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835cb09537
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Merge branch 'master' into fix-hit-distribution-rounding
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2022-03-04 12:43:57 +09:00 |
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8b504bb5ac
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Ensure rounding is still applied in non-midpoint cases
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2022-03-04 12:42:07 +09:00 |
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a06d806fb9
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Fix hit distribution graph midpoint rounding not looking great around zero
Not sure this will be accepted and it's likely only ever going to show
in tests, but seems to be a better approach to midpoint rounding for
this case?
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2022-03-03 15:43:02 +09:00 |
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ab0ee26540
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Remove padding from distribution graph bars to fix some bars becoming invisible at low sizes
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2022-03-03 15:13:42 +09:00 |
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ff5a1937f5
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Fix test logic and stabilise rounding direction
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2020-10-09 05:04:03 +09:00 |
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a5b2c4195e
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Fix incorrect timing distribution display due to lack of rounding
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2020-10-09 04:41:45 +09:00 |
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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abdb991923
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Hide misses from timing distribution graph
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2020-08-31 14:15:47 +09:00 |
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bb81f908fb
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Exclude EmptyHitWindow from being considered in TimingDistributionGraph
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2020-06-29 15:53:56 +08:00 |
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ff2f3a8484
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Fix div-by-zero errors with autoplay
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2020-06-22 20:32:04 +09:00 |
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4cb49cd606
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Add minimum height to the timing distribution graph
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2020-06-19 22:21:34 +09:00 |
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34a8fcfd2f
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Fix potential off-by-one
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2020-06-19 20:53:30 +09:00 |
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83e6c3efdb
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Adjust API for returning statistics
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2020-06-19 20:31:52 +09:00 |
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1cbbd6b442
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Move timing distribution graph to osu.Game
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2020-06-19 20:03:18 +09:00 |
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