Commit Graph

32988 Commits

Author SHA1 Message Date
10b881dbf7 Merge branch 'master' into first-run-screen-button-ux 2022-05-17 22:27:49 +02:00
02198d0436 Merge pull request #18289 from bdach/mod-overlay/adjust-multiplier-scale-transition
Adjust difficulty multiplier pop in/out transition on mod overlay
2022-05-17 18:21:30 +09:00
062ffe64ac Remove delay on pop in 2022-05-17 18:21:19 +09:00
3ff7c5c76d Merge pull request #18310 from peppy/revert-realm
Revert realm to previous release to fix iOS crashes
2022-05-17 16:23:16 +09:00
ef5b2233d7 Improve the first run progress button to show loading and completion status 2022-05-17 15:23:13 +09:00
31137bebf8 Revert realm to previous release to fix iOS crashes 2022-05-17 14:52:27 +09:00
bc294b8157 Add sentry tags for operating system and processor count
These would usually be in the log header, but right now that's not
conveyed. An example use case would be better understanding
https://sentry.ppy.sh/organizations/ppy/issues/846/?project=2&query=is%3Aunresolved&sort=freq&statsPeriod=14d,
where we currently don't know whether it is a desktop or mobile OS.
2022-05-17 12:53:14 +09:00
9331c62306 Also add realm ruleset count 2022-05-16 16:09:50 +09:00
5ec05a8653 Add tags for current screen and ruleset 2022-05-16 15:51:32 +09:00
8c9edee360 Add ruleset context to sentry error reports 2022-05-16 15:47:00 +09:00
170df01b46 Adjust difficulty multiplier scale transition on mod overlay
The previous transition was supposed to be a center-anchored elastic
scale-in, but this didn't work as intended - because the multiplier
ended up inside of an auto-sized right-aligned container, the animation
itself would end up being anchored right.

Attempts to remove the scale transition resulted in a rather
jarring-looking result, so swap out the elastic scale-in for a sweep-in
effect from the top, to match the header and avoid introducing too many
directions of movement.

Delay values tweaked "to taste" - can be adjusted further if there is an
alternative set of values that feels better.
2022-05-15 20:44:50 +02:00
328561f5c8 Merge pull request #18263 from frenzibyte/spotlight-beatmap-badge
Add support for "spotlight" label in beatmap overlay/listing
2022-05-15 12:32:20 +09:00
4bb06873d5 Move badge hierarchy declaration to constructor for safer access 2022-05-14 21:54:56 +03:00
b6575c216b Allow selecting all mods at free mod select using ctrl+a 2022-05-15 03:25:14 +09:00
8a01050168 Refactor mod select button initialisation to allow shared usage of deselect button 2022-05-15 03:16:43 +09:00
1878578196 Move todo comment to subclasses 2022-05-14 21:05:34 +03:00
441957e18e Convert get-only virtual properties to avoid DI order dependency 2022-05-14 21:05:34 +03:00
88ba84ac9c Replace Pill with Badge everywhere 2022-05-14 20:52:38 +03:00
6c3a4375c5 Fix case of "toggle mod select" string 2022-05-15 02:51:58 +09:00
a759cf2dab Add key binding to deselect all mods
Defaults to `Backspace`.
2022-05-15 02:51:58 +09:00
9bac33ec9f Integrate spotlight beatmap badge in listing cards 2022-05-14 19:47:31 +03:00
2878a6dcbe Integrate spotlight beatmap badge in info overlay 2022-05-14 19:47:10 +03:00
56d6cb5764 Add "spotlight" beatmap badge 2022-05-14 19:46:50 +03:00
c8bea6273b Abstractify beatmap badge logic to own class 2022-05-14 19:46:37 +03:00
d5027cdfbd Add FeaturedInSpotlight property to API beatmapsets 2022-05-14 19:46:13 +03:00
ab5c736da1 Merge branch 'master' into editor-readability 2022-05-13 21:10:48 +02:00
c4871ebcf4 Add editor track traversal keys (Z-V) 2022-05-14 02:50:51 +09:00
dec298cccb Update resources 2022-05-13 21:47:22 +09:00
35026ad642 Add missing EditorClock caching 2022-05-13 21:39:54 +09:00
a35c57860c Resolve colour inline 2022-05-12 23:54:43 +09:00
51744e428f Merge branch 'master' into editor-readability 2022-05-12 22:56:55 +09:00
8760e5d884 Merge branch 'master' into new-chat-drawable-channel 2022-05-12 22:36:19 +09:00
f22ff4e087 Remove editor animation toggling (replaced by overlap markers) 2022-05-12 19:28:56 +09:00
c63e65c677 Don't hide SelectionBlueprints themselves, only their children 2022-05-12 19:26:13 +09:00
10e41d018a Fix toggling hit animations on the editor not applying immediately 2022-05-12 17:36:35 +09:00
5f2d9bf04c Merge pull request #18211 from frenzibyte/audio-adjustment-breakage-alt
Fix mods potentially adjusting track while not selected
2022-05-12 15:44:19 +09:00
7ab31b8256 Merge pull request #18234 from peppy/distance-snap-no-snap-to-zero
Fix distance snap providing zero-distance snaps incorrectly
2022-05-12 15:40:44 +09:00
82c4a5fe9f Merge branch 'master' into new-chat-visibility-behaviour 2022-05-12 09:04:24 +03:00
c54ca937c5 Fix CI inspections 2022-05-12 14:55:20 +09:00
678cde3310 Merge pull request #18230 from bdach/mod-overlay/data-flow-refactor
Restructure data flow in mod select overlay
2022-05-12 14:40:49 +09:00
3d64dc53a6 Merge branch 'master' into audio-adjustment-breakage-alt 2022-05-12 14:18:28 +09:00
6ba0760b17 Merge branch 'master' into new-chat-visibility-behaviour 2022-05-12 13:59:35 +09:00
1d38e5bd33 Add notes about weird local handling in ChannelListSelector 2022-05-12 13:58:10 +09:00
2dfed6eda1 Remove selectorActive bindable completely 2022-05-12 13:53:57 +09:00
f51607521c Fix distance snap providing zero-distance snaps incorrectly 2022-05-12 13:11:55 +09:00
b794deb5c5 Add null checks to screen context insertion 2022-05-12 12:06:51 +09:00
db371ab068 Use CurrentChannel == null to show the channel selector 2022-05-11 22:52:15 +01:00
cced8609f6 Add setCurrent param to ChannelManager.JoinChannel 2022-05-11 22:51:15 +01:00
981ead68bf Ensure local mods are constructed in time for Pop{In,Out}() 2022-05-11 22:31:27 +02:00
93539160ad Remove no-longer-necessary guard 2022-05-11 22:31:26 +02:00