2c6887e610
Remove unnecessary use of and remove StartupStorage
2020-05-31 19:49:03 +03:00
33d731644c
Fix test crashing: NullReferenceException
2020-05-31 17:35:53 +02:00
ce360a960f
use GameHost's GetStorage instead of local storage
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This will now get the IPC Path again as the default path if one is present, else it will fall back to osu! lazer's base path.
2020-05-31 16:50:13 +02:00
0027f44bd0
Moved stableInfo read to FileBasedIPC
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DI is also not needed anymore to access StableInfo, this goes through FileBasedIPC.
Note: directory selector now always navigates to the osu! lazer base path.
2020-05-31 16:27:05 +02:00
dbb7651e60
Merge branch 'master' into custom-ipc-location
2020-05-31 15:53:08 +02:00
a11910e675
Merge branch 'i-has-curve-with-repeats' into taiko-editor
2020-05-31 22:43:38 +09:00
d5c31f390b
Merge branch 'move-setter-to-duration' into taiko-editor
2020-05-31 22:42:53 +09:00
189ad61daa
Merge branch 'master' into taiko-editor
2020-05-31 22:42:34 +09:00
e688033967
Fix incorrect xmldoc
2020-05-31 22:39:03 +09:00
19be111da0
Move incorrect placed full stop
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2020-05-31 22:33:10 +09:00
81b8898272
Fix incorrect type cast in encoder
2020-05-31 22:30:55 +09:00
0ef971be28
Merge branch 'master' into i-has-curve-with-repeats
2020-05-31 22:30:18 +09:00
532c34750e
Merge pull request #9160 from mcendu/fix-sprite-scale
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Fix osu!mania stage-left and stage-right sprites incorrectly scaling horizontallly
2020-05-31 20:32:36 +09:00
e43217f579
Add test resources
2020-05-31 20:01:13 +09:00
f2dadeeeb5
Allow horizontal scroll on results screen when not hovering expanded panel
2020-05-31 13:50:42 +09:00
465df1731c
Merge pull request #9149 from EVAST9919/beatmap-listing-sort-fix
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Fix searching by genre/language not working in beatmap listing overlay
2020-05-31 13:21:42 +09:00
b06017dbf1
supress horizontal scaling of left-and-right stages
2020-05-31 11:28:54 +08:00
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
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Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
e64e44ecf9
Merge pull request #9086 from smoogipoo/results-screen-condensed-panel
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Implement contracted score panel and integrate into results screen
2020-05-30 23:46:02 +09:00
d4b7c81f96
Merge branch 'master' into results-screen-condensed-panel
2020-05-30 23:13:52 +09:00
816f721f3d
Move selection blueprint to correct namespace
2020-05-30 15:24:44 +09:00
11057cd6a8
CI fix
2020-05-29 21:43:31 +03:00
9aa54ed89e
Fix serach control background never being updated
2020-05-29 19:53:32 +03:00
affad47248
Fix genre/language search doesn't work
2020-05-29 19:44:53 +03:00
b068992a15
Add missing licence headers
2020-05-29 18:58:34 +09:00
e0aae15c0a
Hard type incoming ruleset
2020-05-29 16:45:47 +09:00
da289c474e
Split files out
2020-05-29 16:45:47 +09:00
3b6619a360
Flip direction to avoid breaking other usages
2020-05-29 16:45:47 +09:00
7f8f41715d
Remove stray whitespace
2020-05-29 16:45:47 +09:00
7b52faa76d
Update override
2020-05-29 16:45:47 +09:00
590931b17c
Pass hitobjects as a parameter to CreateBlueprintContainer
2020-05-29 16:45:47 +09:00
3e973c176f
Remove unnecessary overrides
2020-05-29 16:45:47 +09:00
597f284805
Tidy up and complete xmldoc for HitObjectComposer
2020-05-29 16:45:47 +09:00
b2fad91589
Add swell and drumroll blueprints
2020-05-29 16:45:47 +09:00
dd7dbfd548
Rename to IHasDuration
2020-05-29 16:45:47 +09:00
534dccc0c3
Move sett from EndTime to Duration
2020-05-29 16:45:47 +09:00
a953f9e422
Add drum roll composition support
2020-05-29 16:45:47 +09:00
280b0adb1d
Split out IHasPath from IHasCurve to better define hitobjects
2020-05-29 16:45:47 +09:00
a2eec5d963
Fix strong bindable changes for DrumRolls
2020-05-29 16:45:47 +09:00
910326623c
Place rim hits using right mosue for now
2020-05-29 16:45:47 +09:00
50fcd4149f
Support Strong bindable changes
2020-05-29 16:45:47 +09:00
4e9631b546
Support HitType bindable changes
2020-05-29 16:45:47 +09:00
3487c1fd1b
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
4b1a2b5bc2
Fix offsets
2020-05-29 16:45:47 +09:00
90acba8c36
Introduce initial placement blueprint logic
2020-05-29 16:45:39 +09:00
7d4e60f05e
Add basic setup for TaikoHitObjectComposer
2020-05-29 16:45:39 +09:00
f9883373bb
Flip direction to avoid breaking other usages
2020-05-29 16:11:26 +09:00
e8b43e8e1f
Merge branch 'master' into move-setter-to-duration
2020-05-29 16:04:23 +09:00
8fa8c561e7
Pass hitobjects as a parameter to CreateBlueprintContainer
2020-05-29 12:20:50 +09:00
46689a2fbc
Tidy up and complete xmldoc for HitObjectComposer
2020-05-29 11:46:32 +09:00