3eeedd8024
Fix per-hit object slider velocity ignored in osu!catch
2022-05-08 13:45:21 +09:00
5288eedd31
Update all usages of RulesetID
and Ruleset.ID
to use Ruleset.OnlineID
2022-01-27 15:38:03 +09:00
c3758047fd
Don't include nested hit objects' DifficultyControLPoints
in legacy encoder logic
...
The editor doesn't currently propagate velocity to nested objects. We're
not yet sure whether it should or not. For now, let's just ignore nested
objects' `DifficultyControlPoints` for simplicity.
Note that this only affects osu! ruleset due to the pre-check on
`isOsuRuleset`.
2022-01-24 19:54:08 +09:00
735414bc49
Replace TimeSignatures
enum with struct for storage of arbitrary meter
2022-01-22 20:50:31 +01:00
213d89b479
Update null fallback cases involving OnlineID
2022-01-12 16:39:36 +09:00
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
67d9590a79
Fix new inspections
2021-11-04 14:02:09 +09:00
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
e92def0ba2
Fix LegacyBeatmapEncoder
using incorrect path length value
2021-10-26 17:34:52 +09:00
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
76ccdd1340
Collect and sort points from nested objects before extracting
2021-09-18 14:38:38 +02:00
8026968939
Move difficulty -> effect point conversion back to decoder
2021-09-18 14:38:38 +02:00
af7c2b93e6
Add encoding support for SamplesMatchPlaybackRate
2021-09-12 16:47:38 +02:00
943e0d49f7
Handle control point flattening of nested hit objects
2021-09-10 17:29:09 +09:00
3c7a34bdbd
Move mania-specific conversion to converter
2021-09-06 21:06:13 +09:00
0e6660da30
Replace todo with permanent comment
2021-09-03 17:11:12 +09:00
d587dc6203
Populate new approach rate where required
2021-09-03 17:11:12 +09:00
a3d9ab1e2e
Move approach rate to EffectControlPoint
2021-09-03 16:58:16 +09:00
4eb09ea1a9
Update decoder to also extract DifficultyControlPoint
s from HitObject
s
2021-09-03 16:58:16 +09:00
9fa8bee094
Remove outdated TODO
2021-08-31 14:51:19 +09:00
ce0d7cce2d
Merge branch 'remove-ijsonserializable' into no-more-sample-control-points-info
2021-08-31 14:40:54 +09:00
d35c4da906
Add new control point to legacy regeneration logic
2021-08-30 17:14:53 +09:00
7257aae7f2
Move samples to LegacyControlPointInfo
2021-08-30 17:14:53 +09:00
da7a871afa
Update inline comment to point to new variable location
...
Co-authored-by: PercyDan <50285552+PercyDan54@users.noreply.github.com >
2021-08-30 16:27:24 +09:00
ee49305cad
Move taiko legacy speed multiplier to osu.Game
project
...
Allows it to be used in local case in `LegacyBeatmapEncoder`.
2021-08-30 15:13:31 +09:00
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
a6c2cbd2e5
Add countdown settings to beatmap info model
2021-08-24 21:55:10 +02:00
d602dc9d90
Enable epilepsy warning setting persistence in encoder
2021-08-22 17:43:20 +02:00
7f432665e5
Preserve Y position of hit objects in osu!catch
2021-07-14 14:38:38 +09:00
9b0ce2999f
Fix legacy encoder
2021-04-09 15:28:42 +09:00
dd902441b0
Add tests for consecutive perfect-curve segments
2021-04-06 13:32:17 +02:00
d81f270e21
Always encode perfect curves as explicit segments
2021-04-06 13:29:31 +02:00
a2544100d4
Fix floating point error in slider path encoding
2021-04-06 14:10:59 +09:00
d0510222ae
Fix legacy beatmap encoding
2021-04-05 19:59:54 +09:00
6d4c1ba2ae
Fix a couple of new inspections introduced in Rider EAPs
2021-03-15 13:35:08 +09:00
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
c5b6908e71
Always write [HitObjects] to file
...
I think this is expected. If not, there's an alternative solution.
2020-11-08 00:18:27 +09:00
ca5de22ca5
Resolve CA1834 inspection
...
"Use `StringBuilder.Append(char)` instead of
`StringBuilder.Append(string)` when the input is a constant unit string"
2020-11-01 18:50:13 +01:00
c2ade44656
Change types back
2020-09-01 17:58:06 +02:00
fb37a14d57
Update LegacyBeatmapEncoder.cs
2020-08-31 17:24:03 +02:00
7e668fc31a
Update osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
...
Co-authored-by: Salman Ahmed <email@iisalman.me >
2020-08-30 16:11:49 +02:00
1fdf8e6200
Fix xmldoc in LegacyBeatmapEncoder
2020-08-30 16:07:58 +02:00
e428144f73
Use IBeatmapSkin
2020-08-30 11:34:50 +02:00
e6646b9877
Resolve review comments
2020-08-23 15:08:02 +02:00
c4a7fac760
Add required parameters and other various changes
2020-08-15 22:03:24 +02:00