18:17:35 +09:00
Dean Herbert
11643d2e09 Remove unnecessary methods and local variables. 2017-02-13 18:30:51 +09:00
柯十六夜
acfbf2e32e Add prefix Online to BeatmapID and BeatmapSetID 2017-01-09 21:05:01 +08:00
Dean Herbert
d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert
0f4538f69f Rename GameModes namespace to Screens. 2016-11-14 17:23:33 +09:00
Dean Herbert
a11d534067 Add beatmap backgrounds. 2016-11-05 20:00:14 +09:00
Dean Herbert
5ce102b36c Fix outdated test attributes. 2016-10-28 16:09:55 +09:00
John Leuenhagen
fedfb8a22a Converted all .cs files to use CRLF line endings. 2016-10-13 23:33:58 -04:00
Drew DeVault
2f8fbee364 Moved test osz file into osu-resources 2016-10-13 12:18:29 +09:00
Drew DeVault
34b24e1399 Use embedded resources for test assets 2016-10-13 12:17:23 +09:00
Drew DeVault
9b4bc3e36d Implement most of the legacy beatmap decoder
Missing timing points, events, and hit object decoders remain to be
written
2016-10-13 12:17:03 +09:00
Drew DeVault
32ab8f97bb Add more decoding (including full BeatmapMetadata) 2016-10-13 12:16:58 +09:00
Drew DeVault
2a3f047895 Start implementing legacy decoder 2016-10-13 12:16:48 +09:00
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