Commit Graph

83 Commits

Author SHA1 Message Date
7bef695072 Merge branch 'master' into fix-test-beatmap-virtual-clock 2020-10-29 17:51:15 +09:00
573336cb47 Ensure stable sorting order in beatmap conversion tests 2020-10-09 20:12:17 +09:00
a8cbd400d3 Ensure virtual track time is long enough for test beatmaps 2020-10-05 13:23:37 +09:00
da02ee8828 Add ability to create a TestBeatmap with no HitObjects 2020-09-14 15:26:57 +09:00
c6e72dabd3 Add test coverage 2020-09-09 20:04:25 +09:00
d2c2e8bbe8 Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
c7d2ce12eb Add failing test cases 2020-06-22 20:08:32 +02:00
07cbc3e683 Privatise and seal whatever possible 2020-06-21 23:05:10 +02:00
4bba0c7359 Move abstract sample test to main game project 2020-06-21 22:28:19 +02:00
3c85561cdc Add tests 2020-06-02 14:31:43 +09:00
9638064741 Tidy up ruleset assignment code 2020-05-20 10:06:23 +09:00
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
d0a8c0fa71 Add kiai support to osu!taiko skinned playfields 2020-04-30 16:43:00 +09:00
0a34fddcc3 Fix TestBeatmap not setting appropriate ruleset ID 2020-04-22 19:38:27 +09:00
b29957798f Fix no audiomanager in test scene working beatmap 2020-04-14 21:05:42 +09:00
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
09273d1da9 Fix test scene not correctly building a playable beatmap 2020-02-05 18:35:31 +09:00
5375af7820 Remove other Equals(object) calls. 2019-12-03 20:23:27 +08:00
8d1b11d4bd Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
a06cb54732 Merge branch 'master' into beatmap-parsing-fallback-v2 2019-09-20 15:28:08 +09:00
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
6e5cb8a318 implement video parsing 2019-08-30 23:19:34 +03:00
ed4dda1936 Support beatmap conversion tests with mods 2019-08-01 12:49:01 +09:00
0108700793 Make beatmap conversion test use WorkingBeatmap 2019-08-01 12:44:10 +09:00
f33a5bc54c Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
32e71a6314 Fix incorrect seeking behaviour of TrackVirtualManual 2019-04-26 16:15:42 +09:00
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
83076e32c7 Fix TestWorkingBeatmap not running for times below zero 2019-03-26 16:35:34 +09:00
e73cef5f94 Prefill some more properties of TestWorkingBeatmap 2019-03-05 17:14:24 +09:00
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
7e41fbc29b Remove LegacyDifficultyCalculator 2019-02-21 13:12:37 +09:00
f6d70e687b Use correct local variable
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-20 12:27:25 +09:00
b4bb87fee3 Make TrackVirtualTracking more accurate on seeks/stops 2019-02-20 12:08:30 +09:00
f2ad2931c7 Merge remote-tracking branch 'upstream/master' into test-working-beatmap-clock 2019-02-20 11:37:33 +09:00
0fce23a36b Fix test regression 2019-02-19 12:38:45 +09:00
62fe5ad481 Nest class 2019-02-19 12:35:52 +09:00
f8033a3b35 Give TestWorkingBeatmap a reference clock 2019-02-19 12:27:30 +09:00
a8faa942a6 Implement new difficulty calculator structure 2019-02-18 14:49:43 +09:00
280081d589 Fix beatmap ruleset not being set 2019-02-15 14:42:42 +09:00
f50a0be29d Add osu! difficulty calculator test 2019-02-14 16:22:14 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
290812cf65 Merge branch 'master' into more-mania-conversion-fixes 2018-07-06 13:29:16 +09:00
c0c94e24b9 Use VirtualBeatmapTrack in testcases 2018-06-28 11:45:48 +09:00