Commit Graph

1727 Commits

Author SHA1 Message Date
430b09acb2 Expose taiko input manager in same manner as osu! 2023-03-08 22:52:06 +01:00
b2d453fd2e Fixed indentation 2023-03-06 11:44:00 +00:00
36108ea841 Moved CheckValidNewAction checks into checkCorrectAction 2023-03-06 11:11:38 +00:00
4ae2661f1b Removed useless null checks 2023-03-06 11:00:37 +00:00
ac6c8e600a Updated a comment for correctness 2023-03-06 10:59:47 +00:00
a7be59175d Made private + renamed Taiko Single Tap tracking variables for better readability 2023-03-06 10:59:22 +00:00
50b0fca264 Code formatting 2023-03-03 18:11:29 +00:00
865f785f50 Fixed an issue where Taiko's Single Tap could allow alternation under very specific circumstances 2023-03-03 17:13:39 +00:00
d4bb08a440 Fixed CodeInspector complaining 2023-02-28 18:38:09 +00:00
0a76c8ee7f Further simplified a type check 2023-02-28 15:41:06 +00:00
8851da05f1 Merge branch 'taiko-single-tap' of https://github.com/OpenSauce04/osu into taiko-single-tap 2023-02-28 15:37:54 +00:00
616f7b3f64 Simplified a type check 2023-02-28 15:37:46 +00:00
781da032e9 Merge branch 'master' into taiko-single-tap 2023-02-28 15:22:41 +00:00
3aa8c81c5d Added missing mod incompatabilities 2023-02-28 15:20:53 +00:00
7c84a84fbe Removed TaikoInputBlockingMod, and instead moved code into TaikoModSingleTap 2023-02-28 15:14:03 +00:00
beb04379f9 Inverted an if statement for code clarity 2023-02-27 22:36:09 +00:00
8d747f2402 Fixed grammar mistake in Taiko Relax mod description 2023-02-27 16:06:33 +00:00
25ef1f199d Update description for Taiko Single Tap mod 2023-02-27 15:22:06 +00:00
12a2037086 Removed useless TaikoAction check from TaikoInputBlockingMod 2023-02-27 14:39:12 +00:00
d823faed08 Remove unused flash_duration const 2023-02-27 14:33:47 +00:00
dd9194b976 Code formatting fix 2023-02-27 13:58:40 +00:00
12b983495c Fixed issues caused by branch being stale 2023-02-27 13:40:55 +00:00
f2cada4584 Strong drumrolls no longer allow all actions to be used 2023-02-27 13:18:08 +00:00
b883c6af34 Renamed all instances of Taiko's InputBlockingMod to TaikoInputBlockingMod 2023-02-27 13:18:08 +00:00
715df42a69 Strong hits are now allowed to be hit 2023-02-27 13:18:08 +00:00
17a05de107 Initial Taiko single tap implementation (still needs code to allow for Strong hits) 2023-02-27 13:18:08 +00:00
da8ab7143b Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
67b6df3172 Reword ambiguous xmldoc 2023-02-12 13:31:29 +01:00
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
ad8b01b478 Merge pull request #22589 from sw1tchbl4d3r/file_hitsample_additions
Always add to additions soundbank in `convertSoundType`
2023-02-10 17:14:29 +09:00
51816b92c6 Add conversion tests 2023-02-09 23:23:58 +01:00
2e2ab4081b Make LargeBonus a valid HitResult in taiko 2023-02-09 21:22:34 +01:00
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
df1355ea4b Taiko hit objects now snap to hit target 2023-02-08 10:59:08 +00:00
11685d427a Merge branch 'master' into taiko-touch-ddkk-new 2023-02-04 21:54:38 +01:00
bc02fb0e32 Remove redundant parameter in DrumSegment constructor 2023-02-03 16:37:35 +09:00
ffbaf453f8 Revert misordered drawable order
This will completely change the visual appearance of this control... not
sure why it was changed.
2023-02-02 16:25:23 +09:00
eb62ba09aa Completely refactor to match project code standards 2023-02-02 16:23:27 +09:00
b182178340 Merge pull request #22325 from sw1tchbl4d3r/sv_scaling
Move fixed scroll speed change out of classic mod for taiko
2023-01-25 12:55:43 +09:00
d4e5d7a873 Move fixed scroll speed change out of classic mod for taiko 2023-01-21 22:29:28 +01:00
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
70cb23bbc9 Merge branch 'master' into mod-accuracy-challenge 2023-01-17 16:46:54 +09:00
25a920732f Addressed code formatting issues 2023-01-12 19:04:37 +00:00
92def3daf4 Renamed QuarterCircle class to DrumSegment 2023-01-12 18:20:03 +00:00
f2ec0b2176 Made QuarterCircle property loading less clapped 2023-01-12 18:17:50 +00:00
927fccb7be Taiko touch control scheme can now be changed mid-map 2023-01-12 17:55:05 +00:00
767c3cb523 Revert "getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor"
This reverts commit 985b126cba.
I really don't think this is going to work cleanly
2023-01-12 17:20:07 +00:00
985b126cba getTaikoActionFromDrumSegment and getColorFromTaikoAction are now run from within QuarterCircle constructor 2023-01-12 16:06:03 +00:00
026a223129 Cleaner way of getting ForceControlScheme value
Co-authored-by: Susko3 <Susko3@protonmail.com>
2023-01-11 20:39:45 +00:00
a0ff03def3 Fixed some formatting 2023-01-11 20:06:43 +00:00