Commit Graph

60 Commits

Author SHA1 Message Date
9f740f69bb Fix preview tracks muting themselves
Closes #4937
2019-06-07 11:21:10 +09:00
08ab1e5df7 Use new ITrackStore interface 2019-05-29 16:43:15 +09:00
a20eda7b5f Fix remaining cases to work without things 2019-05-28 23:54:42 +09:00
4ca34bd5e8 Update osu! in line with audio subsystem refactor 2019-05-28 17:06:01 +09:00
372c5b081c Fix audio preview buttons not correctly handling load failure states
Closes #4593.
2019-05-23 12:07:49 +09:00
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
c8793911a8 Enable more stringent inspectcode style inspections 2019-02-27 21:25:40 +09:00
30815ace62 Fix crossthread operations due to Track.Completed 2019-02-27 16:52:34 +09:00
8b4aa708fa Resolve merge conflict 2019-02-22 23:04:45 +03:00
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
71efbcf603 Merge remote-tracking branch 'ppy/master' into notify_track_completion_failure 2019-02-03 16:14:04 +03:00
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
befe57e12e Stop PreviewTrack on Completed event 2018-11-17 15:23:52 +03:00
14c3cc70b1 Prefer namespace lookups first 2018-07-10 15:23:47 +09:00
ba258b8a05 Fix lack of fallback logic for custom bank samples
Closes #2966.

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Was causing some beatmaps to not play all of their hitsounds
2018-07-10 02:56:22 +09:00
8f04acc506 Add missing xmldoc 2018-07-05 20:16:55 +09:00
189194ee8d Don't include empty namespace in sample lookup 2018-07-02 14:35:03 +09:00
310c4a7d6c Make SampleInfo choose its own lookup name 2018-07-02 14:18:41 +09:00
8b0c6a4c85 Make SampleControlPoint clone the existing SampleInfo 2018-07-02 14:17:19 +09:00
73e13e2d63 Rename Stop to StopAnyPlaying for clarity 2018-06-22 12:35:43 +09:00
4b2b1f51f9 Apply some code review 2018-06-22 12:33:30 +09:00
1932399521 Add testcases 2018-06-21 19:31:07 +09:00
63a6fc2596 XMLDoc all the things 2018-06-21 18:54:50 +09:00
b2066c5d73 Rework preview tracks to reduce usage complexities 2018-06-21 18:40:27 +09:00
9b69e1825d Make PreviewTrack.owner private 2018-06-02 22:06:45 +03:00
330ce19041 Make PreviewTrack a component and use LoadComponentAsync 2018-06-01 23:36:25 +03:00
5566732664 Get rid of PreviewTrackManager.onTrackStart and PreviewTrackManager.onTrackStop delegates 2018-06-01 21:36:30 +03:00
88ac427ba6 PreviewTrack.Owner 2018-06-01 21:06:37 +03:00
a24589f583 Cleanup external PlayButton.Playing usage 2018-05-25 22:35:15 +03:00
498244a308 Introduce PreviewTrack class 2018-05-25 00:37:53 +03:00
ad50f7faf1 Make PreviewTrackManager a Component in order to use DI 2018-05-09 14:51:04 +03:00
7cffabf7f9 Introduce PreviewTrackManager 2018-05-08 22:55:48 +03:00
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
768e0a4e2a Add SkinnableSound class
Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
6ceabfe19e Add basic hitsound skinning 2018-02-23 13:38:12 +09:00
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
4e6988d21b As it turns out, native directory separators are not supported 2017-12-28 01:05:50 +09:00
3f73a9a693 Add better sample fallback logic
Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
46ef17354e Simplify path construction 2017-12-27 21:05:16 +09:00
9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
d288d8a51f Remove SampleInfoList 2017-12-25 15:40:01 +09:00
2db68df999 Simplify DrawableHitObject's sample load code 2017-12-23 17:20:14 +09:00
9ca03c0209 Simplify and tidy sample retrieval
Less static weirdness
2017-12-23 16:46:02 +09:00
5026c7a95e SoundControlPoint -> SampleControlPoint 2017-12-23 16:34:34 +09:00
46865bbacd Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
# Conflicts:
#	osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
a3fcc0b60c Back to using SortedLists 2017-12-21 19:40:41 +09:00
cb7e192aff Determine SampleInfo defaults in DrawableHitObject 2017-12-21 16:02:33 +09:00
4b3cf0773d Various CI adjustments 2017-12-08 09:52:58 +01:00
61a6a2919e Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access 2017-12-08 09:41:13 +01:00