601675db07
Adjust health increase values to match old ones better
2020-10-03 12:16:22 +02:00
309714081f
Make new health increase values mania-specific
2020-10-03 12:16:22 +02:00
1ec96e1bb1
Merge branch 'master' into adjust-hp-increases
2020-10-01 16:58:29 +09:00
3a26bd8d9b
Adjust obsoletion + xmldoc of NumericResultFor()
2020-10-01 12:14:16 +09:00
806d8b4b1d
Make scoring int-based again
2020-10-01 12:13:24 +09:00
cc9fa4675c
Adjust HP increases
2020-09-29 17:59:42 +09:00
519f376e7b
Standardise Judgement across all rulesets
2020-09-29 16:33:38 +09:00
fab49fb1ba
Slightly increase HP awarded for 100s
2020-02-26 12:18:46 +09:00
3b07c3913d
Add perfect and ok values, move to base Judgement
2019-12-26 15:00:59 +09:00
fbb4e9df04
Implement hp at base ScoreProcessor
2019-04-22 16:51:38 +09:00
f919f2252f
Add ToString for Judgements to ease debugging
2019-02-22 12:02:54 +09:00
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
1b6658f4ee
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
b35817c877
More xmldocs to hitobject/drawablehitobject
2018-08-06 10:55:38 +09:00
3619290c34
Split out judgement definition from judgement result
2018-08-02 20:35:54 +09:00
d51d0e8547
Initial structure for new hitobject judgement system
2018-08-01 21:45:59 +09:00
e12ce3c2a8
Adjust xmldoc
2018-06-29 17:21:55 +09:00
c0b65a6a73
Change default IsBonus definition and remove unnecessary overrides
2018-06-29 17:07:08 +09:00
fbc0cd6f5f
Split AffectsCombo into IsBonus
2018-06-09 18:14:33 -07:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00
8ee13ef0ae
Properties are unnecessary
2017-11-02 21:33:31 +09:00
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
05ac23f99a
Remove AffectsAccuracy for now
2017-09-13 15:44:03 +09:00
b5f48c2368
Add storeResults as a parameter to Reset
...
Whether to store the current state of the ScoreProcessor for future use.
2017-09-12 22:27:27 +09:00
3af8345068
Add AffectsAccuracy to Judgement
2017-09-12 19:39:44 +09:00
d7ac02d090
Ensure judgements aren't updated when ArmedState is not idle
2017-09-12 18:00:41 +09:00
20dae5ee11
Minor refactors
2017-09-12 17:36:46 +09:00
63b61ce669
Make TimeOffset internal set.
2017-09-06 17:20:51 +09:00
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00