Commit Graph

67 Commits

Author SHA1 Message Date
35d7fa8a81 Cleanup things that are now not needed with these changes 2017-12-26 14:18:38 +09:00
14162b5d46 Make InputDrum handle all Normals/Claps, hitobjects all others 2017-12-26 14:18:23 +09:00
8bfdee586b Rename SwellSampleMapping -> DrumSampleMapping 2017-12-25 17:29:04 +09:00
844e39a9f6 Make Swells play samples while they're being hit 2017-12-25 15:04:22 +09:00
8529eb1d3a Make strong hit misses not count as misses 2017-12-25 14:49:39 +09:00
298ac5468f Fix regressions 2017-12-23 17:24:28 +09:00
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
6a29f6020a Make HitObjects construct nested hit objects 2017-12-22 21:42:54 +09:00
9d3d9bcdc8 Corrected the return values for taiko DrawableHit and DrawableHitStrong (OnPressed == true if new Judgement occurs and is a hit) 2017-12-08 09:42:10 +01:00
43c270ea49 Rolled back the bad earlier implementation 2017-12-07 21:18:51 +01:00
3e8db8c5e1 Enabled strong taiko hitobjects playing samples again.
Also removes the first hitsound from the strong hitobject so only the "hitfinish" sound gets played.
2017-11-29 06:27:25 +01:00
bc3f11fdb8 Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer) 2017-11-29 06:24:13 +01:00
5c2b1d4be2 Update xmldoc 2017-11-02 21:58:29 +09:00
e2b6003f98 Make taiko use the new "Final" field
Ensures that the first hit on HitStrongs is _always_ non-final unless it was a miss. The second hit is always final.
2017-11-02 21:55:50 +09:00
fe00ac7e41 Make DrawableHitObject/ScoreProcessor support rewinding 2017-11-02 21:21:07 +09:00
d5892cf54e Add a bool to specify whether judgements should be visible for certain DrawableHitObjects 2017-10-09 20:17:05 +09:00
fb05552ac4 Fix one more case of incorrect offset. 2017-09-12 18:36:31 +09:00
1194e46ef1 Merge remote-tracking branch 'upstream/master' into judgement-revamp 2017-09-12 17:46:21 +09:00
19db7a8f72 Update in line with framework changes. 2017-09-07 22:46:21 +09:00
0cc443e618 Remove all generic judgements. 2017-09-06 18:05:51 +09:00
29941019a5 Hacky way to make osu! and taiko work again. 2017-09-06 17:44:51 +09:00
ac8ec31b61 Make judgements able to be "added" plus make everything compile and run. 2017-09-06 17:02:13 +09:00
84c22df3f5 Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
d080a7e970 Determine size of ScrollingContainer a bit better to avoid taiko weirdness 2017-08-22 20:53:19 +09:00
6a7e868a2e Make taiko major bar line triangles show up again. Fixes #1081 2017-08-21 15:36:01 +09:00
7a5708ce92 Further support for null judgements. 2017-08-21 15:35:16 +09:00
8364339617 Adjust with proposed formatting 2017-08-20 23:47:07 +09:00
a18b2bd5f0 Hook everything up 2017-08-20 22:21:16 +09:00
59fc6cbed7 Add action support to InputDrum 2017-08-20 21:51:56 +09:00
ff84eb219b Add action support to taiko 2017-08-20 21:38:09 +09:00
bb8c533802 Fix CI issues. 2017-08-09 17:34:09 +09:00
8b4f28318f Fix drum roll ticks. 2017-08-09 16:19:31 +09:00
27e63eb7c4 Fix up sizing issues. 2017-08-09 10:54:00 +09:00
a95ee7494f Initial conversion of taiko to use ScrollingPlayfield. 2017-08-08 16:01:18 +09:00
ba31bfcdf1 CI fixes. 2017-08-03 20:44:05 +09:30
351d255355 Fix brokenness due to relative sizes. 2017-08-03 20:12:31 +09:30
0a4464bbe8 Merge remote-tracking branch 'origin/master' into taiko-fixes
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/Pieces/SwellSymbolPiece.cs
2017-08-03 20:02:19 +09:30
74e9449a75 Make symbol pieces relative sized. 2017-08-03 15:57:45 +09:30
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
dc0d0a3602 CI. 2017-08-03 14:31:20 +09:30
c2475f6721 Fix gravity. 2017-08-03 14:18:54 +09:30
e55a406e4d Fix DrawableTaikoHitObject + drawable hit objects. 2017-08-03 13:54:13 +09:30
786bad3d71 Simplify + fix up circle pieces. 2017-08-03 13:53:12 +09:30
e68675f970 Rename EasingTypes to Easing 2017-07-22 20:53:53 +02:00
a7dc8a892b Update framework 2017-07-21 17:24:09 +02:00
440878945e Remove remaining usages of AddDelay 2017-07-17 18:16:15 +03:00
19fb03e737 Try different formatting style 2017-07-16 18:28:20 +03:00
032e9df67b ApplyDelay -> AddDelay 2017-07-16 17:47:29 +03:00
99221260c4 Replace several usages of BeginDelayedSequence with LINQ-style 2017-07-16 17:42:01 +03:00
71105bb9ee Delay -> ApplyDelay; DelayReset -> ResetDelay 2017-07-16 14:06:46 +03:00