Commit Graph

80 Commits

Author SHA1 Message Date
bd5957bc0a Add dynamic compilation exclusion rules for ruleset types 2020-07-10 14:49:44 +09:00
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
7ce00bebf0 Add basic structure for skinning fruits 2020-02-17 18:47:22 +09:00
3a903339d6 add playingverb and database migrations 2020-01-03 11:39:15 +00:00
522847987b Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
90cb9d9162 Simplify scoreprocesor/healthprocessor implementations 2019-12-26 14:59:49 +09:00
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
9702cc9809 Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
0677f746aa Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
a324bfbc2c Remove LegacyID from Ruleset 2019-12-24 13:48:27 +09:00
08b477ed52 make ModDifficultyAdjust abstract 2019-12-20 18:30:23 +08:00
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
ea661fce21 Merge branch 'master' into adjustable-map-settings 2019-12-18 18:44:11 +09:00
6e0802e50c Remove RulesetInfo parameter from Ruleset constructor 2019-12-18 14:49:09 +09:00
e0ce87adca Move CreateScoreProcessor() to Ruleset (#7244)
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
fd2785bab3 Merge branch 'master' into fxcop 2019-12-17 20:14:45 +09:00
49bf8d27d1 Move CreateScoreProcessor() to Ruleset 2019-12-17 20:08:13 +09:00
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
b5db927d93 Merge branch 'master' into cinema-mod 2019-12-17 12:56:06 +09:00
002a125b4a make ModDifficultyAdjust generic 2019-12-12 21:14:26 +08:00
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
b795532aa5 add difficulty adjustment mods 2019-12-11 19:43:16 +08:00
20edaf4ba6 add cinema mod support 2019-11-23 17:32:16 +00:00
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
0f04357f1f Revert short name change for now 2019-09-02 14:41:14 +09:00
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
8a64ab0384 Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
e5b49b1657 Merge branch 'master' into ctb-pp 2019-03-29 12:24:47 +09:00
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
2dc5447928 Merge remote-tracking branch 'origin/master' into ctb-pp 2019-03-27 14:01:02 +09:00
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
c271a3a781 remove ruleset specific mods 2019-03-04 17:36:44 +08:00
c6e26a92ec add wind up and wind down mods 2019-01-26 12:15:45 +08:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
f83163e78e Attempt to implement Catch performance calculator 2019-01-08 22:28:48 +01:00
3c06655672 Split out Special mods into Automation and Conversion 2018-07-31 18:00:42 +09:00
6ff06d4757 Adjust CatchDifficultyCalculator in-line with changes 2018-06-14 15:48:56 +09:00
83ff47ec80 Rewrite difficulty mod combinations 2018-06-06 16:20:17 +09:00
8274623ad6 Cleanup multi mod constructions 2018-06-06 14:07:50 +09:00
803200ff6a Apply similar changes to other rulesets 2018-05-15 17:40:19 +09:00
995fda9b6f Move base classes to osu.Game.Rulesets.Difficulty namespace 2018-05-15 17:38:08 +09:00
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00