Commit Graph

31 Commits

Author SHA1 Message Date
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
08ffa18936 Fix nullref 2018-11-19 17:05:51 +09:00
e207dd728b Fix taiko proxies not receiving the correct lifetimes 2018-11-15 20:26:12 +09:00
1a35506386 Cleanup strong hit construction 2018-08-14 14:29:49 +09:00
732dfde8ed DrawableStrongHandler -> DrawableNestedStrongHit 2018-08-14 14:28:40 +09:00
38263714a1 Cleanups 2018-08-03 16:56:46 +09:00
2dff04392e Re-implement strong judgements via hitobject 2018-08-03 16:12:12 +09:00
5b344525e1 Move proxy state check to base class 2018-06-18 00:27:18 +09:00
4575319102 Privatise the proxied content 2018-06-17 17:56:46 +09:00
22dfe46572 Make taiko hitobject properly unproxy when rewound 2018-06-11 21:46:45 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
a42035f494 Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
2018-03-15 13:41:06 +09:00
86b5591583 Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite 2018-01-10 18:02:49 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
f34131f8f4 Initial game-wide replacement of scrolling playfields 2018-01-04 18:50:17 +09:00
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
8364339617 Adjust with proposed formatting 2017-08-20 23:47:07 +09:00
a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
fbd26a1d5e Mode -> Ruleset. 2017-04-18 16:05:58 +09:00