c7e7aa5962
Don't draw distance snap grid on the start time of the next object
2022-05-06 17:05:52 +09:00
19cf9dc20b
Merge branch 'snapping-tidy-distance'
2022-05-05 16:51:32 +09:00
977e6d8a80
Add xmldoc for IDistanceSnapProvider
and related properties
2022-05-05 16:25:45 +09:00
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
bb086800b1
Remove ugly playfield border
2022-05-04 13:41:30 +09:00
835898dd30
Introduce DistancedHitObjectComposer
and supersede OsuToolboxComposite
2022-04-28 06:44:50 +03:00
59cf3ff50f
Move distancing methods from IPositionSnapProvider
to IDistanceSnapProvider
2022-04-28 05:48:45 +03:00
66c730c382
Change distance spacing keybind to Ctrl+Alt
2022-04-27 17:11:23 +03:00
0738cd028f
Give snapping toolbox enough hover delay for interaction with expand button
...
With 0 delay, if the `SettingsToolboxGroup` has been contracted via
button, there's no chance to be able to expand it via button again.
This is temporary at best just to keep things working somewhat, not sure
if the expansion logic will still be required in editor redesign, so
deciding to roll with it for now.
2022-04-24 08:53:11 +03:00
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
...
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
c09f6ee052
Use slider snapping more liberally to match user expectations
...
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
ee24713002
Fix single sliders not being flippable due to incorrect precondition
2022-01-06 14:37:13 +09:00
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00
866ae3472b
Add global flip hotkeys
2022-01-05 16:48:07 +09:00
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
c6a5ac1c5f
Fix control point additions without a drag not being undoable
2021-12-23 09:32:52 +01:00
cbda637d66
Fix drag after placement moving last placed point sometimes
...
More specifically, if the left mouse button was just pressed without a
drag, `OnDragEnd()` wouldn't fire, and the next drag would start moving
the last placed control point around regardless of where the mouse was.
2021-12-23 09:25:10 +01:00
b0df787b1a
Move public method up and add xmldoc to second public method
2021-12-23 14:13:57 +09:00
c3fada1926
Replace assertion with soft null check
...
Surrounding `OnDrag{Start,End}` methods did so already.
2021-12-22 10:33:08 +01:00
6330fa5dc5
Select newly created control point
2021-12-22 10:33:07 +01:00
e22745397d
Fix right click deselecting clicked path piece with control held
2021-12-22 08:55:26 +01:00
e715bff535
Fix selections including head not correctly dragging if not started from head
2021-12-21 12:35:48 +01:00
5ef4e23335
Fix selecting control points without control not deselecting other selected points
2021-12-20 22:41:24 +01:00
bf8c87e9b7
Fix releasing mouse after drag deselecting dragged point
2021-12-20 22:41:23 +01:00
d2417beeac
Implement drag operation for multiple path control points
2021-12-20 21:29:57 +01:00
a9408485cc
Change control point piece selection logic to allow dragging multiple
2021-12-20 21:18:38 +01:00
b0ca82e1e5
Move slider path point drag handling to visualiser
2021-12-20 20:56:06 +01:00
8aa04864ce
Add support for converting sliders with repeats to streams
2021-11-11 23:25:49 +01:00
0cd3f98598
Ensure samples & sample points are carried over during conversion
2021-11-11 21:43:06 +01:00
27707d52ec
Implement slider-to-stream conversion
2021-11-11 21:01:30 +01:00
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
901f107b2e
Merge branch 'master' into slider-timeline-velcotiy-adjust-v2
2021-10-14 17:25:51 +09:00
bc37cb6f43
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
ac471a0ec1
Merge branch 'no-more-difficulty-control-points-info' into slider-timeline-velcotiy-adjust-v2
2021-10-01 17:46:58 +09:00
46bafb6252
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-28 13:53:56 +09:00
59d6a718d6
Fix value not being loaded from beatmap in case of most dense grid setting
2021-09-21 20:09:34 +09:00
d15bd5a15e
Store grid size back to beatmap on change
2021-09-20 20:39:39 +02:00
0d7dac03f4
Start with largest grid size
2021-09-20 20:34:22 +02:00
52542374e8
Fix rectangular grid snap being always active
2021-09-20 20:14:28 +02:00
b5af01f456
Always show rectangular grid in osu! composer
2021-09-20 20:13:06 +02:00
cdef6d0cf5
Add key binding support for grid mode cycle
2021-09-20 16:43:15 +09:00
4e094b2127
Implement grid size toggling matching stable
2021-09-19 20:26:02 +02:00
e1738025d4
Add basic integration of rectangular grid to osu! composer
2021-09-19 18:07:20 +02:00
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
2114a4729c
Set a sane default for new slider blueprints
2021-09-14 18:28:27 +09:00
0500cd578a
Merge branch 'master' into no-more-difficulty-control-points-info
2021-09-06 21:06:12 +09:00
d4e5a612ea
Update IPositionalSnapProvider
to take a HitObject
as reference, rather than raw time
...
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
2021-09-03 17:11:12 +09:00