Commit Graph

35852 Commits

Author SHA1 Message Date
f787da892b Merge branch 'master' into grid-momentary-shortcuts 2022-10-26 21:30:24 +02:00
54ae16badc Move distance snap toggle button implementation to DistancedHitObjectComposer 2022-10-26 13:27:23 +09:00
2016d33055 Offset start of distance snap grid drawing if reference object's start time doesn't align
Closes #20938.
2022-10-26 13:11:26 +09:00
7249542167 Merge pull request #20912 from LittleEndu/carousel-do-not-select-random
Make beatmap carousel select nearest to selection when selection was filtered
2022-10-26 11:40:56 +09:00
d9d083752a Clamp backwards index to total current items to fix edge case of item removal 2022-10-26 11:03:11 +09:00
8505848b1a Scroll beatmap listing to top when searching via tags/source 2022-10-25 18:06:49 -07:00
48057412f5 Merge branch 'master' into grid-momentary-shortcuts 2022-10-25 22:17:08 +02:00
f5ca447b8e Rename one more "{duplicate -> clone}" reference 2022-10-25 21:34:41 +02:00
bcdf24b972 Merge branch 'master' into add-editor-object-clone 2022-10-25 21:33:52 +02:00
3d31c9bbc5 Merge branch 'master' into beat-snap-divisor-hotkey 2022-10-25 20:32:32 +02:00
cf3bf41b49 Harden and simplify logic to avoid weird issues 2022-10-25 18:57:15 +09:00
da93849b80 Rename some pieces and better document SampleBankInfo 2022-10-25 14:55:33 +09:00
2b850694fa Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts 2022-10-25 14:10:45 +09:00
22ea9a8ab4 Add early return of carousel group has no items 2022-10-25 13:34:22 +09:00
2456a18bc1 Rewrite implementation to avoid duplicated LINQ returns 2022-10-25 12:48:17 +09:00
4d4f6e25ba Rename to "clone" instead of "duplicate" 2022-10-25 11:43:23 +09:00
1e579e06f8 Fix duplicate working incorrectly if there is no selection currently made 2022-10-25 11:42:12 +09:00
da74690ec9 Add test coverage of clone operations 2022-10-25 11:38:58 +09:00
5a118cfdc3 Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
 Conflicts:
	osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
2022-10-24 21:40:48 +03:00
247cf589aa Merge branch 'master' into directoryselector-hidden-toggle 2022-10-24 15:33:10 +09:00
995216cced Merge pull request #20819 from Joppe27/taiko-kiai-flashing
Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
1d5df15027 Add ability to use Shift+Number to set current beat divisor in editor 2022-10-24 15:20:15 +09:00
d0e6bda9ef Stop HitObjectComposer from handling Shift+Number keys 2022-10-24 15:19:36 +09:00
e72a71a28e Add simple editor "duplicate objects" key binding 2022-10-24 14:01:34 +09:00
e9b3048a8b Change the order of global bindings to give overlays lowest priority 2022-10-24 13:58:00 +09:00
3a6a87db0f Merge branch 'master' into fix-editor-distanct-snap-sv-accounting 2022-10-23 18:42:08 +02:00
a35026d537 Downgrade AutoMapper to fix Android startup crash 2022-10-22 23:29:44 +02:00
9155fcf3cb Update framework 2022-10-22 23:25:08 +09:00
3d37a67590 Update framework 2022-10-22 14:15:17 +09:00
0491b1fd18 Merge branch 'master' into update-framework 2022-10-21 22:39:56 +03:00
c1ed775deb Update framework 2022-10-21 23:36:16 +09:00
7dc03097ff Change distance snap to never account for slider velocity
This is a nuanced detail that was implemented incorrectly from the
outset. When mapping, generally a mapper chooses the distance spacing
with no regard to the SV. It has always been common to have a lower
or higher distance spacing than SV, but with the way the lazer editor
has worked, the SV was multiplied into the distance snap grid display,
incorectly changing its spacing depending on the "reference object"
(which is usually the previous hitobject chronologically).
2022-10-21 21:51:24 +09:00
447d420c99 Fix adjusting volume via settings playing tick samples twice 2022-10-21 21:03:39 +09:00
4803f606c2 Merge pull request #20845 from nekodex/settings-sidebar-sfx
Add unique hover/select samples to settings sidebar buttons
2022-10-21 20:56:58 +09:00
8b74b5807f Update resources 2022-10-21 20:53:37 +09:00
af84f708b7 Avoid serialising some more properties of SoloScoreInfo unless present 2022-10-21 19:30:35 +09:00
7b1edff2b3 Add unique hover/select samples to settings sidebar buttons 2022-10-21 18:06:38 +09:00
6cdfddea62 Always enable distance spacing when adusting distance space multiplier 2022-10-21 16:10:55 +09:00
703a8afb11 Merge pull request #20809 from peppy/fix-taiko-broken-drum-roll-ticks
Fix taiko drum roll ticks sometimes overflowing outside the drum roll itself
2022-10-21 12:56:14 +09:00
7dbd6e2469 Merge branch 'master' into taiko-kiai-flashing 2022-10-21 12:48:35 +09:00
bf4a91f1f0 Fix skin toolbox component button not playing hover/click sounds 2022-10-20 13:16:03 -07:00
5c13c443ff Fix incorrect fallback logic
Regressed when attempting to share implementation of binary search.
2022-10-20 23:08:44 +09:00
26860a903e Refactor implementation to support hitobjects nested multiple levels deep 2022-10-20 22:30:30 +09:00
a754dc6d3b Expose binary search methods publicly
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2022-10-20 14:34:07 +09:00
fd7274095f Merge pull request #20826 from peppy/fix-missing-beatmap-backgrounds
Fix some older beatmaps having missing backgrounds
2022-10-20 12:46:24 +09:00
cc311eef2a Merge pull request #20834 from frenzibyte/fix-slider-ball-tint
Enable slider ball tint on "classic" skin
2022-10-20 12:34:45 +09:00
6b26547d03 Merge pull request #20835 from frenzibyte/improve-hide-mouse-on-keyboard
Improve automatic cursor hiding logic and limit to gameplay screen
2022-10-20 11:44:20 +09:00
2f8a4fd2d0 Merge branch 'master' into remove-current-item 2022-10-20 10:02:09 +09:00
77b25c4a5c Merge pull request #20788 from frenzibyte/handle-submitting-player-request-timeout
Fix potential exception in `SubmittingPlayer` token retrieval on request timeout
2022-10-20 09:51:57 +09:00
39650717ea Improve input detection to not make cursor flicker on combined input 2022-10-20 03:45:25 +03:00