faacac331d
Fix post-rebase issues.
2017-03-17 00:38:40 +09:00
9f6f581b64
Pass through method instead of instantiating object.
2017-03-17 00:36:10 +09:00
0c47638820
Better hit object defaults setting.
2017-03-17 00:36:09 +09:00
e0a8c3b1e5
Rename BaseDifficulty -> Difficulty / BeatmapDifficulty.
2017-03-16 23:18:02 +09:00
069a7a24ce
Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
2017-03-14 19:04:40 +09:00
e52d5181f7
Fix a few visual tests failing.
2017-03-14 17:01:46 +09:00
f50e0bbf3c
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
2017-03-13 19:15:25 +09:00
fc6bd386ea
Fix remaining usage of hit window constants.
2017-03-06 23:26:57 +09:00
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
20fcb8848b
Move constants to base OsuHitObject representation.
2017-03-06 12:58:14 +09:00
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
417f146386
Add difficulty calculation
...
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
9a5ac64332
Make HitObjectType more accessible.
...
# Conflicts:
# osu.Game.Modes.Osu/Objects/OsuHitObjectParser.cs
2017-02-15 01:23:19 +09:00
a79fde897b
Add StackedPosition/StackedEndPosition and offset slider curves by StackOffset.
2017-02-09 08:29:21 +01:00
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
40ea6e0d72
Fix incorrect folder name.
2016-12-08 21:36:34 +09:00