f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
a17eed64f9
Use Track
to ensure its loaded before transferring
2022-05-21 16:52:16 +03:00
a42f5ea34e
Bring back virtual track condition given its cheapness
...
Will still keep the override in `ClockBackedTestWorkingBeatmap` because
it still relies on a local track store and will fail the moment it uses
a non-virtual track.
2022-05-21 16:51:56 +03:00
466ed3c791
Fix wrong return xmldoc
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2022-05-21 16:43:31 +03:00
c78d90ccbd
Refactor track transferring logic for ability to override and disallow
2022-05-20 14:43:07 +03:00
552ec5282f
Change WorkingBeatmap.GetVirtualTrack
to use length provided by BeatmapInfo
...
A lot of tests are using test resources that populate the length field,
but do not populate hitobjects. The general expectation is that
components should be using the cached length in cases where hitobjects
are not relevant, but `GetVirtualTrack` was doing its own local
calculation.
This could cause tests to fail due to `MusicController` changing track
in the background.
2022-04-06 14:51:15 +09:00
df088f96f4
Fix incorrect Metadata
-related null checks
2022-01-12 16:39:36 +09:00
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
bc47801cbb
Revert "Apply NRT to WorkingBeatmap
"
...
This reverts commit 9e17d7d4e3
.
2021-12-22 19:14:18 +09:00
9e17d7d4e3
Apply NRT to WorkingBeatmap
2021-12-22 18:41:45 +09:00
53c0a6708f
Move public accessor properties to top of file
2021-12-22 18:25:09 +09:00
a5f77a86ef
Move load methods and rename loadedTrack
to match other private fields
2021-12-22 18:24:51 +09:00
7344c87b16
Remove RecyclableLazy
2021-12-22 18:18:12 +09:00
f3f491374b
Remove unused load checks
2021-12-22 18:17:00 +09:00
3c95497ed7
Reorder methods to hopefully make more sense
2021-12-22 18:17:00 +09:00
e38e4c0adc
Enable NRT on IWorkingBeatmap
2021-12-22 18:17:00 +09:00
967419c9ac
Remove BeatmapSetInfo
and Metadata
from interface
...
There were very few accesses to this, and after realm they should all be
done via the `BeatmapInfo`, so let's remove this.
2021-12-22 18:17:00 +09:00
1b0af78831
Simplify WorkingBeatmap
in multiple ways
...
Just a clean-up pass.
2021-12-22 18:17:00 +09:00
b38b300159
Convert BeatmapMetadata
access to be via a computed property
2021-12-22 18:17:00 +09:00
bb8e8bc4f0
Use consistent type for mod collection in all overloads
2021-11-21 11:30:45 +01:00
6100bf66a6
Clean up cancellation handling in WorkingBeatmap
...
After the recent changes introducing cancellation support to
`WorkingBeatmap`, it turned out that if the cancellation support was
used, `GetPlayableBeatmap()` would raise timeout exceptions rather than
the expected `OperationCanceledException`.
To that end, split off a separate overload for the typical usage, that
catches `OperationCanceledException` and converts them to beatmap load
timeout exceptions, and use normal `OperationCanceledException`s in the
overload that requires a cancellation token to work.
2021-11-20 17:23:55 +01:00
bf8507c7b9
Only apply default timeout when debugger not attached
2021-11-18 23:26:45 +09:00
1c13b39104
Revert incorrect ordering change
2021-11-17 22:10:46 +01:00
0715d40ea0
Merge branch 'master' into beatmap-cancellation-token
2021-11-17 11:16:10 +09:00
13f3e2eea9
Add back default timeout to GetPlayableBeatmap
2021-11-17 11:06:31 +09:00
f5c52755c9
Merge branch 'master' into i-working-beatmap/difficulty-calculator
2021-11-16 16:19:22 +09:00
d2a7670494
Remove no longer used helper method
2021-11-16 14:48:02 +09:00
6cca657a2d
Standardise naming of CancellationToken
parameters
2021-11-16 14:45:51 +09:00
53c0682a08
Merge branch 'master' into beatmap-cancellation-token
2021-11-16 14:43:13 +09:00
1d87b47fec
Remove now-unnecessary R# disables
2021-11-15 19:40:31 +09:00
a90cfb4a2f
Implement remaining properties via implicit implementation rather than interface methods
2021-11-15 19:30:46 +09:00
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
a0e25d18cd
Expose more of WorkingBeatmap
via interface
2021-11-15 18:25:48 +09:00
97345ac9e6
Remove unnecessary TimeSpan timeout
parameter (CancellationToken
can now be used)
2021-11-08 14:33:32 +09:00
d5f5d74a89
Rename CancellationToken variable
2021-11-07 13:41:54 +01:00
cf0b757b16
Fix PR comments.
...
Nitpick, more cancellation token checks.
2021-11-06 16:03:53 +01:00
f0caa10066
Add support for a provided cancellation token for GetPlayableBeatmap()
2021-11-05 23:53:48 +01:00
8a4c0c0ac8
Lock one more case of usage
2021-10-14 16:22:43 +09:00
060bb1afbd
Add locking around async beatmap (task) retrieval
2021-10-14 15:39:53 +09:00
d3efec3c04
Remove unnecessary clone operations
2021-10-07 17:22:10 +09:00
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
84bddf0885
Initial PP counter implementation
2021-09-30 17:00:24 +09:00
6108451449
Retrieve separated skin instance from working beatmap for editing
2021-08-15 21:18:09 +02:00
e1b2c63e09
Add IApplicableToBeatmapProcessor
mod interface
2021-06-23 14:46:30 +09:00
dac1a98d8a
Merge branch 'master' into fix-skin-sample-lookup
2021-05-30 15:19:47 +09:00
b13b732e02
Remove incorrect DefaultSkin
usage
2021-05-27 14:50:56 +09:00
318e5fc60b
Mark WorkingBeatmap.GetSkin()
as abstract
2021-05-21 20:14:26 +03:00
825d61e22c
Separate default beatmap skins from DefaultSkin
2021-05-19 12:06:10 +03:00
77e422409c
Add SkinInfo.InstantiationInfo
to allow creating different skin types
2021-05-11 23:37:06 +09:00