32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
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This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
fe875957a7
Share ruleset and type displaying, fix tag team icon.
2017-06-24 05:43:52 -03:00
81de1bd5a7
Merge branch 'master' into multiplayer-room-inspector
2017-06-23 21:55:18 +09:00
a483422b44
CI fixes
2017-05-30 22:23:00 -03:00
9e01074852
Add GameType and DrawableGameType
2017-05-30 21:41:20 -03:00
3aa1f35127
Basic layout
2017-05-30 05:12:11 -03:00
9798117d53
Move RoomStatus to a class instead of enum
2017-05-22 21:13:57 -03:00
25b457e994
Proper Bindable usage
2017-05-22 13:05:18 -03:00
65df2d2b70
MultiplayerRoomStatus -> RoomStatus
2017-05-22 12:46:41 -03:00
2c16d9c3a7
CurrentBeatmap -> Beatmap
2017-05-22 12:45:40 -03:00
03f6cded84
MultiplayerRoom -> Room
2017-05-22 12:44:58 -03:00
e5ee7096f8
Initial cleanup
2017-05-22 00:07:15 -03:00