a61444690e
Remove all usage of CatchUnobservedExceptions
...
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171 ).
2021-01-29 16:32:29 +09:00
386f9f7842
Fix typos in comments
2021-01-28 22:36:07 +01:00
90a82f986b
Fallback to using json for signalr communication if JIT is unavailable
2021-01-28 16:20:19 +09:00
7d06af916c
Merge branch 'master' into add-messagepack
2021-01-27 13:00:46 +09:00
15885c17af
Remove unused usings
2021-01-26 18:07:43 +09:00
20cfa991bf
Switch clients to MessagePack mode
2021-01-26 17:41:21 +09:00
9537090d28
Setup all spectator model classes for MessagePack
2021-01-26 16:39:35 +09:00
e4fc604163
Setup all multiplayer model classes for MessagePack support
2021-01-26 16:26:03 +09:00
c317d60169
Add offline test scene for beatmap listing overlay
2021-01-26 00:03:20 +03:00
e6980688f6
Leave the multiplayer channel when leaving multiplayer
2021-01-21 15:42:23 +09:00
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
...
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
eb53e32792
Use task completion source for room join flow
...
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.
Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.
Closes #11385 .
2021-01-17 14:40:22 +01:00
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
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Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety
2021-01-15 12:56:21 +09:00
95acc457aa
Fix stupid mistake
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fuck.
2021-01-13 22:35:21 +03:00
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states
2021-01-13 22:31:31 +03:00
1f12b2bd09
Rename download state Downloaded
to Importing
2021-01-13 18:04:53 +03:00
a5f99ed8e6
Merge branch 'explicit-beatmap-markers' into explicit-search-control
2021-01-13 12:53:57 +03:00
e8daea91d2
Add online beatmap "explicit content" property
2021-01-13 12:13:14 +03:00
7298adc9d9
Fix non-threadsafe usage of MultiplayerClient.IsConnected
2021-01-12 19:04:16 +09:00
249be461d5
Add "explicit maps" search filter control
2021-01-12 11:09:55 +03:00
0d5fbb15ac
Fix up code comments
...
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
90fb67b377
Update code in-line with decided direction
2021-01-11 20:52:24 +03:00
2286e3679f
Downloaded -> Importing
2021-01-11 08:21:07 +03:00
a8dfa5e2a9
Rename typo'd method
2021-01-11 08:04:00 +03:00
e99310b59c
Add JsonConstructor attribute
2021-01-11 08:02:57 +03:00
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
839f5a7570
Ensure clients don't blow up when given user isn't in room
2021-01-03 18:36:37 +03:00
c8423d1c46
Make constructors design more pleasent to eyes
2021-01-03 18:36:05 +03:00
152e9ecccf
Make BeatmapAvailability
class in-line with other online data structures
2021-01-03 18:36:05 +03:00
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
...
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com >
2021-01-03 17:04:16 +09:00
99fa0e25dc
Switch back to FirstOrDefault to allow for weird testing logic to pass
2021-01-03 16:46:24 +09:00
29dbb1cc0d
Add internal pathway for ensuring correct application of bindable mods
2021-01-03 15:48:28 +09:00
23e216fa0b
Simplify some default value checks (we are sure the return is an IBindable)
2021-01-03 15:47:15 +09:00
1a44338124
Use SingleOrDefault for added safety when looking up mod acronyms
2021-01-03 15:38:30 +09:00
dfa8be9173
Add beatmap availability change state & event methods
2021-01-03 05:48:49 +03:00
09e5e2629a
Add user beatmap availability property
2021-01-03 05:48:49 +03:00
8bb84570df
Introduce beatmap availability structure
2021-01-03 05:48:49 +03:00
9ab1091281
Merge branch 'master' into fix-signalr-reconnect
2021-01-02 13:18:02 +01:00
72a6ca7755
Allow signalr to retry connecting when connection is closed without an exception
2021-01-02 16:47:00 +09:00
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
dd87478690
Add helper IsHost property to Client
2020-12-30 16:29:19 +01:00
497d644a19
Move thread safety / locking logic from MultiplayerRoom
2020-12-30 20:24:50 +09:00
3920dac8af
Merge branch 'master' into fix-error-spam-on-disconnection
2020-12-30 00:55:37 +09:00
6bbd0ecfac
Remove unused lock object
2020-12-29 17:39:00 +09:00
e9b0652359
Move ready-up operation logic again to client
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To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
03b78d1c4b
Handle SocketExceptions and HttpRequestExceptions more silently
...
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.
I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
903dca875e
Make localUser a client property
2020-12-29 07:46:22 +01:00