3a240aaa5f
style: use 64 radius
2023-03-06 10:27:59 +00:00
07bde4990d
feat: implement PlayerAvatar
2023-03-05 23:17:39 +00:00
20a610ea6c
style: a NRT pass on UpdateableFlag
2023-03-05 23:15:58 +00:00
654eacd449
feat(l10n): localise CornerRadius
2023-03-05 23:10:42 +00:00
082bfe3621
refactor: SkinnableAvatar
to PlayerAvatar
2023-03-05 23:09:02 +00:00
d5ba5eed88
fix(SkinnableAvatar): init avatar.CornerRadius
2023-03-03 23:47:22 +00:00
d39b8c7c23
fix(SkinnableAvatar): update outdated interface
2023-03-03 19:35:45 +00:00
e75aa9138b
Merge branch 'ppy:master' into hud/avatar-thing
2023-03-03 20:03:56 +01:00
af540de69b
Fix "talking with" text overflowing when usernames are too long
2023-03-01 22:10:15 -08:00
bd11d5d29a
Merge pull request #22743 from Joehuu/scroll-back-to-previous
...
Add ability to scroll back to previous position after scrolling to top via button on overlays
2023-03-01 22:55:47 +09:00
31f58a33ac
Use ColourInfo.Interpolate where possible
2023-02-28 18:47:27 +03:00
89e20a7962
Update resources
2023-02-28 14:47:51 +09:00
bd1460a8d5
Update framework
2023-02-28 14:32:58 +09:00
92edb0f868
Merge branch 'master' into skin-editor-depth-changing
2023-02-27 19:24:53 +01:00
fa710ae1b0
Rename ScrollToTopButton
to ScrollBackButton
2023-02-26 14:39:34 -08:00
dc00905f8d
Add ability to scroll back to previous position after scrolling to top via button on overlays
2023-02-26 14:38:51 -08:00
dc3c1150b8
Set better defaults for SkinBlueprint
transforms
2023-02-23 21:10:15 +09:00
c48aceb055
Fix undo history not being batched correctly for depth change operations
2023-02-23 20:03:36 +09:00
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
...
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
16c8a392a1
Add ability to send selected skin components to front or back
2023-02-22 18:17:20 +09:00
051eb18b33
Merge branch 'master' into skin-editor-layer-select
2023-02-21 21:38:51 +01:00
ab97b02235
Remove contradictory remark from xmldoc
2023-02-21 21:05:46 +01:00
3d2fcb0cca
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 20:53:06 +01:00
ec1bf7b0b2
Merge branch 'master' into skin-editor-clipboard
2023-02-21 19:35:58 +01:00
9384687d6d
Switch ModMuted
to add its metronome to components rather than overlays
2023-02-21 19:04:06 +09:00
1acc536248
Move DrawableRuleset.Audio
to a less generic level
2023-02-21 19:03:52 +09:00
af062e7a68
Change placeComponent
to only add to selection, not clear an existing selection
2023-02-21 14:11:18 +09:00
5ba6059911
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 13:58:15 +09:00
0d229d959b
Remove unnecessary TriggerChange
call
2023-02-21 13:50:19 +09:00
6799492596
Merge branch 'master' into skin-editor-layer-select
2023-02-20 21:33:48 +01:00
86a7f4dfd0
Do not serialise SkinLayoutInfo.AllDrawables
...
- It is entirely derived from `SkinLayoutInfo.DrawableInfo`, which is
the actual primary thing we want to serialise.
- It will never get read out from any serialised files anyway (corollary
of the previous point - it is a get-only property derived from another).
- It is only used in tests.
All of the three reasons above make serialising the property out to skin
files nothing more than a waste of space.
2023-02-20 20:37:48 +01:00
c9999bdeb1
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-20 20:14:38 +01:00
43724472c4
Clarify comment to avoid playing pronoun game
2023-02-20 20:09:24 +01:00
6382314af1
Merge pull request #22697 from ggliv/tablet-area-drag
...
Allow tablet area to be dragged
2023-02-20 23:37:25 +09:00
43d33d45ca
Only add valid placed components to selected collection on paste
2023-02-20 20:02:43 +09:00
b68562b033
Make placeComponent
resilient to missing dependencies
2023-02-20 20:00:12 +09:00
a9c7edd087
Remove copy pasted comment
2023-02-20 19:57:16 +09:00
7a585e1fa1
Merge pull request #22669 from EVAST9919/mod-overlay-triangles
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Add triangles animation to mod select overlay headers
2023-02-20 19:54:21 +09:00
ec12186d63
Remove unnecesasry null check on content
2023-02-20 19:53:04 +09:00
18700b4daa
Add note about skin migrations being on read and remove an older deprecation notice
2023-02-20 19:51:54 +09:00
1629c86b5d
Mark constant identifier as non-localisable
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2023-02-20 19:48:39 +09:00
0ddda018fd
Add xmldoc for SkinComponentsContainerLookup.Ruleset
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2023-02-20 19:48:18 +09:00
5f7a6d13c3
Remove unused GetSerialisableIdentifier
for now
2023-02-20 19:47:17 +09:00
c86c1a9029
allow tablet area to be dragged
2023-02-20 00:06:20 -05:00
3183f5cee2
Merge branch 'master' into revert-result-in-playfield
2023-02-19 16:33:10 +01:00
1ba1298850
Merge branch 'master' into blueprint-improve-visuals
2023-02-19 15:55:30 +01:00
d7381b762c
Also tween origin position
2023-02-19 23:52:21 +09:00
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
aac32a2c9f
Combine config and time checks into one
...
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00