89e20a7962
Update resources
2023-02-28 14:47:51 +09:00
bd1460a8d5
Update framework
2023-02-28 14:32:58 +09:00
92edb0f868
Merge branch 'master' into skin-editor-depth-changing
2023-02-27 19:24:53 +01:00
dc3c1150b8
Set better defaults for SkinBlueprint
transforms
2023-02-23 21:10:15 +09:00
c48aceb055
Fix undo history not being batched correctly for depth change operations
2023-02-23 20:03:36 +09:00
d679703fa2
Merge pull request #22659 from peppy/fix-taiko-drum-nested-sample-detection
...
Fix `GameplaySampleTriggerSource` not considering nested objects when determining the best sample to play
2023-02-22 18:56:59 +01:00
a8c692a215
Merge pull request #22635 from peppy/use-overlays-container-more
...
Use `Overlays` container rather than `KeyBindingInputManager` for flashlight
2023-02-22 18:30:21 +09:00
16c8a392a1
Add ability to send selected skin components to front or back
2023-02-22 18:17:20 +09:00
051eb18b33
Merge branch 'master' into skin-editor-layer-select
2023-02-21 21:38:51 +01:00
ab97b02235
Remove contradictory remark from xmldoc
2023-02-21 21:05:46 +01:00
3d2fcb0cca
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 20:53:06 +01:00
ec1bf7b0b2
Merge branch 'master' into skin-editor-clipboard
2023-02-21 19:35:58 +01:00
9384687d6d
Switch ModMuted
to add its metronome to components rather than overlays
2023-02-21 19:04:06 +09:00
1acc536248
Move DrawableRuleset.Audio
to a less generic level
2023-02-21 19:03:52 +09:00
af062e7a68
Change placeComponent
to only add to selection, not clear an existing selection
2023-02-21 14:11:18 +09:00
5ba6059911
Merge branch 'master' into fix-taiko-drum-nested-sample-detection
2023-02-21 13:58:15 +09:00
0d229d959b
Remove unnecessary TriggerChange
call
2023-02-21 13:50:19 +09:00
6799492596
Merge branch 'master' into skin-editor-layer-select
2023-02-20 21:33:48 +01:00
86a7f4dfd0
Do not serialise SkinLayoutInfo.AllDrawables
...
- It is entirely derived from `SkinLayoutInfo.DrawableInfo`, which is
the actual primary thing we want to serialise.
- It will never get read out from any serialised files anyway (corollary
of the previous point - it is a get-only property derived from another).
- It is only used in tests.
All of the three reasons above make serialising the property out to skin
files nothing more than a waste of space.
2023-02-20 20:37:48 +01:00
c9999bdeb1
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-20 20:14:38 +01:00
43724472c4
Clarify comment to avoid playing pronoun game
2023-02-20 20:09:24 +01:00
6382314af1
Merge pull request #22697 from ggliv/tablet-area-drag
...
Allow tablet area to be dragged
2023-02-20 23:37:25 +09:00
43d33d45ca
Only add valid placed components to selected collection on paste
2023-02-20 20:02:43 +09:00
b68562b033
Make placeComponent
resilient to missing dependencies
2023-02-20 20:00:12 +09:00
a9c7edd087
Remove copy pasted comment
2023-02-20 19:57:16 +09:00
7a585e1fa1
Merge pull request #22669 from EVAST9919/mod-overlay-triangles
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Add triangles animation to mod select overlay headers
2023-02-20 19:54:21 +09:00
ec12186d63
Remove unnecesasry null check on content
2023-02-20 19:53:04 +09:00
18700b4daa
Add note about skin migrations being on read and remove an older deprecation notice
2023-02-20 19:51:54 +09:00
1629c86b5d
Mark constant identifier as non-localisable
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2023-02-20 19:48:39 +09:00
0ddda018fd
Add xmldoc for SkinComponentsContainerLookup.Ruleset
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com >
2023-02-20 19:48:18 +09:00
5f7a6d13c3
Remove unused GetSerialisableIdentifier
for now
2023-02-20 19:47:17 +09:00
c86c1a9029
allow tablet area to be dragged
2023-02-20 00:06:20 -05:00
3183f5cee2
Merge branch 'master' into revert-result-in-playfield
2023-02-19 16:33:10 +01:00
1ba1298850
Merge branch 'master' into blueprint-improve-visuals
2023-02-19 15:55:30 +01:00
d7381b762c
Also tween origin position
2023-02-19 23:52:21 +09:00
d9ca7102f0
Use more generic wording for future-proofing
2023-02-19 15:06:40 +01:00
aac32a2c9f
Combine config and time checks into one
...
Functionally equivalent right now, but the combined variant is more
localised to what it actually needs to do, and less error-prone if
any new code gets appended to the method.
2023-02-19 13:14:51 +01:00
723a043c43
naming change from Hitobject to HitObject
2023-02-19 10:18:22 +01:00
f3522c4162
change bindable seekToHitObject to private
2023-02-19 10:18:02 +01:00
ddd37bb319
Add setting to disable automatic seeking after object placement
2023-02-18 19:43:45 +01:00
ea04c487f2
Merge branch 'master' into blueprint-labels-while-hovering
2023-02-18 15:57:30 +01:00
15d209d17e
Merge branch 'master' into CompletionText-LocalisableString
2023-02-18 13:50:58 +01:00
fbea3e312f
Merge branch 'master' into skin-editor-improve-toolbox-hover
2023-02-18 10:02:02 +01:00
704dddf14b
Merge branch 'master' into skin-editor-clipboard
2023-02-17 22:59:18 +01:00
6b9472c367
Merge branch 'master' into skin-per-ruleset-layouts
2023-02-17 22:58:38 +01:00
2aa4481f68
Fix toolbox items spontaneously contracting after briefly losing hover
...
Reproduction scenario:
1. Hover a toolbox item
2. Unhover the item, but do not hover any other item (can be done by
exiting the toolbox completely to the right)
3. Come back to the item hovered in step (1)
4. The item would spontaneously contract after a second
2023-02-17 22:54:11 +01:00
b390fdb8cc
Remove unused field
2023-02-17 21:51:19 +01:00
8894a73b07
Merge branch 'master' into blueprint-improve-visuals
2023-02-17 21:40:16 +01:00
ffcca9fd89
Remove awkward width specification
2023-02-17 23:23:58 +03:00
6afa65bd3d
Merge branch 'master' into skinnable-clean-up-documentation
2023-02-17 20:59:18 +01:00