5885c24e00
Clear current user states on disconnect
2021-04-19 16:00:56 +09:00
25c7dc9ef0
Revert unnecessary change
2021-04-19 15:30:11 +09:00
ef3801b5dd
Add helper method supporting RomanisableString
2021-04-19 15:29:26 +09:00
abfa6aec87
Remove completionState parameter
2021-04-19 01:58:19 -04:00
be5abea7ca
Merge pull request #12446 from jvyden/master
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Reset SessionStatics on inactivity
2021-04-19 14:44:39 +09:00
f4baff9e04
Make TimingScreen
use rounded screen and adjust spacing/padding
2021-04-19 14:35:35 +09:00
e143afb598
Split out rounded content screen from SetupScreen for use in other places
2021-04-19 14:28:32 +09:00
0b36dd9bce
Skip outro overlay and PerformExit() call updateCompletionState() instead of scheduleCompletion()
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Co-Authored-By: Marlina José <marlina@umich.edu >
2021-04-19 01:23:21 -04:00
ffc1e841e0
Fix sessionIdleTracker not being properly added to OsuGame
2021-04-19 01:06:26 -04:00
513e470b52
Adjust grid spacing to allow attributes to use more width
2021-04-19 13:24:53 +09:00
0c918410d0
Make "add" button more visible
2021-04-19 13:15:24 +09:00
658c23c925
Give more space to the parameter adjustment area
2021-04-19 13:15:17 +09:00
a854ce429a
add blank line between method
2021-04-18 23:49:13 -04:00
f9f514ffec
Add basic xmldoc to show how the two colour classes interact
2021-04-19 12:37:56 +09:00
999f2d810c
Fix accidentally removed code
2021-04-18 23:30:07 -04:00
fd1241cc85
Added tests
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New tests:
- storyboard ending during the failing animation
- showResults = false
- storyboard ending before score processor completion
Co-Authored-By: Marlina José <marlina@umich.edu >
2021-04-18 23:26:50 -04:00
99fab456b5
Storyboard completion calls updateCompletionState
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- If the storyboard ends after the beatmap, call updateCompletionState as if the score processor has completed at that time. (completionProgressDelegate is null here since earlier when the score processor actually completed, updateCompletionState returned after showing the skip overlay.)
- If the storyboard ends before the beatmap does, updateCompletionState simply returns and waits until the score processor is completed.
- If the storyboard and beatmap end at the exact same time, make sure updateCompletionState() is called only once by the score processor completion.
Co-Authored-By: Marlina José <marlina@umich.edu >
2021-04-18 23:25:20 -04:00
e44d11667c
Merge remote-tracking branch 'upstream'
2021-04-18 23:04:35 -04:00
c39ab2c692
Add SessionStaticsTest
2021-04-18 23:04:28 -04:00
b727faace3
Revert changes to IdleTracker
2021-04-18 23:03:43 -04:00
f74904f0aa
Merge pull request #12481 from Joehuu/fix-download-button-check-scaling
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Fix download button check icon not scaling on mouse down
2021-04-19 11:49:39 +09:00
dbb8f7f4a9
Tidy up initialisation code and avoid using DI on inherited class
2021-04-19 11:30:55 +09:00
2b6caf9b65
Fix duplicate code in setting default logic
2021-04-19 11:25:43 +09:00
89940e7bb9
Fix download button check icon not scaling on mouse down
2021-04-18 19:05:33 -07:00
98460c8feb
Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field
2021-04-18 20:20:14 -04:00
6f2ebb20a7
Fix test failing due to null beatmap skin
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Also annotate the field on `EditorBeatmap` as nullable for future
travelers.
2021-04-18 20:46:42 +02:00
07a00cd681
Add colours section with combo colour display
2021-04-18 20:46:42 +02:00
577755ee19
Add placeholder when no colours are visible
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Will be removed once combo colours are mutable.
2021-04-18 20:46:42 +02:00
0cd1aa8c1c
Add support for custom colour prefixes
2021-04-18 20:44:55 +02:00
a8027d87b6
Fix unreadable colour hex code text due to low contrast
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Logic is shared with the timeline blueprints which also have the same
problem of displaying text on top of a combo colour.
Slightly modified the formula. Seems to yield better results on a
subjective check.
2021-04-18 20:44:55 +02:00
67c19df000
Add test coverage for adding/removing colours
2021-04-18 19:35:42 +02:00
1b2c43b92c
Add basic structure of colour palette
2021-04-18 19:29:04 +02:00
0988af5449
Merge pull request #12476 from peppy/fix-volume-sideways-scroll
2021-04-18 18:34:43 +02:00
91b3a7ccf9
Merge branch 'master' into fix-volume-sideways-scroll
2021-04-18 17:52:40 +02:00
1a2679df4c
Merge pull request #12473 from peppy/fix-selection-after-paste
2021-04-18 17:40:52 +02:00
af79ad537c
Avoid unnecessary debounce triggers on zero-delta scrolls
2021-04-19 00:05:44 +09:00
e63edf5b49
Fix volume control displaying on non-vertical scroll events
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Closes #12475 .
2021-04-19 00:05:44 +09:00
488001d570
Support SpriteText for LinkFlowContainer
2021-04-18 20:58:08 +08:00
38a7c590c4
Make versionString private
2021-04-18 20:57:25 +08:00
cfc7664094
Use full path
2021-04-18 21:05:23 +09:00
e76565dbc5
Fix selection box not displaying after pasting a selection in the editor
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Closes #12471 .
2021-04-18 20:28:39 +09:00
2678089e0b
Add test case failing on selection after paste
2021-04-18 20:28:39 +09:00
f45aed1259
Remove new line between skip overlay fields
2021-04-18 07:25:52 +03:00
f6a09be62d
Add further xmldoc
2021-04-18 07:25:49 +03:00
a73bae7a66
Schedule completion when storyboard has actually ended
2021-04-18 07:25:33 +03:00
2847dd7e05
Merge branch 'master' into play-storyboard-outro
2021-04-18 06:40:22 +03:00
646403b826
Fix CI errors
2021-04-18 10:54:42 +08:00
7b1d40db7d
Remove redundant string interpolation
2021-04-17 22:13:28 -04:00
1339c126a4
Remove unused using
2021-04-18 09:54:50 +08:00
cfaaf2e83e
Add ToRomanisableString()
2021-04-18 09:52:25 +08:00