Bartłomiej Dach
2efe82a18d
Remove popover container from manual input manager test scene
2021-08-28 20:20:42 +02:00
Bartłomiej Dach
d9db1ecee9
Remove game-global popover container
2021-08-28 20:05:59 +02:00
Bartłomiej Dach
fcc3e57d5d
Move overlay colour provider up to editor screen
2021-08-28 20:05:58 +02:00
Bartłomiej Dach
e94d96f250
Add local popover container to editor screens
2021-08-28 20:05:58 +02:00
Bartłomiej Dach
7457480b50
Add local popover container to lounge subscreen
2021-08-28 20:05:58 +02:00
Salman Ahmed
589f2863ca
Move incompatibility tooltip logic to local player mod select overlays
...
This one turned out to be a bit more involved, due to tooltips being
shared and having the potential of being used somewhere where it
shouldn't be, due to the same content type matching.
That's the reason I've defined a protected `TargetContentType`, to be
able to separate "local player mod tooltips" and regular mod tooltips
apart.
Definitely unsure about the solution, but that's as far as I can think
of right now.
2021-08-28 02:38:46 +03:00
Salman Ahmed
e527bfd4bf
Move incompatibility icon logic to local player mod select overlays
2021-08-28 02:37:46 +03:00
Dean Herbert
681a87d4ec
Update framework
2021-08-28 07:08:06 +09:00
Dean Herbert
804ca88d63
Update framework
2021-08-27 19:52:45 +09:00
Salman Ahmed
378734a7f8
Separate solo spectator player and "exit on restart" logic to own class
2021-08-27 13:24:37 +03:00
Dean Herbert
2b06dacd0e
Change debounce back to using scheduler
...
Should better allow for adjusting in the future, as well.
2021-08-27 18:57:19 +09:00
Dean Herbert
33aa48bcf6
Merge branch 'master' into lobby-sounds
2021-08-27 18:46:12 +09:00
Dean Herbert
7d9bae4507
Update resources
2021-08-27 18:29:49 +09:00
Dan Balasescu
a28bc9f6b2
Merge branch 'master' into path-control-point-bindable-removal
2021-08-27 09:37:37 +09:00
Bartłomiej Dach
2ef2af17eb
Merge branch 'master' into alternative-difficulty-bindable
2021-08-26 23:07:52 +02:00
Bartłomiej Dach
d71dff4340
Merge branch 'master' into skip-overlay-optimisations
2021-08-26 22:38:17 +02:00
Bartłomiej Dach
875ef3e68f
Merge branch 'master' into fix-mania-editor
2021-08-26 21:00:20 +02:00
Dean Herbert
15aa0458bc
Use PausableSkinnableSound
instead
2021-08-26 17:15:36 +09:00
Dean Herbert
ec85d7f356
Remove unused helper method
2021-08-26 17:15:23 +09:00
Dean Herbert
982c4eff14
Merge branch 'master' into taiko-drum-refacor
2021-08-26 17:13:14 +09:00
Salman Ahmed
2f26d270a3
Merge branch 'master' into score-processor-enum-getvalue-overhead-reduction
2021-08-26 09:55:09 +03:00
Salman Ahmed
15812520bd
Replace global editor test case with mania compose screen test scene
2021-08-26 09:45:01 +03:00
Jamie Taylor
56baecdde4
Add missing interaction sfx to MatchTypePicker
2021-08-26 15:30:20 +09:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events
2021-08-26 15:29:22 +09:00
Dean Herbert
e633b2716d
Fix regression in outro skip handling logic
2021-08-26 13:58:45 +09:00
Dean Herbert
e32933eb54
Avoid Enum.GetValues
in each score population pass
2021-08-26 13:37:53 +09:00
Dean Herbert
f4199958d9
Avoid unnecessary array/LINQ operations when replay frames have no action changes
2021-08-26 13:03:50 +09:00
Dean Herbert
6dcd9427ac
Remove bindable usage in PathControlPoint
...
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.
I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
Dean Herbert
b1a261c902
Avoid using scheduled delegates at all for skip overload input handling
2021-08-26 12:25:37 +09:00
Dean Herbert
956e3c554b
Avoid skip overlay attempting to show when it is already invalid
2021-08-26 12:25:37 +09:00
Salman Ahmed
b4d6495f99
Fix editor skin providing container not providing playable beatmap
2021-08-25 17:52:36 +03:00
Salman Ahmed
f9b25a0159
Add test case for switching to each screen in editor test scenes
2021-08-25 17:52:35 +03:00
Salman Ahmed
3ad0b529fb
Make EditorScreen
inherit from VisibilityContainer
rather than unsafe transforms
2021-08-25 17:14:52 +03:00
Salman Ahmed
196c74fce8
Gray out and remove player clock when users stop playing
2021-08-25 11:31:02 +03:00
Salman Ahmed
599145b46a
Stop clocks when removing them from sync manager
2021-08-25 11:31:02 +03:00
Dean Herbert
fd78d0440b
Update missed conditional
2021-08-25 17:00:32 +09:00
Dean Herbert
ccfff50c6f
Apply fixes in line with issues found during testing
...
I was trying to be too smart with caching, but if the `Play` method was
not called often enough it would have a recent reference. Unfortunately
this requires a separate query to `Entries`, but is also a special case
(no future hitobjects).
This also removes the time-based checks (result status alone should be
all we care about).
2021-08-25 16:56:44 +09:00
Dean Herbert
ef2b5e1c51
Tidy up variable names and unused resolved properties
2021-08-25 16:56:44 +09:00
Dean Herbert
a1936b141b
Refactor base class to allow correct usage in taiko drum
2021-08-25 16:56:44 +09:00
Dean Herbert
681215e5b5
Rewrite object lookup to use previous entry regardless
...
This changes the fallback logic to always prefer the previous resolved
lifetime entry rather than fallback to the first entry ever. I think
this is more correct in all cases.
Also rewrites the inline comments to hopefully be easier to parse.
2021-08-25 16:56:44 +09:00
Dean Herbert
4a294d4de4
Optimise fallback logic to reduce lookups to bare minimum
2021-08-25 16:56:44 +09:00
Dean Herbert
6aa894e55e
Split out separate component
2021-08-25 16:56:44 +09:00
Dan Balasescu
351015357c
Merge branch 'master' into user-events-in-participant-list
2021-08-25 14:39:26 +09:00
Dean Herbert
e1ab3434ed
Add ability to handle user join/leave/kick events in MultiplayerComposite
s
2021-08-25 14:37:14 +09:00
Salman Ahmed
ca527262e3
Merge branch 'master' into countdown-beatmap-info
2021-08-25 08:30:27 +03:00
Salman Ahmed
84637b59ef
Define DifficultyBindableWithCurrent
and use in SliderControl
2021-08-25 07:40:41 +03:00
Dean Herbert
414457ba57
Add basic xmldoc explaining CountdownOffset
2021-08-25 13:24:52 +09:00
Bartłomiej Dach
a6c2cbd2e5
Add countdown settings to beatmap info model
2021-08-24 21:55:10 +02:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 18:50:55 +02:00
Dean Herbert
568a8ee97e
Merge branch 'master' into fix-hud-test-failure-2
2021-08-24 16:54:48 +09:00