10b881dbf7
Merge branch 'master' into first-run-screen-button-ux
2022-05-17 22:27:49 +02:00
02198d0436
Merge pull request #18289 from bdach/mod-overlay/adjust-multiplier-scale-transition
...
Adjust difficulty multiplier pop in/out transition on mod overlay
2022-05-17 18:21:30 +09:00
062ffe64ac
Remove delay on pop in
2022-05-17 18:21:19 +09:00
3ff7c5c76d
Merge pull request #18310 from peppy/revert-realm
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Revert realm to previous release to fix iOS crashes
2022-05-17 16:23:16 +09:00
ef5b2233d7
Improve the first run progress button to show loading and completion status
2022-05-17 15:23:13 +09:00
31137bebf8
Revert realm to previous release to fix iOS crashes
2022-05-17 14:52:27 +09:00
bc294b8157
Add sentry tags for operating system and processor count
...
These would usually be in the log header, but right now that's not
conveyed. An example use case would be better understanding
https://sentry.ppy.sh/organizations/ppy/issues/846/?project=2&query=is%3Aunresolved&sort=freq&statsPeriod=14d ,
where we currently don't know whether it is a desktop or mobile OS.
2022-05-17 12:53:14 +09:00
9331c62306
Also add realm ruleset count
2022-05-16 16:09:50 +09:00
5ec05a8653
Add tags for current screen and ruleset
2022-05-16 15:51:32 +09:00
8c9edee360
Add ruleset context to sentry error reports
2022-05-16 15:47:00 +09:00
170df01b46
Adjust difficulty multiplier scale transition on mod overlay
...
The previous transition was supposed to be a center-anchored elastic
scale-in, but this didn't work as intended - because the multiplier
ended up inside of an auto-sized right-aligned container, the animation
itself would end up being anchored right.
Attempts to remove the scale transition resulted in a rather
jarring-looking result, so swap out the elastic scale-in for a sweep-in
effect from the top, to match the header and avoid introducing too many
directions of movement.
Delay values tweaked "to taste" - can be adjusted further if there is an
alternative set of values that feels better.
2022-05-15 20:44:50 +02:00
328561f5c8
Merge pull request #18263 from frenzibyte/spotlight-beatmap-badge
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Add support for "spotlight" label in beatmap overlay/listing
2022-05-15 12:32:20 +09:00
4bb06873d5
Move badge hierarchy declaration to constructor for safer access
2022-05-14 21:54:56 +03:00
b6575c216b
Allow selecting all mods at free mod select using ctrl
+a
2022-05-15 03:25:14 +09:00
8a01050168
Refactor mod select button initialisation to allow shared usage of deselect button
2022-05-15 03:16:43 +09:00
1878578196
Move todo comment to subclasses
2022-05-14 21:05:34 +03:00
441957e18e
Convert get-only virtual properties to avoid DI order dependency
2022-05-14 21:05:34 +03:00
88ba84ac9c
Replace Pill
with Badge
everywhere
2022-05-14 20:52:38 +03:00
6c3a4375c5
Fix case of "toggle mod select" string
2022-05-15 02:51:58 +09:00
a759cf2dab
Add key binding to deselect all mods
...
Defaults to `Backspace`.
2022-05-15 02:51:58 +09:00
9bac33ec9f
Integrate spotlight beatmap badge in listing cards
2022-05-14 19:47:31 +03:00
2878a6dcbe
Integrate spotlight beatmap badge in info overlay
2022-05-14 19:47:10 +03:00
56d6cb5764
Add "spotlight" beatmap badge
2022-05-14 19:46:50 +03:00
c8bea6273b
Abstractify beatmap badge logic to own class
2022-05-14 19:46:37 +03:00
d5027cdfbd
Add FeaturedInSpotlight
property to API beatmapsets
2022-05-14 19:46:13 +03:00
ab5c736da1
Merge branch 'master' into editor-readability
2022-05-13 21:10:48 +02:00
c4871ebcf4
Add editor track traversal keys (Z
-V
)
2022-05-14 02:50:51 +09:00
dec298cccb
Update resources
2022-05-13 21:47:22 +09:00
35026ad642
Add missing EditorClock
caching
2022-05-13 21:39:54 +09:00
a35c57860c
Resolve colour inline
2022-05-12 23:54:43 +09:00
51744e428f
Merge branch 'master' into editor-readability
2022-05-12 22:56:55 +09:00
8760e5d884
Merge branch 'master' into new-chat-drawable-channel
2022-05-12 22:36:19 +09:00
f22ff4e087
Remove editor animation toggling (replaced by overlap markers)
2022-05-12 19:28:56 +09:00
c63e65c677
Don't hide SelectionBlueprint
s themselves, only their children
2022-05-12 19:26:13 +09:00
10e41d018a
Fix toggling hit animations on the editor not applying immediately
2022-05-12 17:36:35 +09:00
5f2d9bf04c
Merge pull request #18211 from frenzibyte/audio-adjustment-breakage-alt
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Fix mods potentially adjusting track while not selected
2022-05-12 15:44:19 +09:00
7ab31b8256
Merge pull request #18234 from peppy/distance-snap-no-snap-to-zero
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Fix distance snap providing zero-distance snaps incorrectly
2022-05-12 15:40:44 +09:00
82c4a5fe9f
Merge branch 'master' into new-chat-visibility-behaviour
2022-05-12 09:04:24 +03:00
c54ca937c5
Fix CI inspections
2022-05-12 14:55:20 +09:00
678cde3310
Merge pull request #18230 from bdach/mod-overlay/data-flow-refactor
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Restructure data flow in mod select overlay
2022-05-12 14:40:49 +09:00
3d64dc53a6
Merge branch 'master' into audio-adjustment-breakage-alt
2022-05-12 14:18:28 +09:00
6ba0760b17
Merge branch 'master' into new-chat-visibility-behaviour
2022-05-12 13:59:35 +09:00
1d38e5bd33
Add notes about weird local handling in ChannelListSelector
2022-05-12 13:58:10 +09:00
2dfed6eda1
Remove selectorActive
bindable completely
2022-05-12 13:53:57 +09:00
f51607521c
Fix distance snap providing zero-distance snaps incorrectly
2022-05-12 13:11:55 +09:00
b794deb5c5
Add null checks to screen context insertion
2022-05-12 12:06:51 +09:00
db371ab068
Use CurrentChannel == null
to show the channel selector
2022-05-11 22:52:15 +01:00
cced8609f6
Add setCurrent
param to ChannelManager.JoinChannel
2022-05-11 22:51:15 +01:00
981ead68bf
Ensure local mods are constructed in time for Pop{In,Out}()
2022-05-11 22:31:27 +02:00
93539160ad
Remove no-longer-necessary guard
2022-05-11 22:31:26 +02:00