Commit Graph

41 Commits

Author SHA1 Message Date
e1e7cb7178 Remove unnecessary using statements 2017-07-12 12:55:52 +09:00
4045083dcd Update sorting comparers in line with framework changes 2017-07-11 21:21:58 +03:00
2f8e6f20a6 Fix CI issues 2017-07-05 13:46:53 -07:00
2d7eefa6fe Update Cached usage according to framework 2017-07-02 13:00:02 +03:00
34ac932fe2 Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject. 2017-06-19 10:54:23 +09:00
38f2bd47c5 Even saner default. 2017-06-16 20:00:16 +09:00
9fea187788 A bit more commenting. 2017-06-16 19:58:43 +09:00
28e48eab2b CI fixes. 2017-06-16 19:30:30 +09:00
4afe83e74e Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
2017-06-16 19:21:54 +09:00
ea87aca032 We no longer need to pass in the control point. 2017-06-16 13:12:36 +09:00
874db28478 CI fixes. 2017-06-16 13:09:06 +09:00
5bac0919f0 Remove gross autoSizingAxes and life time. 2017-06-16 13:00:08 +09:00
6bfb716cc6 CI fixes.
Update SpeedAdjustmentCollection.cs
2017-06-16 11:48:14 +09:00
41c6140435 We don't need to use Cached just yet.
This was here to support dynamic re-ordering of hit objects and speed adjustment containers, however there needs to be more work done to TimingControlPoints/MultiplierControlPoints in general before this is possible.
2017-06-16 10:53:02 +09:00
5d7336b235 A bit more cleanup. 2017-06-16 10:06:47 +09:00
03b2b254ba Make SpeedAdjustmentCollection support unordered adds of speed adjustments and hit objects. 2017-06-16 09:38:06 +09:00
aa830e435a Add comment. 2017-06-15 16:15:41 +09:00
32226f90db Enforce exception better 2017-06-15 14:53:39 +09:00
585e7ba312 Add a check to make sure all hitobjects use relativepositionaxes 2017-06-15 14:42:25 +09:00
63ca8a428d Add xmldoc to MultiplierControlPoint 2017-06-15 14:20:54 +09:00
56244e0134 Add small test case to demonstrate usage. 2017-06-12 17:31:24 +09:00
ba8014bbd9 Cleanups + xmldoc rewordings/improvements. 2017-06-12 15:20:34 +09:00
419682b740 Merge remote-tracking branch 'origin/master' into timingchange-rework
# Conflicts:
#	osu-framework
2017-06-12 13:09:02 +09:00
1f56848442 Rewrite the way speed adjustments are applied. 2017-06-09 19:57:03 +09:00
921350128d Rename SpeedAdjustment -> MultiplierControlPoint + reworking. 2017-06-09 16:57:17 +09:00
4b2669e65d Namespace movement. 2017-06-09 16:20:55 +09:00
d11002e499 Use new naming structure + VisibleTimeRange bindable. 2017-06-09 16:11:49 +09:00
3e3e64eb39 More xmldoc 2017-06-09 14:21:48 +09:00
ed145e9bc9 Update framework. 2017-06-09 03:40:04 +09:00
a9c3234eb5 More cleanup + xmldoc changes. 2017-06-09 03:36:15 +09:00
1231d5d35e More renaming + fixes. 2017-06-09 02:42:17 +09:00
7d921f92b1 Split out RelativeCoordinateAutoSizingContainer into HitObjectCollection, beginning major rework/refactoring. 2017-06-09 01:32:19 +09:00
55f238f6a9 Remove IHasTimeSpan, add rename to TimingSection. 2017-06-08 23:40:24 +09:00
8641379424 Not sure how these CI issues were missed. 2017-06-07 19:27:22 +09:00
1017cf54d9 CI fixes. 2017-06-07 19:17:45 +09:00
7aee8ee547 Make TimeSpan a double again. 2017-06-07 19:08:32 +09:00
e3d10fc4d3 Update with more framework changes. 2017-06-06 15:52:35 +09:00
d2ced2ea79 Update with framework changes. 2017-06-05 20:16:37 +09:00
4307242bb6 Update with framework changes. 2017-06-05 20:06:46 +09:00
e414e44428 Drastically improve mania gameplay loading time. 2017-06-03 18:18:58 +09:00
7022c8d496 Move timing change stuff to osu.Game project. 2017-06-02 20:17:44 +09:00