Commit Graph

2669 Commits

Author SHA1 Message Date
47e4a5b9cb Merge branch 'master' into metadata_additions 2017-05-01 12:02:35 +09:00
0386e96573 applied requested changes 2017-05-01 05:38:51 +03:00
96a4388b20 Merge branch 'master' into song-select-performance 2017-05-01 11:01:10 +09:00
668262ed06 Applied requested changes 2017-05-01 04:53:46 +03:00
e9094bac51 Added suggested changes 2017-04-30 17:05:00 +03:00
e522a8c433 Merge remote-tracking branch 'refs/remotes/ppy/master' into metadata_additions 2017-04-30 16:57:57 +03:00
6b08f485b4 fix typo 2017-04-30 14:45:23 +02:00
1e3847c73c Cancel the existing scheduled task when running it ahead of time. 2017-04-29 20:28:56 +09:00
2dcb4e9b93 Fix race condition when attempting to start a beatmap during debounce. 2017-04-29 20:12:09 +09:00
589e89fed3 Merge remote-tracking branch 'upstream/master' into song-select-performance 2017-04-29 19:52:55 +09:00
f202aee2a9 Fix input not being propagated to the playfield when outside its bounds. 2017-04-29 16:59:23 +09:00
a8c918f7bf Removed empty line 2017-04-28 21:12:48 +03:00
d5c56aab7a Initial commit 2017-04-28 21:05:00 +03:00
2ece1cbd07 CI Fixes. 2017-04-28 22:26:51 +09:00
a681e3e380 Remove unused method. 2017-04-28 22:17:42 +09:00
4e65da0fd1 Fix regression in panel select animation.
Currently we are required to update computeYPositions twice per selection. Without doing this, panels are in the wrong place when using keyboard selection.

There's still a bit of work to be done to make this work correctly. It's caused by a race condition of state application for panels which have not yet been presented (and get their state applied in LoadComplete which breaks the order of things).
2017-04-28 22:17:35 +09:00
70e81115f4 Refactor BeatmapInfoWedge to suck a little less. 2017-04-28 21:16:37 +09:00
59cc5ea00a CI Fixes. 2017-04-28 20:50:23 +09:00
45729a8881 Add debounce to WorkingBeatmap creation at song select.
Improves perceived performance when quickly moving through carousel.
2017-04-28 20:44:16 +09:00
003cf53441 Streamline panel selection event logic.
Was previously firing multiple times where it was completely unnecessary. Also had bidirection firing going on.
2017-04-28 20:43:42 +09:00
b78fa99620 Don't perform a selection if we already have the correct panel selected. 2017-04-28 20:31:09 +09:00
28375ed1fc Allow transfer of previously loaded background between WorkingBeatmaps 2017-04-28 15:03:07 +09:00
c95a6fbd09 Use single line for GetUnicodePreference. 2017-04-28 14:14:14 +09:00
658ff61e8a Merge branch 'master' into locale 2017-04-28 13:51:36 +09:00
94c259bd59 Remove most usages of DelayReset
ButtonSystem requires some more work.
2017-04-27 18:39:40 +09:00
59a3e23879 Ensure PlayerInputManager's initial time is transferred at load. 2017-04-27 17:38:00 +09:00
ad92e6d732 Remove OsuConfig.Language too. 2017-04-27 12:42:56 +08:00
061c3cacbd CI fixes. 2017-04-26 20:04:32 +08:00
3706bc8741 Merge branch 'master' into locale 2017-04-26 19:56:34 +08:00
4cb18361c1 Use localisation engine for unicode text. 2017-04-26 19:50:38 +08:00
cf3e83ca62 Save ShowUnicode in framework config. 2017-04-26 19:48:46 +08:00
a243729a54 Merge branch 'master' into fix-mouse-button-disable 2017-04-26 20:43:56 +09:00
f261a077d2 General fixes/cleanup in Player. 2017-04-26 20:37:47 +09:00
08b1d5beb9 Use const where it was inteded. 2017-04-26 20:15:34 +09:00
c5afb4b2a0 Merge remote-tracking branch 'upstream/master' into replay-playback-accuracy 2017-04-26 19:53:30 +09:00
df5a95b675 Merge branch 'master' into fix-mouse-button-disable 2017-04-26 19:53:13 +09:00
e826f17eb0 Fix get-set mismatch. 2017-04-26 19:25:41 +09:00
49c02f5ad6 Merge branch 'master' into fix-drumroll-conversion 2017-04-26 19:16:40 +09:00
f48d497737 Fix disabling mouse buttons causing auto to stop working. 2017-04-26 18:56:20 +09:00
c2108b7706 Use object initialiser. 2017-04-26 18:32:47 +09:00
b6f838f536 Fix potential nullref. 2017-04-26 18:32:40 +09:00
4656a7170a Add very basic lead-in support. 2017-04-26 18:17:25 +09:00
9d14b6e1e9 Make SongProgress return the actual time value via OnSeek. 2017-04-26 18:17:17 +09:00
01caaf44f3 Add a decoupled clock to allow for lead-in and lead-out time. 2017-04-26 18:16:55 +09:00
d9dec9d444 Implement Taiko difficulty calculation. 2017-04-26 15:50:08 +09:00
22be765323 Update HitObject.cs 2017-04-26 14:45:30 +09:00
4c2985b6d1 Use CRLF instead of LF. 2017-04-26 14:40:40 +09:00
28f7e0cdba Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings. 2017-04-26 14:12:21 +09:00
e003d9fc3c Add basic replay frame accurate "seeking".
Previously we were looping over Update, when we should instead have been looping over UpdateSubTree.
2017-04-25 22:59:58 +09:00
d476482493 Add basic seeking support when a replay is loaded. 2017-04-25 22:59:51 +09:00