e2f2d5f794
Rename last action to better represent that it is only captured actions
2022-07-14 01:40:44 +09:00
0da1bd393c
privatise checkCorrectAction, add abstract CheckValidNewAction function
2022-07-13 14:29:27 +01:00
be3187c3a4
Remove remnant nullable disables
2022-07-13 22:05:56 +09:00
e9b0a3e4fa
make alternate and singletap incompatible with eachother
2022-07-13 07:35:53 +01:00
f90f93a43c
abstract OsuModAlternate into InputBlockingMod
2022-07-12 23:15:18 +01:00
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
81b4622620
fixed autoplay not showing compat, + relax compat
2022-05-04 22:25:34 +01:00
a4ca8bfe75
Improve "Alternate" to reset before first hitobject after break
2022-04-29 06:41:21 +03:00
a2affefb0a
Avoid checking gameplay clock time in Update
method
2022-02-02 14:33:17 +09:00
c7a192cc5f
Only handle LeftButton
and RightButton
actions
...
There are definitely going to be other actions used in the future, which
would immediately cause this mod to fail. Limiting handling to
left/right buttons only is the correct way forward.
2022-02-02 14:04:12 +09:00
fed63abd83
Sanitise interceptor logic to now require two separate check paths
2022-02-02 14:02:48 +09:00
0036d0e26d
Move alternate mod to "conversion" category
2022-02-02 13:58:13 +09:00
9227211a44
Privatise shouldAlternate
2022-01-31 22:56:27 +01:00
40f43344f1
remove unused using
2022-01-29 23:31:26 +08:00
535216a0d3
rename CanIntercept
to ShouldAlternate
2022-01-29 23:20:31 +08:00
24f9ef4005
make xmldoc more verbose
2022-01-29 22:31:04 +08:00
98d8b26a9c
move ModAlternate
to OsuModAlternate
and check if intro has ended
2022-01-29 21:49:40 +08:00
2326c36836
remove unused method and fix description
2022-01-29 21:09:36 +08:00
aa582fb0e1
add Alternate Mod
2022-01-29 20:38:12 +08:00