f787da892b
Merge branch 'master' into grid-momentary-shortcuts
2022-10-26 21:30:24 +02:00
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
2016d33055
Offset start of distance snap grid drawing if reference object's start time doesn't align
...
Closes #20938 .
2022-10-26 13:11:26 +09:00
7249542167
Merge pull request #20912 from LittleEndu/carousel-do-not-select-random
...
Make beatmap carousel select nearest to selection when selection was filtered
2022-10-26 11:40:56 +09:00
d9d083752a
Clamp backwards index to total current items to fix edge case of item removal
2022-10-26 11:03:11 +09:00
8505848b1a
Scroll beatmap listing to top when searching via tags/source
2022-10-25 18:06:49 -07:00
48057412f5
Merge branch 'master' into grid-momentary-shortcuts
2022-10-25 22:17:08 +02:00
f5ca447b8e
Rename one more "{duplicate -> clone}" reference
2022-10-25 21:34:41 +02:00
bcdf24b972
Merge branch 'master' into add-editor-object-clone
2022-10-25 21:33:52 +02:00
3d31c9bbc5
Merge branch 'master' into beat-snap-divisor-hotkey
2022-10-25 20:32:32 +02:00
cf3bf41b49
Harden and simplify logic to avoid weird issues
2022-10-25 18:57:15 +09:00
da93849b80
Rename some pieces and better document SampleBankInfo
2022-10-25 14:55:33 +09:00
2b850694fa
Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
2022-10-25 14:10:45 +09:00
22ea9a8ab4
Add early return of carousel group has no items
2022-10-25 13:34:22 +09:00
2456a18bc1
Rewrite implementation to avoid duplicated LINQ returns
2022-10-25 12:48:17 +09:00
4d4f6e25ba
Rename to "clone" instead of "duplicate"
2022-10-25 11:43:23 +09:00
1e579e06f8
Fix duplicate working incorrectly if there is no selection currently made
2022-10-25 11:42:12 +09:00
da74690ec9
Add test coverage of clone operations
2022-10-25 11:38:58 +09:00
5a118cfdc3
Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
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Conflicts:
osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
2022-10-24 21:40:48 +03:00
247cf589aa
Merge branch 'master' into directoryselector-hidden-toggle
2022-10-24 15:33:10 +09:00
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
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Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
1d5df15027
Add ability to use Shift
+Number
to set current beat divisor in editor
2022-10-24 15:20:15 +09:00
d0e6bda9ef
Stop HitObjectComposer
from handling Shift
+Number
keys
2022-10-24 15:19:36 +09:00
e72a71a28e
Add simple editor "duplicate objects" key binding
2022-10-24 14:01:34 +09:00
e9b3048a8b
Change the order of global bindings to give overlays lowest priority
2022-10-24 13:58:00 +09:00
3a6a87db0f
Merge branch 'master' into fix-editor-distanct-snap-sv-accounting
2022-10-23 18:42:08 +02:00
a35026d537
Downgrade AutoMapper to fix Android startup crash
2022-10-22 23:29:44 +02:00
9155fcf3cb
Update framework
2022-10-22 23:25:08 +09:00
3d37a67590
Update framework
2022-10-22 14:15:17 +09:00
0491b1fd18
Merge branch 'master' into update-framework
2022-10-21 22:39:56 +03:00
c1ed775deb
Update framework
2022-10-21 23:36:16 +09:00
7dc03097ff
Change distance snap to never account for slider velocity
...
This is a nuanced detail that was implemented incorrectly from the
outset. When mapping, generally a mapper chooses the distance spacing
with no regard to the SV. It has always been common to have a lower
or higher distance spacing than SV, but with the way the lazer editor
has worked, the SV was multiplied into the distance snap grid display,
incorectly changing its spacing depending on the "reference object"
(which is usually the previous hitobject chronologically).
2022-10-21 21:51:24 +09:00
447d420c99
Fix adjusting volume via settings playing tick samples twice
2022-10-21 21:03:39 +09:00
4803f606c2
Merge pull request #20845 from nekodex/settings-sidebar-sfx
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Add unique hover/select samples to settings sidebar buttons
2022-10-21 20:56:58 +09:00
8b74b5807f
Update resources
2022-10-21 20:53:37 +09:00
af84f708b7
Avoid serialising some more properties of SoloScoreInfo
unless present
2022-10-21 19:30:35 +09:00
7b1edff2b3
Add unique hover/select samples to settings sidebar buttons
2022-10-21 18:06:38 +09:00
6cdfddea62
Always enable distance spacing when adusting distance space multiplier
2022-10-21 16:10:55 +09:00
703a8afb11
Merge pull request #20809 from peppy/fix-taiko-broken-drum-roll-ticks
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Fix taiko drum roll ticks sometimes overflowing outside the drum roll itself
2022-10-21 12:56:14 +09:00
7dbd6e2469
Merge branch 'master' into taiko-kiai-flashing
2022-10-21 12:48:35 +09:00
bf4a91f1f0
Fix skin toolbox component button not playing hover/click sounds
2022-10-20 13:16:03 -07:00
5c13c443ff
Fix incorrect fallback logic
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Regressed when attempting to share implementation of binary search.
2022-10-20 23:08:44 +09:00
26860a903e
Refactor implementation to support hitobjects nested multiple levels deep
2022-10-20 22:30:30 +09:00
a754dc6d3b
Expose binary search methods publicly
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Co-authored-by: Dan Balasescu <smoogipoo@smgi.me >
2022-10-20 14:34:07 +09:00
fd7274095f
Merge pull request #20826 from peppy/fix-missing-beatmap-backgrounds
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Fix some older beatmaps having missing backgrounds
2022-10-20 12:46:24 +09:00
cc311eef2a
Merge pull request #20834 from frenzibyte/fix-slider-ball-tint
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Enable slider ball tint on "classic" skin
2022-10-20 12:34:45 +09:00
6b26547d03
Merge pull request #20835 from frenzibyte/improve-hide-mouse-on-keyboard
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Improve automatic cursor hiding logic and limit to gameplay screen
2022-10-20 11:44:20 +09:00
2f8a4fd2d0
Merge branch 'master' into remove-current-item
2022-10-20 10:02:09 +09:00
77b25c4a5c
Merge pull request #20788 from frenzibyte/handle-submitting-player-request-timeout
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Fix potential exception in `SubmittingPlayer` token retrieval on request timeout
2022-10-20 09:51:57 +09:00
39650717ea
Improve input detection to not make cursor flicker on combined input
2022-10-20 03:45:25 +03:00