Commit Graph

38908 Commits

Author SHA1 Message Date
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
3ea55314f2 Update osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-04-27 11:29:16 +02:00
003553aba3 Add test of HitObjectLifetimeEntry.KeepAlive behavior 2021-04-27 18:10:44 +09:00
3899e500d3 Adopt framework change of LifetimeEntry
Override SetLifetimeStart/SetLifetimeEnd separately to track individual assignment. It is necessary to ensure real lifetime is not lost when lifetime is partially updated.
2021-04-27 17:54:18 +09:00
aaf65b64f5 Merge pull request #12589 from Cublibre/admin-notification
Send a notification if game is run as admin/root
2021-04-27 15:25:13 +09:00
c9e6ca5378 Use now-public Entry.SetLifetime method 2021-04-27 15:25:05 +09:00
a2c0951d94 Use overriding instead of hiding in HitObjectLifetimeEntry
Hidden properties are used when the type is the base class. It caused issues when `DrawableHitObject` logic is factored out to `PoolableDrawableWithLifetime` because it is using the base `LifetimeEntry`, not `HitObjectLifetimeEntry`.
2021-04-27 15:23:33 +09:00
dbcb1259e2 Add a note about elevated privileges also breaking integrations 2021-04-27 14:38:19 +09:00
2673cd3d99 Remove unnecessary noop action 2021-04-27 14:36:15 +09:00
13de571b3c Rename private method 2021-04-27 14:35:57 +09:00
2303d108bb Simplify false return path 2021-04-27 14:35:14 +09:00
7980d16b4c Add failing test showing the issue of DHO lifetime 2021-04-27 14:26:12 +09:00
ea3c5aed2f Merge pull request #12590 from peppy/editor-minor-refactors
Fix a couple of inspections in editor code
2021-04-27 14:09:36 +09:00
ec1c336b0a Fix a couple of inspections 2021-04-27 13:23:14 +09:00
5a3fbef5ac Use a try-catch, notification activation does nothing 2021-04-27 00:23:08 -04:00
e0f54f5842 Move load() before LoadComplete() 2021-04-26 22:51:03 -04:00
a2723f3f57 Perform elevated check asynchronously, use a separate function w/ switch statement 2021-04-26 22:44:22 -04:00
c3bad1d4c5 Rename AdminChecker to ElevatedPrivilegesChecker, refactor elevated check 2021-04-26 21:05:18 -04:00
7a6e9e5070 Change category of unsnap check to timing
Makes more sense, as this is typically the result of timing changes.
2021-04-27 02:32:57 +02:00
9e49ecb573 Remove unused virtual keywords
Added these in a previous iteration, where I had the mania variant inherit this class.

No longer necessary as `IHasColumn` was used to make this check more generic.
2021-04-27 02:23:06 +02:00
260dd06f47 Move AdminChecker to osu.Desktop.Admin 2021-04-26 20:04:34 -04:00
a3c1b1fd52 Fix accessibility of areConcurrent 2021-04-27 01:24:38 +02:00
217ff8238e Add snapping time comment 2021-04-27 01:23:03 +02:00
6d5883abcb Return result of local variable instead 2021-04-27 01:19:38 +02:00
0f0870c8b8 Sort objects by time in concurrent check test 2021-04-27 00:36:26 +02:00
9ad30da729 Show a notification if game is run as administrator 2021-04-26 16:41:26 -04:00
ce258febf6 Rename CheckUnsnaps -> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
b9e4f73f78 Add concurrent objects check to BeatmapVerifier 2021-04-26 20:28:59 +02:00
b8cdcf56c0 Add concurrent object check tests 2021-04-26 20:22:24 +02:00
a3570e18dd Add concurrent objects check
Here we use `IHasColumn` to support rulesets with columns, and so I moved that interface out into `osu.Game` from `osu.Game.Rulesets.Mania`.

We also use the same threshold as the unsnap check to ensure that no problems slip through. Specifically where an object is simultaneously not concurrent and not unsnapped but still on the same tick.
2021-04-26 20:17:18 +02:00
08a232f7fa Add method to safely refresh DrawableHitObject transforms 2021-04-26 20:08:40 +02:00
71f880aa94 Fix duplicate code in unsnap test 2021-04-26 17:44:46 +02:00
9b9c473616 Remove redundant string formatting 2021-04-26 16:17:38 +02:00
7b9ed924be Rename snapping methods
Further separates them from `IBeatSnapProvider`'s `SnapTime`, and groups them together more, to prevent confusion between the two interfaces.

Also changes the xmldoc of the reference time to that of `IBeatSnapProvider` for consistency.
2021-04-26 16:07:30 +02:00
bec16436b0 Merge pull request #12583 from smoogipoo/fix-score-export
Fix exported scores not being compatible with osu-stable
2021-04-26 22:32:18 +09:00
213ac88a8b Fix exported scores not being compatible with osu-stable 2021-04-26 20:52:20 +09:00
6560dc2d1f Fix exported replays being wrapped in zip packages 2021-04-26 20:46:44 +09:00
559d403abe Rename ColourCodedNotes to TimingBasedNoteColouring 2021-04-26 19:05:12 +08:00
58ebec4803 Move BindValueChanged hooks to LoadComplete() 2021-04-26 19:00:40 +08:00
47925de7ae Merge pull request #12500 from ekrctb/drawable-object
Factor out pooling and lifetime management logic of DHO to a base class
2021-04-26 19:30:43 +09:00
6d2a5b614c Merge branch 'master' into drawable-object 2021-04-26 18:33:44 +09:00
72d9cdcdf9 Merge pull request #12580 from peppy/fix-editor-slider-repeat-animation
Fix slider repeats and tails still animating with editor hit animations disabled
2021-04-26 17:36:51 +09:00
1e0ee3cd61 Merge branch 'master' into fix-editor-slider-repeat-animation 2021-04-26 16:45:04 +09:00
0727728771 Merge pull request #12579 from peppy/rename-edit-classes
Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword
2021-04-26 16:44:35 +09:00
8b60f6e7fb Merge pull request #12581 from smoogipoo/fix-simultaneous-slider-input
Fix simultaneous slider input not allowing both keys to be accepted
2021-04-26 16:21:48 +09:00
0d0b4ea78a Rewrite comment to hopefully be more readable 2021-04-26 15:47:37 +09:00
fd5fbaf0db Rename ruleset wrapper class 2021-04-26 15:37:42 +09:00
f70e45b199 Prevent adding null enumerable 2021-04-26 15:35:08 +09:00
d10aac851d Extract scale constant 2021-04-26 15:30:22 +09:00
8795c5f082 Update osu! editor transform logic to allow adjustments to DrawableSliderRepeat and DrawableSliderTail 2021-04-26 15:27:10 +09:00