93b53f54fa
Merge pull request #12531 from peppy/editor-add-nudge-shortcuts
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Add simple key based time nudging support to editor
2021-04-22 21:14:51 +09:00
50f37ef09c
Merge pull request #12519 from peppy/editor-hit-animation-toggle
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Add editor hit animation toggle
2021-04-22 20:49:21 +09:00
a5364b224f
Add simple key based time nudging support to editor
2021-04-22 18:47:04 +09:00
1884c18a2c
Ignore movement operations which have no offset
2021-04-22 18:12:03 +09:00
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-22 16:22:04 +09:00
9d8f0c854d
Setup configuration item for editor hit animations
2021-04-21 18:05:40 +09:00
c6c91cd9a5
Refactor WaveformOpacityMenuItem
to not receive whole config
2021-04-21 18:05:26 +09:00
31c5fb350f
Merge branch 'master' into gcc-abstraction
2021-04-21 16:33:36 +09:00
fb848f7544
Rename to MasterGameplayClock
2021-04-21 16:33:14 +09:00
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
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Add background and audio checks
2021-04-21 00:10:32 +09:00
a9e4a0ed50
Fix potentially starting play when finished
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The UserFinishedPlaying event may trigger before the event is subscribed
to by SpectatorScreen. For such cases, an extra check is done to make
sure the user is _actually_ playing.
2021-04-20 21:19:08 +09:00
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
3e1b6b3b34
Simplify verifier run call args
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Uses the resolved working beatmap instead of resolving it every time.
Also uses the EditorBeatmap itself as playable beatmap, as it is of type `IBeatmap` already, and `.PlayableBeatmap` forwards everything anyway.
2021-04-20 13:34:12 +02:00
ec080fcb32
Move seekOffset back to MasterGameplayClockContainer
2021-04-20 18:25:46 +09:00
a683e5ec34
Seek using local method
2021-04-20 17:40:11 +09:00
97fb90d9f4
Move clock processing to base.Seek()
2021-04-20 17:35:59 +09:00
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00
3d6d26039a
Remove unused usings
2021-04-20 14:09:54 +09:00
88ded95e75
Ensure clock is set in GCC.Start()
2021-04-20 13:56:13 +09:00
8dd9134e3d
Move source clock adjustment application to Start()
2021-04-20 13:09:49 +09:00
a92ae8ce76
Fix Reset() potentially not resetting to the intended start position
2021-04-20 13:01:42 +09:00
496df411a7
Remove now unused import
2021-04-20 02:39:11 +02:00
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks
2021-04-20 02:36:13 +02:00
8656176ab8
Add the playable beatmap as check argument
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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.
So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.
This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
0825fc57a9
Move foreground colour helper into OsuColour
2021-04-19 18:24:48 +02:00
97573fb11d
Merge branch 'master' into combo-colours-display
2021-04-19 18:21:57 +02:00
acbf4580a4
Only set initial source in Reset()
2021-04-19 19:57:00 +09:00
c7183f92f7
Rename Restart() -> Reset()
2021-04-19 19:57:00 +09:00
a40dcd4b8d
Add a touch more space in the timing column
2021-04-19 18:53:06 +09:00
097a347533
Adjust Add different background colour for timing area
2021-04-19 18:25:30 +09:00
5bce5d2057
Update design logic
2021-04-19 18:25:20 +09:00
5397f4faba
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-19 16:49:06 +09:00
c50b526ba0
Remove local state dictionary from SpectatorScreen
2021-04-19 16:48:55 +09:00
1ebc5ac5cc
Remove unused legacy class
2021-04-19 16:36:00 +09:00
8da561a2a6
Soften colours and adjust padding slightly
2021-04-19 16:35:36 +09:00
f8b20ca8aa
Add new display for effect row attribute
2021-04-19 16:35:36 +09:00
ec249a0edb
Add new display for sample row attribute
2021-04-19 16:23:28 +09:00
6465a72060
Add bubbled word class for use in attribute rows
2021-04-19 16:23:28 +09:00
3aad0a8b9c
Add new display for difficulty row attribute
2021-04-19 16:23:06 +09:00
d3cebfb6fb
Use explicit label
2021-04-19 16:23:06 +09:00
a10a8680d0
Add new display for timing row attributes
2021-04-19 16:23:06 +09:00
f4baff9e04
Make TimingScreen
use rounded screen and adjust spacing/padding
2021-04-19 14:35:35 +09:00
e143afb598
Split out rounded content screen from SetupScreen for use in other places
2021-04-19 14:28:32 +09:00
513e470b52
Adjust grid spacing to allow attributes to use more width
2021-04-19 13:24:53 +09:00
0c918410d0
Make "add" button more visible
2021-04-19 13:15:24 +09:00
658c23c925
Give more space to the parameter adjustment area
2021-04-19 13:15:17 +09:00
6f2ebb20a7
Fix test failing due to null beatmap skin
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Also annotate the field on `EditorBeatmap` as nullable for future
travelers.
2021-04-18 20:46:42 +02:00
07a00cd681
Add colours section with combo colour display
2021-04-18 20:46:42 +02:00
a8027d87b6
Fix unreadable colour hex code text due to low contrast
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Logic is shared with the timeline blueprints which also have the same
problem of displaying text on top of a combo colour.
Slightly modified the formula. Seems to yield better results on a
subjective check.
2021-04-18 20:44:55 +02:00
cfc7664094
Use full path
2021-04-18 21:05:23 +09:00