Commit Graph

16 Commits

Author SHA1 Message Date
f61fbcf3fc Update assertion to also check GameplayClockContainer's current time 2023-02-22 15:26:09 +09:00
a511e64fa5 Seek using GameplayClockContainer 2023-02-22 14:41:20 +09:00
9321ec29dc Update slider sample source asserts to match expected behaviour
As pointed out in review, if the current time is after the end of the
slider, the correct hit object to use for sample retrieval is the object
itself, not any nested object.
2023-02-21 14:04:38 +09:00
e686b4393e Add wait steps to ensure frame-stable clock has caught up before checking state 2023-02-21 14:04:19 +09:00
2fdf1fd876 Merge branch 'master' into fix-taiko-drum-nested-sample-detection 2023-02-16 19:43:02 +01:00
5bdc5dfadd Add one more assert to keep coverage from previous implementation 2023-02-16 19:02:51 +01:00
b59ec551f6 Add test coverage of GameplaySampleTriggerSource not considering nested objects 2023-02-16 18:21:33 +09:00
979c079f8b Refactor GameplaySampleTriggerSource test to not be realtime dependent 2023-02-16 17:58:44 +09:00
9d02a2ef0e Apply NRT to GamepleSampleTriggerSource tests 2023-02-16 17:58:44 +09:00
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
0329601e84 Fix inspection 2022-09-15 16:09:27 +09:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
f078a9d2bf Fix incorrect step type 2021-08-26 17:17:39 +09:00
7e6e2a7e29 Remove unused assignment 2021-08-25 17:39:06 +09:00
fc85ae0e34 Add test coverage 2021-08-25 16:56:44 +09:00