47e4a5b9cb
Merge branch 'master' into metadata_additions
2017-05-01 12:02:35 +09:00
0386e96573
applied requested changes
2017-05-01 05:38:51 +03:00
96a4388b20
Merge branch 'master' into song-select-performance
2017-05-01 11:01:10 +09:00
668262ed06
Applied requested changes
2017-05-01 04:53:46 +03:00
e9094bac51
Added suggested changes
2017-04-30 17:05:00 +03:00
e522a8c433
Merge remote-tracking branch 'refs/remotes/ppy/master' into metadata_additions
2017-04-30 16:57:57 +03:00
6b08f485b4
fix typo
2017-04-30 14:45:23 +02:00
1e3847c73c
Cancel the existing scheduled task when running it ahead of time.
2017-04-29 20:28:56 +09:00
2dcb4e9b93
Fix race condition when attempting to start a beatmap during debounce.
2017-04-29 20:12:09 +09:00
589e89fed3
Merge remote-tracking branch 'upstream/master' into song-select-performance
2017-04-29 19:52:55 +09:00
f202aee2a9
Fix input not being propagated to the playfield when outside its bounds.
2017-04-29 16:59:23 +09:00
a8c918f7bf
Removed empty line
2017-04-28 21:12:48 +03:00
d5c56aab7a
Initial commit
2017-04-28 21:05:00 +03:00
2ece1cbd07
CI Fixes.
2017-04-28 22:26:51 +09:00
a681e3e380
Remove unused method.
2017-04-28 22:17:42 +09:00
4e65da0fd1
Fix regression in panel select animation.
...
Currently we are required to update computeYPositions twice per selection. Without doing this, panels are in the wrong place when using keyboard selection.
There's still a bit of work to be done to make this work correctly. It's caused by a race condition of state application for panels which have not yet been presented (and get their state applied in LoadComplete which breaks the order of things).
2017-04-28 22:17:35 +09:00
70e81115f4
Refactor BeatmapInfoWedge to suck a little less.
2017-04-28 21:16:37 +09:00
59cc5ea00a
CI Fixes.
2017-04-28 20:50:23 +09:00
45729a8881
Add debounce to WorkingBeatmap creation at song select.
...
Improves perceived performance when quickly moving through carousel.
2017-04-28 20:44:16 +09:00
003cf53441
Streamline panel selection event logic.
...
Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
2017-04-28 20:43:42 +09:00
b78fa99620
Don't perform a selection if we already have the correct panel selected.
2017-04-28 20:31:09 +09:00
28375ed1fc
Allow transfer of previously loaded background between WorkingBeatmaps
2017-04-28 15:03:07 +09:00
c95a6fbd09
Use single line for GetUnicodePreference.
2017-04-28 14:14:14 +09:00
658ff61e8a
Merge branch 'master' into locale
2017-04-28 13:51:36 +09:00
94c259bd59
Remove most usages of DelayReset
...
ButtonSystem requires some more work.
2017-04-27 18:39:40 +09:00
59a3e23879
Ensure PlayerInputManager's initial time is transferred at load.
2017-04-27 17:38:00 +09:00
ad92e6d732
Remove OsuConfig.Language too.
2017-04-27 12:42:56 +08:00
061c3cacbd
CI fixes.
2017-04-26 20:04:32 +08:00
3706bc8741
Merge branch 'master' into locale
2017-04-26 19:56:34 +08:00
4cb18361c1
Use localisation engine for unicode text.
2017-04-26 19:50:38 +08:00
cf3e83ca62
Save ShowUnicode in framework config.
2017-04-26 19:48:46 +08:00
a243729a54
Merge branch 'master' into fix-mouse-button-disable
2017-04-26 20:43:56 +09:00
f261a077d2
General fixes/cleanup in Player.
2017-04-26 20:37:47 +09:00
08b1d5beb9
Use const where it was inteded.
2017-04-26 20:15:34 +09:00
c5afb4b2a0
Merge remote-tracking branch 'upstream/master' into replay-playback-accuracy
2017-04-26 19:53:30 +09:00
df5a95b675
Merge branch 'master' into fix-mouse-button-disable
2017-04-26 19:53:13 +09:00
e826f17eb0
Fix get-set mismatch.
2017-04-26 19:25:41 +09:00
49c02f5ad6
Merge branch 'master' into fix-drumroll-conversion
2017-04-26 19:16:40 +09:00
f48d497737
Fix disabling mouse buttons causing auto to stop working.
2017-04-26 18:56:20 +09:00
c2108b7706
Use object initialiser.
2017-04-26 18:32:47 +09:00
b6f838f536
Fix potential nullref.
2017-04-26 18:32:40 +09:00
4656a7170a
Add very basic lead-in support.
2017-04-26 18:17:25 +09:00
9d14b6e1e9
Make SongProgress return the actual time value via OnSeek.
2017-04-26 18:17:17 +09:00
01caaf44f3
Add a decoupled clock to allow for lead-in and lead-out time.
2017-04-26 18:16:55 +09:00
d9dec9d444
Implement Taiko difficulty calculation.
2017-04-26 15:50:08 +09:00
22be765323
Update HitObject.cs
2017-04-26 14:45:30 +09:00
4c2985b6d1
Use CRLF instead of LF.
2017-04-26 14:40:40 +09:00
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
e003d9fc3c
Add basic replay frame accurate "seeking".
...
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
2017-04-25 22:59:58 +09:00
d476482493
Add basic seeking support when a replay is loaded.
2017-04-25 22:59:51 +09:00