f149a66a4d
Use LargeTextureStore for all online texture retrieval
...
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885 .
2018-09-09 02:45:37 +09:00
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
1b279d383f
Use GetAsync on all textures
2018-08-27 17:26:44 +09:00
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
e417eceb98
Texture in Avatar.cs can not be null.
2017-11-07 22:49:32 +01:00
b1145272d1
Update code to support new inspectcode analysis rules
2017-09-14 12:58:32 +09:00
40225238d9
Set RelativeSizeAxes for updated FillMode behavior
2017-06-28 12:24:23 +03:00
f690e1d0c4
Move async logic to framework.
2017-03-28 14:24:34 +09:00
13272e6995
Make Avatar accept a user.
...
Add UpdateableAvatar to handle the toolbar use-case.
2017-03-28 00:08:26 +09:00
bee7b43a37
Make avatar fallback work on failed load.
2017-03-22 09:20:37 +09:00
d208614495
Add local off-screen avatar optimisation.
2017-03-15 19:07:26 +09:00
08e93275fa
Styling fixes.
2017-03-15 17:50:52 +09:00
9d0c687453
Refactor avatar to handle better.
2017-03-15 17:04:50 +09:00
1ae4c2dfbb
Remove a lot of customisation from Avatar (and add it in individual usages).
2017-03-15 15:22:28 +09:00
650fc7563d
ScoreRank, Avatar to own files, +DrawableRank
2017-03-14 10:58:28 -03:00