Commit Graph

84 Commits

Author SHA1 Message Date
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
a633501687 Change FilterTerms to use LocalisableString 2022-05-16 14:09:37 +09:00
9532454e2a Remove ILive remnants 2022-01-26 15:12:07 +09:00
dda513dd08 Change PlaylistOverlay to use ILive 2022-01-26 12:19:59 +09:00
2a786f9ec0 Load text only after it comes on screen (and tidy up selection handling logic) 2022-01-25 16:51:21 +09:00
ace2bd2208 Apply some initial optimisations to PlaylistItem 2022-01-25 16:51:21 +09:00
494d582830 Fix PlaylistItem attempting to read from OsuColour dependency too early 2021-11-02 23:19:45 +01:00
d218e7d935 Remove manual romanisation handling in PlaylistItem 2021-11-02 21:42:02 +01:00
98367fc482 Update usages of GetLocalised{-> Bindable}String 2021-11-02 21:42:01 +01:00
6f863ca204 Adjust game-side text flow containers to part-based model 2021-10-29 06:34:08 +02:00
d3b9660148 Move common interface implementations to extension methods 2021-10-05 14:41:14 +09:00
e82eaffaed Flip order back to original for romanisable strings 2021-02-25 14:14:07 +09:00
8a97e2e28d Update LocalisedString usages to RomanisedString 2021-02-22 19:01:42 +09:00
fcc8683629 Hook up now playing overlay to collections 2020-09-11 16:46:11 +09:00
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
2f4c252fc0 Fix playlist items potentially not updating to the correct selected state 2020-02-18 19:19:04 +09:00
eb75d26c8f Extract common rearrangeable list design 2020-02-14 15:36:16 +09:00
48350638a2 Hide drag handles of all playlist items not currently being dragged 2020-02-06 18:38:00 +09:00
b6cfb987f3 Make drag handles not pop into existence 2020-02-04 17:00:36 +09:00
0c4540b551 Rename PlaylistItem 2020-01-30 19:23:53 +09:00
00a7adcdca Further refactorings 2020-01-30 19:21:24 +09:00
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
6ca17bdfd5 Center icon and text using anchor and origin instead of margin 2019-09-02 10:42:21 -07:00
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
2f5668f4e7 Fix remaining framework changes 2019-03-29 00:29:14 +09:00
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
0788a7e9f1 Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
3015d40f8f Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
452caabd40 Apply suggestions from code review
Co-Authored-By: smoogipoo <1329837+smoogipoo@users.noreply.github.com>
2019-02-22 17:06:49 +09:00
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
dbfa95b9e7 Made medium the default font weight 2019-02-20 16:52:36 +09:00
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
4c866e7940 Add PlaylistItemHandle.HandlePositionalInput override 2019-02-01 22:37:27 +03:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
450e4cd223 Hook up API 2018-12-12 19:04:11 +09:00
9af2b49c01 Merge remote-tracking branch 'peppy/polling-component' into timeshift-api-integration
# Conflicts:
#	osu.Game/osu.Game.csproj
2018-12-12 16:22:14 +09:00
41c7d10dff Fix compilation issues (+ use updated framework) 2018-12-10 13:48:05 +09:00
2a2561e5c8 Update framework and otehr nuget packages 2018-12-07 19:39:54 +09:00
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
28f31540c4 Apply changes in-line with framework localisation changes 2018-09-19 14:07:46 +09:00
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
f4ddc0717b Fix incorrect PlaylistItem drag handling 2018-02-13 20:08:59 +09:00
ae1adfd2f2 remove unnecessary empty lines
codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
4f6263ef86 Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00