Commit Graph

10 Commits

Author SHA1 Message Date
3b291abf60 Merge branch 'master' of https://github.com/ppy/osu into mania_stage_fix
# Conflicts:
#	osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
#	osu.Game/Rulesets/UI/Playfield.cs
2018-01-17 22:27:32 +09:00
28586317dd Give stages a size again 2018-01-15 19:44:42 +09:00
b9909ed1cf Refactor addition of hitobjects 2018-01-15 18:20:43 +09:00
89c3fcbf6a Refactor column construction 2018-01-15 18:11:53 +09:00
cf0d9e4d9b not sure is it a goodway to delete mania ManiaAction.Special or add more 2018-01-14 21:20:01 +09:00
2d266a8604 fix :
1. Instead of this property, turn SpecialColumnPosition into a
2. special column does not display
2018-01-14 20:44:17 +09:00
58bf611d17 This should be done in the stage instead of the playfield. 2018-01-14 12:51:55 +09:00
d07636a105 Fix :
1. This (along with OnJudgement above) should be done in the following three steps:
2. How about giving the stages an Inverted BindableBool, and having them decide their scale?
2018-01-14 12:49:01 +09:00
f7a908fbfa Fix :
This (along with OnJudgement above) should be done in the following three steps:
.
i'm not sure does it means the code i write
2018-01-14 12:08:09 +09:00
e947e46566 fix :
1. Add space before {, before Duration, and after 1000
2. How about just ManiaStage?
3. This is really just Columns.Count, you're not saving much with this extra variable here.
2018-01-14 11:41:52 +09:00