f3b305bbe6
Rename and improve xmldoc of SkinEditorOverlay
2021-05-03 14:58:25 +09:00
8c9cfb6301
Remove unsafe access to Composer.HitObjects
2021-05-03 14:28:35 +09:00
943c497397
Return back removed using
2021-05-03 02:02:14 +03:00
b2130fc600
Fix replay frames sort instability
2021-05-03 01:58:44 +03:00
cc056088bd
Update profile subsections to use counters instead of missing text in line with web
2021-05-02 14:44:20 -07:00
3e74d61dab
Add best count from api
2021-05-02 13:33:25 -07:00
59cb5f4679
Get recent count from api instead
2021-05-02 13:33:25 -07:00
3aa18e19c9
Revert "Bump Humanizer from 2.8.26 to 2.9.9"
...
This reverts commit 1e7feff49d
.
2021-05-02 11:30:44 +03:00
a8db63498a
Merge pull request #12650 from frenzibyte/selection-box-use-aabb
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Compute selection box area using the bounding box of the blueprints instead
2021-05-02 13:30:01 +09:00
2e24b69d62
Merge pull request #12617 from Joehuu/fix-pp-column-approved-maps
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Fix approved maps not displaying pp column on score table
2021-05-02 13:27:39 +09:00
b83aa0bd76
Avoid LINQ in update
2021-05-02 06:21:14 +03:00
0aa17e7c95
Rewrite selection box computation logic with RectangleF
's helper methods
2021-05-02 02:51:06 +03:00
07fe99025f
Use bounding box of blueprint for computing selection box area
2021-05-02 02:36:40 +03:00
137be5dc97
Use equality operator instead of null coalescing
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Co-Authored-By: Salman Ahmed <frenzibyte@gmail.com >
2021-05-01 14:14:07 -07:00
a551958eeb
Move caching of IBeatmap
to base DrawableRuleset
2021-05-01 21:32:45 +09:00
0d077b7a5d
Fix GetClosestBeatDivisor returning the wrong divisor
2021-05-01 14:13:42 +08:00
fdf8c12947
Replace BeatDivisorFinder with GetClosestBeatDivisor
2021-05-01 11:57:47 +08:00
ecb053b0de
Merge branch 'master' of https://github.com/ppy/osu into justusft/mania-color-snap
2021-05-01 11:20:28 +08:00
cbc7753f23
Merge pull request #12564 from Joehuu/fix-beatmap-info-download-button-content-scaling
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Fix beatmap info download button content not scaling on mouse down
2021-05-01 10:43:59 +09:00
9cb55ca245
Merge branch 'master' into barrel-roll
2021-04-30 22:27:27 +02:00
eef135f8dc
Merge branch 'master' into remove-unused-triangles
2021-04-30 21:51:23 +02:00
786ab163f6
Rename extension and move to bottom of file
2021-04-30 12:40:16 -07:00
e6eea73b8b
Merge branch 'master' into basic-compose-checks
2021-04-30 23:41:46 +09:00
64b244d0ba
Merge branch 'master' into skin-bindables
2021-04-30 20:56:16 +09:00
c303043841
Merge branch 'master' into simpler-editor-move-events
2021-04-30 18:55:39 +09:00
5285b71ecb
Merge pull request #12596 from peppy/abstract-blueprint-handling
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Make editor blueprint/selection components abstract
2021-04-30 18:55:20 +09:00
e4f895b490
Fix editor buttons inheriting from TriangleButton
when they have no need to
2021-04-30 14:48:37 +09:00
cdef07b2ee
Fix blueprints not hiding when deleting elements
2021-04-30 13:09:57 +09:00
e69ec91c07
Add xmldoc for CurrentRotation
2021-04-30 11:25:39 +09:00
3b2243fa24
Merge pull request #12610 from PercyDan54/export-precision-loss
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Fix possible precision loss on exporting legacy replays
2021-04-30 11:19:27 +09:00
7bf3498e2a
Calculate playfield scale locally
2021-04-30 02:49:19 +03:00
25e0fb1cf9
Refactor OsuModBarrelRoll to allow it's usage by other rulesets
2021-04-30 01:59:59 +03:00
9952a5bfdb
Revert "Fix button being recreated on importing state"
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This reverts commit c9967f7b74
.
2021-04-29 14:24:29 -07:00
cfbf95b433
Add HasPerformancePoints extension method
2021-04-29 14:11:35 -07:00
8d056ff38f
Remove redundant parenthesis
2021-04-29 18:23:22 +09:00
e716162ac2
Fix formatting
2021-04-29 17:19:25 +08:00
63435ba548
Ensure toolbar doesn't overlap editor content
2021-04-29 17:41:07 +09:00
fb64f6faf2
Add ability to exit using game "back" binding
2021-04-29 17:40:58 +09:00
a7982787d4
Add basic header text
2021-04-29 17:40:48 +09:00
b936043956
Add the skin editor to the game
2021-04-29 17:20:22 +09:00
141d3af302
Add the ability to temporarily disable user scaling on a ScalingContainer
2021-04-29 17:19:47 +09:00
b460181f15
Add note about rotation not working as expected
2021-04-29 16:16:52 +09:00
1516e2ffef
Update blueprint implementation in line with #12625 .
2021-04-29 16:12:31 +09:00
434e63d629
Add skin customisation support to song progress display
2021-04-29 16:12:15 +09:00
3c84b0d8c6
Fix selection screen point being wrong since recent refactors
2021-04-29 16:12:15 +09:00
de73ac7cec
Allow skin editor to be invoked from any context
...
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.
This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
4f9e1e4945
Check for new components every one second to handle late loaders
2021-04-29 16:12:15 +09:00
fd587a82ff
Replace abstract class with interface, attached to the actual components (not skinnable wrapper)
2021-04-29 16:12:15 +09:00
defa350aa7
Set defaults on SkinnableHUDComponent to cancel out relative size default
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Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
2540d6029c
Use AutoSize for SkinnableHudComponents
2021-04-29 16:12:15 +09:00